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- Guard towers and lighthouses can now be placed anywhere within a certain radius of towns, and no longer require being placed on top of pre-determined building spots. - Added the ability to mix dyes together to create new combinations. - Upkeep resource consumption is now randomized, so provinces will consume a variety of goods now instead of the same ones over and over. - Fixed Summon Allies skill always being unusable after the world reset. - World map being open will no longer force the virtual cursor to be on if there is a dialog or a conversation window open. - Fixed flying ships by adding a work-around. Turns out my matter density code used in buoyancy calculations was all kinds of wrong. Fixing it completely altered the game's established physics-based behaviour, so it's not something that should be undertaken at this point. A work-around will do. - Added an option to turn off ship debris in order to save on performance. - Some tweaks to talents. Venom now stacks to 30, and that talent also gets an additional debuff with Commanding Presence talented. - Proc events can now specify which talents must be unlocked for them to appear. Currently not visualized if not unlocked, however. - Regional challenge level is now set when the region is created, and is only temporarily altered by coups. - Instance challenge is now always defaulted to single player, unless it's from multiplayer (co-op) missions, in which case it'll use the multiplayer version. If the world is set to single player, both are the same regardless. - Combat instances with their challenge threshold far exceeding the player's current will no longer be visible to players. - Town inventory and dropped items are now correctly capped by the region's level when level scaling is turned off.
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