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Whew, it's been almost a month since the last update...! We've been working hard on Skeleseller, but the focus has shifted to getting ready for launch, meaning the demo won't be getting very many updates. Still, there's a slew of changes we think you'll love:
Elite battles now have custom styling! The border is made of bones with snakes wrapped around them. This should more clearly indicate to new players that elite battles are special (more than just "why is this battle window big all of a sudden?").
The intro now has a poisonous snake instead of a poisonous slime. This was for consistency with the Skelerap.
New locations are now unlocked with explicit buttons on the locations themselves rather than a dedicated "Upgrade portal" button. This allows the battle map to take up even more space in the UI.
The "Unlock" button flashes green to make it stand out more.
The Guildmaster's hiring dialogs have been consolidated. Gil used to ask if you want to pay to hire a new adventurer, then he would present you with the choices separately. Now, you can see the choices without paying money, and the act of choosing is the purchase.
All NPCs are now corporeal and will cast shadows correctly.
Very slightly buffed the Paladin.
Improved CPU performance of the entire game. There was a frequent function call that we rewrote to be much faster.
Improved VRAM usage slightly (battle windows no longer have a need to be upscaled).
Text in the town will no longer cover battle windows.
The tip about "keep battling to grow Skeletown" now automatically hides after only 2 battles (it used to be 3, causing many players to manually dismiss it).
Some brown mushrooms around town are now special in some way...
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