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Windward Horizon
Tasharen Entertainment Inc. Developer
Tasharen Entertainment Inc. Publisher
2024 Release
Game News Posts: 25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (131 reviews)
Public Linux Depots:
  • [0 B]
Windward Horizon - June Recap

Junes been a huge month for Windward Horizon. Since launch, weve been updating the game almost daily, introduced modding tools, patched major bugs, added Steam Workshop support, and are laying the groundwork for the upcoming raid content.

Heres everything we rolled out this month:

[hr][/hr]

Steam Summer Sale - 10% Off


Perfect time to join the crew or gift a copy to a friend

[img src="https://clan.cloudflare.steamstatic.com/images/44983012/9dbb8a402ff4297af8faa1c34fed2c26b961f52e.png"][/img]

[dynamiclink href="https://store.steampowered.com/app/2665460/Windward_Horizon/"][/dynamiclink]

[hr][/hr]

Steam Workshop Support - Now Live


You can now browse, install, and share your mods directly through the Workshop. From skins, gameplay tweaks to full-blown community localizations. Some community members have already started working on some interesting projects, and I'm eager to see how they turn out!

New commands like /extract, /newmod, and UI support for mod selection have also been added to make creating and managing mods easier

Full Modding Guide


Browse Workshop Mods here: [dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3510313020"][/dynamiclink][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3510288204&searchtext="][/dynamiclink]

[hr][/hr]

Patch Notes


2025-06-27.0


  • Added Steam Workshop / modding support.

  • Made the /extract command extract the actual game's files rather than the current data (which may include modded values).

  • Added a new /newmod command that creates a blank mod without any data.

  • The game now makes a backup of the player's save file before mods are enabled.

  • Fixed the grog's projectile barrel not having the proper color, the way the explosive barrel projectile did.

  • Choosing a different language now enables the legible text option by default.

  • Language selection is now correctly persistent when re-launching the game.

  • Added a way to replace entire config nodes, not just append to them.

  • Increased the movement speed of the virtual cursor when the controller stick's direction is maxed out.

  • The ship config file can now specify a default (starting) ship rather it being hard-coded to be the sloop.

  • Changed how and when the world config gets reset/updated to make it work better with mods.

  • Mods that include textures are now marked as having game assets, and mods only tie to the player if they modify the relevant configuration or alter conversation files. Mods with assets or textures don't force the player to be marked as modded.

  • Fixed player showing up under their old name in chat after choosing a new character on a public server.

  • Fixed the mod manager not calculating the mod hashes correctly.

  • The starting location is now more randomized and is no longer in the middle of the world.

2025-06-19.0


  • Added an /extract command to extract all of the game's config, conversation, and localization data into a brand-new mod. Use this to see how the game works. Change anything you want, or use it as a guide for your mods. Guide coming soon (next week).

  • Non-artifact items will now gain XP twice as quickly.

  • Fixed the message of the day not showing up upon joining the server.

  • Added a mod selection dialog window that shows up if you have mods available.

  • Skills that apply buffs can now be used even if the buff is already active (which will refresh its duration and/or increase the number of stacks)

2025-06-17.0


  • Added the option to replace the handwritten-looking fancy font with a clear, legible one.

  • Added a way to set the message-of-the-day with the /motd command available to server admins.

  • Slightly improved SotL and Frigate's base turning rate.

  • Added a more obvious way of editing existing campaign settings.

  • Some more tweaks to /rename to make it work better.

  • Your ship will now automatically anchor while fishing, diving, in a conversation, or interacting with a town.

2025-06-16.0


  • Fixed ship type not being tied to the region's position properly in co-op type instances with level scaling disabled.

  • Removed bosses from co-op missions on lower-tier difficulties in Solo mode.

  • Added a slider to world options that controls the speed at which provinces will grow their population, letting you raise it up to 10x the base speed.

  • Boss-tier NPCs will no longer have the ability to repair themselves out of combat.

  • Fixed a bug in the networking code that was causing oddities and was potentially the cause of the strange tower issues. (Server admins should update their server executable.)

  • Made the /rename command work in multiplayer as well.

2025-06-14.0


  • The SotL unlock story is now in.

  • Provinces under a trade embargo may now offer a quest to lift it.

2025-06-13.0


  • If the player is awarded loot with full inventory, it will now drop in the ocean next to the player's ship.

  • Projectiles that explode near the ship can now be reflected by Giant Net as well.

  • Instances will no longer show up for anyone until the owner has finished creating the region.

  • Instances will no longer show up for anyone not on the same version as the host.

  • Fixed the shipyard price not reflecting the ship's actual cost properly.

  • Cleaned up the Alvana/Rowdy/Silvano story flags, simplifying them. If your progress is stuck, use /resetAlvana to restart it.

  • Fixed one option in Alvana's story (be better than your father) that was causing the story to reset to a much earlier state.

  • All ships will now be removed at the end of the Coups.

2025-06-10.1


  • Fixed a long-standing bug that was messing up world map pathfinding and many other things (which was just the most obvious symptom of the bug).

  • Greatly improved the performance of the world map.

