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There's a new major UI change: battles now take place in proper windows, meaning they can be minimized, undocked, and moved. As part of this change, the close button is always present, which might help mitigate how often people see the shiny new button and immediately click it when they mean to edit a party. And, as usual, there are some very minor bug fixes and QoL improvements. The most notable one is that we've removed nudges toward giving feedback through an external Google Form. We enabled reviews on the Steam demo page for 2-3 weeks now, and we hope people will start leaving their feedback here on Steam. We did read through every piece of feedback submitted through each formthank you alland we plan to read through every Steam review (at least while there are <500 ).
v0.7.8 is now out!
v0.7.6 was already online, but I never wrote the patch notes for it:
The biggest changes are:
We've been getting a lot of feedback with this new version (thank you )! This particular patch (v0.7.4) includes ~25 small changes to improve the player experience and fix some bugs. None are super notable.
It's been about two months since the last big update. In that time, we've been busy improving the game.
The game-design changes should be mostly done, so now it's back to coding. All may be quiet on the patch-note front for a while before those changes start flooding in.
Very quick patch notes for today:
More patch notes! We're still actively working on improving Skeleseller as much as possible.
Hey everyone! The main changes in this patch are:
Smoothing out rough edges for new and old players alike!
Did a lot of work today, but not all of it is prominent for players. Here are the minor changes that should help new players slightly:
Pretty minor patch notes from today's work, but I want to document this stuff when I've got time:
Hey everyone! This is our first-ever Steam festival, and we're excited to show you what we've been working on for the past ~year. The Skeleseller demo has about 90 minutes of content. We're aiming for 5-10 hours by launchnot sure when that'll be, though. We hope you'll try the demo and provide feedback (the survey is here). Also, if you're interested in watching the live development of the game, Adam streams here on Steam and also on Twitch. Have fun playing Skeleseller!
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