




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
- Guard towers and lighthouses can now be placed anywhere within a certain radius of towns, and no longer require being placed on top of pre-determined building spots. - Added the ability to mix dyes together to create new combinations. - Upkeep resource consumption is now randomized, so provinces will consume a variety of goods now instead of the same ones over and over. - Fixed Summon Allies skill always being unusable after the world reset. - World map being open will no longer force the virtual cursor to be on if there is a dialog or a conversation window open. - Fixed flying ships by adding a work-around. Turns out my matter density code used in buoyancy calculations was all kinds of wrong. Fixing it completely altered the game's established physics-based behaviour, so it's not something that should be undertaken at this point. A work-around will do. - Added an option to turn off ship debris in order to save on performance. - Some tweaks to talents. Venom now stacks to 30, and that talent also gets an additional debuff with Commanding Presence talented. - Proc events can now specify which talents must be unlocked for them to appear. Currently not visualized if not unlocked, however. - Regional challenge level is now set when the region is created, and is only temporarily altered by coups. - Instance challenge is now always defaulted to single player, unless it's from multiplayer (co-op) missions, in which case it'll use the multiplayer version. If the world is set to single player, both are the same regardless. - Combat instances with their challenge threshold far exceeding the player's current will no longer be visible to players. - Town inventory and dropped items are now correctly capped by the region's level when level scaling is turned off.
Windward Horizon set sail into Release on May 22, and ive wasted no time responding to feedback, fixing bugs, and polishing core systems. Whether youve been diving, questing, customizing your fleet, or playing with friends, youve likely already seen some of the changes live.
Ahoy, Captains! Here are a few more days of patch notes that wrap up the launch week's progress with many changes based on your feedback! Some of the notable changes include the addition of challenge setting to world creation, allowing you to switch to a challenge scaling more suitable for solo gameplay, a change to cannons so that they harmlessly pass through allies, an in-game friend system for party-style adventures, and much more. In the coming weeks I will continue making changes based on your feedback, focusing on server stability, bug fixes, accessibility and quality of life features.
Composed by Finn MK, it is available on all major music platforms. Featuring 20 tracks, including bonus exclusive ones! Take the Windward journey with you everywhere you go! [previewyoutube=2n386ceMBLs;full][/previewyoutube] [hr][/hr]
The game has launched, and many of you have questions youre eager to ask!
Captain Aren sets sail for a Reddit AMA tomorrow, and you dont want to miss it!
Join us there!
Where: Reddit's r/pcgaming
When: 27 May 2025 | 11 AM EST / 8 AM PDT
See you there tomorrow!
https://store.steampowered.com/app/2665460/Windward_Horizon
As you might know, Windward Horizon is out now, and we're celebrating with a Giveaway!
To mark the launch of Windward Horizon, we're giving away 5 game keys!
All you need to do is enter the giveaway before June 5 for a chance to win.
Enter here: https://Windward.short.gy/WinHgiveaway
Good luck, captains!
Hella hectic two days. I've been online answering questions from those that were playing on the public server, dowsing fires wherever I could, fixing bugs and issues players have ran into... one thing I haven't been really doing is sleeping properly. But who needs that, right? Here are the patch notes from the last 48 hours:
The long-awaited sequel to Windward has just been released! [previewyoutube=jNiiXrY0Flo;full][/previewyoutube] A big heartfelt thank you to all the backers, chatters, playtesters, and feedback you've provided thus far. You can now grab Windward Horizon with a limited-time release discount.
Great tidings ahead! 10 years after the original Windward, its sequel -- Windward Horizon -- is nearly here!
https://youtu.be/jNiiXrY0Flo
The demo will stay live on Steam so that you can share with your friends and get a taste of the full Windward Horizon experience with:
Play the Demo for free NOW!
https://store.steampowered.com/app/2665460/Windward_Horizon/
I'm happy to share a big update with you all:
Ahoy, Captains! A new update has arrived, bringing expanded province mechanics, faction customization options, and various quality-of-life improvements. Read on for the full details!
This Monday, join your friends in exploring the world of Windward Horizon, a solo dev project and a sequel to fan-favorite Windward! The Demo will be live exclusively during Steam Next Fest!
It's almost time for another playtest! If you own the original Windward, you can try Windward Horizon's latest beta this Friday, July 5th at 10 AM EST! Join us to experience the multitude of changes since the May's playtest, including new storylines, rewards, an unlockable faction and ship, new larger procedurally generated worlds, and a many other changes added based on the players' feedback. You can find instructions on how to join the playtest here: https://store.steampowered.com/news/app/326410/view/4230650600729975641
Anyone that owns the original Windward game and doesn't mind running into a few bugs along the way can try the early preview build of Windward Horizon for free this Friday, May 17th, starting at 10 AM EST.
To opt-in, follow these simple steps on Friday:
1. Right-click Windward in your game library, and go to Properties.
2. Under Betas tab there is a Beta Participation option. Simply choose the "horizon" branch to opt in.
3. Launch Windward like normal and have fun!*
Note: this special branch will only become available once the event begins at 10 AM on May 17th, and although the game's release will feature Linux/OSX builds, this preview will only be available for Windows. The event will end on early morning of May 20th.
Since this early build of the game doesn't have a tutorial, a handy new player guide can be found here.
You are also welcome to stop by the Tasharen Community discord server to discuss your experience!
See you there!
-Aren
P.S. I will be looking to expand my closed tester team after the event ends. At the very least, I'd like to add two people to it: a Linux gamer as well as an experienced modder. You can apply by messaging me directly in discord.
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