  • Stratospheric clouds will now properly fade out in foggy conditions.

  • You can now turn off the error sound on use for your skills by right-clicking any skill.

  • The server's admin can now rename provinces and towns at will.

  • Dropped the quick-leave timer from 60 sec to 20.

  • Items gifted to other players and then passed back to the owner will now restore their vendor price value.

  • Using the /rename command no longer creates a different profile and will now keep your reputation, unlocks, and story progress.

  • Another fix for AI fog usage.

2025-06-08.2


  • Halved the amount of XP needed to level up higher-tier non-artifact items.

  • Opening a UI window while in port will no longer anchor you if there is an active conflict in the region.

  • While trying to settle a province, the world map will now show actual resource icons rather than just (?) marks.

  • The navigation dialog now has the option to remain in the region, and will also always show your home province as one of the choices.

  • Added separate icons for different lumber types.

  • Fixed the 'Establish New Province' quest failing upon establishing a province if the limit is set to 1 province.

  • Added a way to voluntarily reset your own stories for romance-able characters, in case you want to try different choices: /resetSonya, /resetAlvana, and /resetLani.

  • Reduced story progression wait timers down to 10 minutes at most.

  • Fixed the dye mixer not working with the click-and-move approach to moving items (it only worked with drag and drop).

  • Tweaked Alvana's conversation a bit to make it more obvious that you're making the wrong choice and screwing up her romance.

  • Reduced the amount of wrecks you need to salvage to get freebie late-game ships.

  • Limited AI to use fog only once every 30 seconds, regardless of cooldowns.

  • The game will now back up player ship saves every 30 minutes. Just in case.

  • Battle progress timer should not advance while the game is paused.

  • Reduced the snare effect on crit from offense spec talents.

  • Added accuracy to being hit for basic Useful Debris.

[hr][/hr]

Original Soundtrack Now Available


The Windward Horizon Original Soundtrack is now live on Steam! Over an hour of music from the game, ranging from calm exploration tracks to high-tension naval battles.

Composed by Finn MK, it is available on all major music platforms.

Featuring 20 tracks, including bonus exclusive ones! Take the Windward journey with you everywhere you go!

[previewyoutube="2n386ceMBLs;full"][/previewyoutube][hr][/hr]

Whats Next? - A storm is brewing.


The first major raid content is well underway. Expect new high-tier encounters, unique loot, and instanced combat challenges

For now, prepare your best gear.


[ 2025-07-01 17:00:19 CET ] [ Original post ]

Windward Horizon is an RPG-adventure set on the high seas, a sequel to the game Windward released on Steam in 2015. Trade, quest, fight, or just sail the world and fish -- it's your choice, and you can do it alone or together with your friends.

You will start as a young pirate with few friends and no port to call your own. Whether you follow the game's story or sail freely, you will soon encounter other faction leaders that seek to establish their mark upon the world. It will be your choice to join one of the factions or make it all on your own.



Each Windward Horizon campaign features a large procedurally generated world, and no two games will be quite alike. Although you will start in a small ship with few to no skills, as you gain experience and level up, you will acquire talent points. These points can be used to unlock new useful talents in either Defense, Offense or Support specializations. Each of these 3 talent trees contains a different set of skills and abilities, and sub-paths you can choose for a powerful build that suits your playstyle. You can even mix-and-match talents from different specializations to make your own unique build. Many of the crew, mates, and captains you can acquire have their own skills as well, expanding your toolkit further.



Whether you want your ship to be a tough juggernaut that can take a beating and stay afloat, a quick agile schooner that rains fire and explosive barrels on enemies from afar, or someone that keeps your allies afloat by fixing the damage inflicted upon them, you are certain to find something to enjoy. Since the ship's equipment layout is fully customizable, you can even choose to replace all cannons with armor instead and focus on simply ramming your enemies to death. Whatever works, right?



If the action-filled combat is not really your thing, you can simply sail the seas, discover provinces and towns, engage in trading to earn a profit, fish and dive for treasure, or take up quests for factions in order to advance their agenda. All actions have consequences -- provinces require resources in order to function, and providing them will lead to their towns growing and becoming more prosperous. Faction leaders will seek to involve you in their agendas, and helping one may hinder another. Help someone enough times and they may even take over governing the province -- which is a way to effectively capture it without bloodshed.



Of course the funds you acquire throughout your journey are not used solely for trading or purchasing equipment upgrades. They can also be used to purchase entirely new ships. Surely you won't want to sail in a Sloop forever? How about a fast Schooner to explore with, or a massive Frigate to carry all your plunder? Or perhaps a Brigantine is more your style? You can own them all.

However you choose to play the game, it's best to do it with your friends as Windward Horizon was designed with co-op in mind. So bring your friends, your family, your parrot, put on your sailing pants and then go plunder some booty together.

ARRR!!

MINIMAL SETUP
  • Processor: Intel 4790kMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 960M
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • Processor: Intel 10th gen or AMD Ryzen 3Memory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 2080
  • Storage: 1 GB available space

GAMEBILLET

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GAMERSGATE

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MacGamestore

[ 2305 ]

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