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The biggest changes in this patch have to do with skills:
[img src="https://clan.cloudflare.steamstatic.com/images/45204560/98390a7bcc5592282cee6fe52bf482892de849fb.png"][/img]
You now unlock two skills upon hitting level 2, that way you have a choice of where to put your first skill point.
Skills that haven't been unlocked now show in the skill area so that you can tell how many you will get.
The tooltips for skills tell you what level you get the skill at and how to level up (so it will tell you to beat an elite enemy build the farm use Wisdom Sludge).
This should add clarity and choice for players, so let us know what you think!
There are also some minor improvements:
Fixed a sprite-bleeding issue that could happen on the coin and brain icons.
The fishing pond's tooltip now indicates that you can click the pond to directly open the battle map.
The tip system will no longer show the tips about building the armor or weapon shops if you already have them.
See the "!" on the Rogue and Mage? That means... you've got skill points to spend! This has been a thorn in many players' sides for a while, and now hopefully no one ever has to wonder about spending skill points again.
[img src="https://clan.cloudflare.steamstatic.com/images/45204560/ca09088dc332487d8867f50b26106fe05352487e.png"][/img]
Other changes include:
Slightly increased the leveling rate early on (lower sludge costs and one farm perk is 5G cheaper)
Added a Discord button to the title screen. Feel free to contact us there with feedback!
Fixed some small bugs.
Made some small improvements.
The biggest change is that battle windows can now be much larger than they used to be! They can be smaller, too, of course:
[img src="https://clan.cloudflare.steamstatic.com/images/45204560/52f96866baaa9d9e1c12aaf52ec7f5f5767cfc3d.gif"][/img]
The other big change is that there's a new perk at the Garbage Slime to address a common pain point:
[img src="https://clan.cloudflare.steamstatic.com/images/45204560/bd59a766b7d34ca39221e37b23511ac8dd580ba0.png"][/img]
Beyond that, there were ~4 bug fixes that aren't worth detailing. Have fun skellin' and sellin'!
The most important changes in this patch are:
Lots of improvements! Let's start with the most important ones:
Some big changes in this patch!
Relatively minor patch notes for today:
This update contains lots of small changes (QoL improvements and bug fixes). The most notable ones are:
Skeleseller now has an intro! Sure, there was the Skelerap, but now it's directly in the game. It tells the story of how you became a skeleton.
More QoL changes and bug fixes!
There's a new major UI change: battles now take place in proper windows, meaning they can be minimized, undocked, and moved. As part of this change, the close button is always present, which might help mitigate how often people see the shiny new button and immediately click it when they mean to edit a party. And, as usual, there are some very minor bug fixes and QoL improvements. The most notable one is that we've removed nudges toward giving feedback through an external Google Form. We enabled reviews on the Steam demo page for 2-3 weeks now, and we hope people will start leaving their feedback here on Steam. We did read through every piece of feedback submitted through each formthank you alland we plan to read through every Steam review (at least while there are <500 ).
v0.7.8 is now out!
v0.7.6 was already online, but I never wrote the patch notes for it:
The biggest changes are:
We've been getting a lot of feedback with this new version (thank you )! This particular patch (v0.7.4) includes ~25 small changes to improve the player experience and fix some bugs. None are super notable.
It's been about two months since the last big update. In that time, we've been busy improving the game.
The game-design changes should be mostly done, so now it's back to coding. All may be quiet on the patch-note front for a while before those changes start flooding in.
Very quick patch notes for today:
More patch notes! We're still actively working on improving Skeleseller as much as possible.
Hey everyone! The main changes in this patch are:
Smoothing out rough edges for new and old players alike!
Did a lot of work today, but not all of it is prominent for players. Here are the minor changes that should help new players slightly:
Pretty minor patch notes from today's work, but I want to document this stuff when I've got time:
Hey everyone! This is our first-ever Steam festival, and we're excited to show you what we've been working on for the past ~year. The Skeleseller demo has about 90 minutes of content. We're aiming for 5-10 hours by launchnot sure when that'll be, though. We hope you'll try the demo and provide feedback (the survey is here). Also, if you're interested in watching the live development of the game, Adam streams here on Steam and also on Twitch. Have fun playing Skeleseller!
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