5th Cataclysm
Offline Digital L.L.C Developer
Offline Digital L.L.C Publisher
1970-01-01 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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Patch 1.1.12 - Inspect Button Prompt, Card Pile Counts, and Bug FixesThere is now a button prompt in combat for the Inspect command (default keys are [SHIFT] and gamepad [Y]). This zooms in on enemies and lets you see their hand, but MAGNIFIED! There are also card counts on each of the piles so you will always know how many cards you have.

Patch Notes:
- New animation for player overworld play card.
- New animation for player overworld pick up card.
- Added alpha values to battle environment fog colors.
- Deck and piles display the number of cards contained in them on the button.
- Flip Z/X for card cycling
- Removed trailing '.' on some effects' descriptions
- Added "Stacks." to Weakness Effects' detailed descriptions.
[ 2025-04-28 05:26:19 CET ] [ Original post ] Demo Patch 1.1.11 Compendium & Merchant InventoriesAdded a compendium screen that tracks all of the cards you collect. Whenever you find a new kind of card, it is added to this screen. Once you sell a card to a merchant, it will be added to either Moonman or Sunman's possible stock whenever the shop is refreshed. Through the Compendium Screen, you can also guarantee that up to 3 cards will never be stocked, or 1 card will always be stocked whenever a shop's inventory is refreshed.

Warning: Save files made prior to Patch 1.1.11 are NOT compatible!
Changelog
- Compendium Screen
- Card Info on Compendium
- Merchants go into dialogue before the shop screen
- Possible inventory for merchants expand as you sell them cards (not all cards are stockable by merchants though)
- Save games made prior to Patch 1.1.11 are not compatible. This should be detected upon updating and will not allow them to be loaded. Unfortunately a fresh game is required to play this new patch. If you do not want to start a new game, do not update to Patch 1.1.11.
- Adjusted font and scale on the upper left Log
- Restrict and Require set numbers of cards to be stocked in the shop(s)
- Controller input in menus should feel better with gamepads (B button is always return)
- Added button prompts to more menu buttons
- Fixed Incorrect textures on some Playstation button prompts
As always, thank you to everyone that gives 5th Cataclysm a try![ 2025-04-19 00:33:27 CET ] [ Original post ] Community Discord OpenCalling all adventurers!
Are you ready to delve deeper into the cursed mountain, strategize with fellow explorers, and share your most epic loot hauls? We're thrilled to announce the official 5th Cataclysm Discord server!
Join our community to:
Connect with fellow players: Share your strategies, deck builds, and dungeon exploration tips.
Discuss the game: Talk about your favorite cards, enemy encounters, and the mysteries of the cursed mountain.
Get the latest news and updates: Be the first to know about upcoming patches, features, and community events.
Provide feedback and suggestions: Help shape the future of 5th Cataclysm.
Show off your best loot: Share screenshots of your most powerful card combinations and rare treasures.
Whether you're a seasoned deckbuilder or a fresh-faced adventurer, everyone is welcome! Join us as we explore the depths below New Babel together.
Click here to join the Discord server: https://discord.gg/Gq8r7PXqFj
We can't wait to see you there! Happy dungeon crawling!
[ 2025-04-04 15:04:24 CET ] [ Original post ] Demo Patch 1.1.10This is a another largely UI-focused patch. Readability should be significantly enhanced due to the new font and sizing, especially on smaller screens! There is also a fog visual effect added to combat which adds a bit of ambience.
-
- Reflect icon in Elemental UI in combat
- Improved Elemental Weakness UI
- Slightly changed font color of card text
- Take Damage on Other Card Drawn effect
- Button Prompts on overworld UI cards for next/previous
- New fonts for all text
- New cards with "When other card is drawn, Deal EARTH Damage" effect
- Fixed wrong $ amt when in the Baguette Seller's dialogue
- Jackhammer added to Moonman's shop as well as Card Mods for all elemental damage types
- Added Fog effect in combat scenes
- Slime Exterminator has a dialogue describing weaknesses/resistances
- Increased size of overworld cards UI (left and right match center's size)
- Hulk now always drops 2 cards, no longer drops Manhole Covers, and will now drop Jackhammer as well as Lead Pipe
- Outlines on most text
- Coda now can deliver the game's original intro
[ 2025-04-03 20:35:06 CET ] [ Original post ] Demo Patch 1.1.09: BIG UI UPDATE
- Cards in UI outside of battle have responsive shaders
- Shop, Repair, Rewards, and Main Menu backgrounds are shadered up
- Fixed missing '?' in sunman dialogue
- Card UI is all sized up (Battle and shop screens)
- Added Button Prompt on Interact Prompt
- UI Sfx are updated
- Added new Selection UI element to display cards
- Deselect Unhovers cards
- Elemental Multipliers on characters are laid out differently so they aren't blocked by the hand of cards.
- Display Card UI panels use pages now instead of scrolling
- Name Entry auto submits on hitting continue
- Back in Options and Name Entry mapped to JoyButtonB and "pause" Input action
- Virtual Keyboard in Name Entry. This should satisfy remaining steam requirements for full controller support (xbox, playstation, switch)
- Button Prompts in Name Entry
- Fixed punctuation typo in tv interactable
- Better Build Security
- Fixed discard visual bug
- Added Cycle Button prompts to bottom right overworld display cards
- Added Windows Icon
- Exiting a zone should despawn overworld enemies (that aren't variants)
- Fixed Bad Logic with Take All Button on rewards (it would often immediately disable)
[ 2025-03-21 20:33:57 CET ] [ Original post ] Demo Patch 1.1.08Overworld heal effect will check if item is broken on use
Fixed Broken cards not discarding
Feedback for not enough AP to play a card
[ 2025-03-10 05:07:41 CET ] [ Original post ] Demo Patch 1.1.07
- Fixed a bug where Coda would become uninteractable after speaking
- Added Discord and Youtube Social links to main menu
- Added back button prompt to options menu
- Added option to override controller button prompts in options menu
[ 2025-03-08 16:01:30 CET ] [ Original post ] Demo Patch 1.1.06
- Fixed soft lock with using mouse to select cards
- Card drops in overworld stand out more (they are blue and sparkle)
- Improved visuals of clicking two cards very quickly together and of selecting a card while one is selected
- Slimes always drop Slime
- Ranged Overworld Abilities can repeat their VFX
- Ring cards now have 2 tile range and stop movement
- Playing most cards in overworld slows you briefly
- Attack cards will use their correct elemental VFX in the Overworld
[ 2025-03-06 16:18:05 CET ] [ Original post ] 
5th Catacylsm is a JRPG-style Deckbuilder hybrid featuring randomly generated loot, enemies, and a dungeon to explore.

STORY
It takes place on a cursed mountain, which swallows the cities built atop it and grows ever taller. The residual magic of the curse imbues objects with ever greater magical power the longer they are exposed to it, and give greater power the closer to the source those objects reside.
Delve into the entombed ruins of the old cities, battle creatures of the deep, and find treasures beyond your wildest dreams. Return to the surface to sell off expensive trinkets and fund an even further expedition!

FEATURES
Randomly generated cards to find and strategize with.
Many enemies to fight with randomly generated attributes.
One floor of a dungeon to explore with multiple paths.
Shopping!
A dungeon crawling twist on the traditional Deckbuilder formula.
Knife Snake 

MINIMAL SETUP- OS: Something that can render moving graphics to the screen.Memory: 2 GB RAM
- Memory: 2 GB RAM
RECOMMENDED SETUP- OS: Ubuntu 14+Memory: 4 GB RAM
- Memory: 4 GB RAM
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