
Your dream was to be an adventurer. You were out questing one day when you encountered a poisonous snake. You won the fight handily, but the poison started wearing you down. You headed to the nearest town, but with no antidote actually there for sale, you died.

You come back as a skeleton. You decide that your fate should never beset another adventurer. You had pockets full of loot and decide to open your own shop. The townspeople don't welcome skeletons, so you set out to find a suitable place. Unfortunately, with your adventuring career behind you, you need to recruit others to gather loot for you. Hire adventurers, send them into battle, acquire loot, and SELL, SELL, SELL! 💸 Use the gold you get to upgrade your town and adventurers.

You come back as a skeleton. You decide that your fate should never beset another adventurer. You had pockets full of loot and decide to open your own shop. The townspeople don't welcome skeletons, so you set out to find a suitable place. Unfortunately, with your adventuring career behind you, you need to recruit others to gather loot for you. Hire adventurers, send them into battle, acquire loot, and SELL, SELL, SELL! 💸 Use the gold you get to upgrade your town and adventurers.
Skeleseller v0.6.5 patch notes
Hey everyone! The main changes in this patch are:
- Improve the flow for starting battles. Before this, if one of your adventurers was battling, it wouldn't let you start a new battle with that adventurer. This meant that you'd have to close the battle map, manage your battle windows, then reopen the battle map to configure your next battle. Now, you can just click "Start Battle" and it'll automatically end battles as necessary! This same thing works if you have three battle windows open; it'll close the oldest one.
- Improved manual item management. Previously, you had to drag an item exactly onto a specific target (e.g. an item stand in a shop). This resulted in a difficult experience dragging items around because the drag targets could be far away, and zooming out would make them much smaller to try to hit. Now, the entire building will act as a drop-zone for items. This means you can drag a potion anywhere in the general vicinity of the potion shop and it'll get placed on an open item display, or you can drop a quest item onto the tavern or the quest board.
- Add new Garbage Slime graphics. The slime itself only looks slightly different, but its dialog box is... dripping with flavor.
- Add new town-hall graphic.
- Add sounds to icon buttons.
- Fix bugs so minor that they're not worth detailing.
[ 2025-02-12 00:04:56 CET ] [Original Post]
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