Sign Motion
Midnart Developer
Midnart Publisher
2014-10-24 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(70 reviews)
The Game includes VR Support
Public Linux Depots:- Sign Motion Linux [233.5 M]
- Sign Motion Common Linux [78.27 K]
Update 7 - Remastered EditionSign Motion just got remastered with a ton of visual enhancements and other updates.
That includes post-processing shaders, animations and more. Most notably the boy got a backpack and a cap which helps to indicate the direction he is facing, the girl got hair animation guided by physics simulation, they got a more fun walking animation, some new particle effects here and there, better navigation controls on the level selection screen and more.
Here is a comparison shot:

How come?
Well, I've been developing a lot of new shaders, tools and effects for the sequel of Sign Motion. So I decided to port some of those enhancements to the original Sign Motion 'cause I figured you wouldn't mind a shiny new remastered edition. Unless, of course, we're talking about Star Wars, in which case remastering is bad. ;)
---
So, yes, there is a sequel in the making. I'm not going to post screenshots of the sequel here not to confuse people who are on this hub looking to decide whether or not to buy Sign Motion 1. But you can follow the progress on twitter (http://twitter.com/midnart). There are screenshots and videos there.
Cheers!
[ 2016-02-25 07:36:19 CET ] [ Original post ] Update 7 - Remastered EditionSign Motion just got remastered with a ton of visual enhancements and other updates.
That includes post-processing shaders, animations and more. Most notably the boy got a backpack and a cap which helps to indicate the direction he is facing, the girl got hair animation guided by physics simulation, they got a more fun walking animation, some new particle effects here and there, better navigation controls on the level selection screen and more.
Here is a comparison shot:

How come?
Well, I've been developing a lot of new shaders, tools and effects for the sequel of Sign Motion. So I decided to port some of those enhancements to the original Sign Motion 'cause I figured you wouldn't mind a shiny new remastered edition. Unless, of course, we're talking about Star Wars, in which case remastering is bad. ;)
---
So, yes, there is a sequel in the making. I'm not going to post screenshots of the sequel here not to confuse people who are on this hub looking to decide whether or not to buy Sign Motion 1. But you can follow the progress on twitter (http://twitter.com/midnart). There are screenshots and videos there.
Cheers!
[ 2016-02-25 07:36:19 CET ] [ Original post ] Update - 6Another one in a series of updates to address feedback and suggestions from the community.
What Changed:
- Hint System: Added a hint system that can provide up to three visual clues on certain puzzles. Pops up with H on the keyboard or X on a Xbox controller.
- Controls: Hitting the jump button near round corners registers better.
- Controls: Now it's possible to jump again just as the character is landing instead of when the character had fully landed.
- Rope: Contact point was off and could cause the character to grab on a rope a little higher than where it actually touched it.
- Rope: New climbing animation.
- Physics: Fixed issue where a few ramps and ropes could launch the character too high due to wrong momentum.
- Level Design: Just before the first rope, added two new ropes to help the player get familiar with the rope controls and mechanics of swinging back and forth.
- Level Design: Just before the first falling car, added another falling car as a warning of what's coming next.
- Level Design: Just before the first gas leak, added another gas leak sign as a warning of what's coming next.
- Bug: On 'Pike' street, Fixed issue that could cause the player to be stuck on the wrong side of the arrow.
- Bug: On 'Martini' avenue it was possible to bypass the second puzzle.
- Other misc fixes and improvements.
Demo
A demo is coming soon.
ːimoutː
[ 2014-12-04 21:16:02 CET ] [ Original post ] Update - 6Another one in a series of updates to address feedback and suggestions from the community.
What Changed:
- Hint System: Added a hint system that can provide up to three visual clues on certain puzzles. Pops up with H on the keyboard or X on a Xbox controller.
- Controls: Hitting the jump button near round corners registers better.
- Controls: Now it's possible to jump again just as the character is landing instead of when the character had fully landed.
- Rope: Contact point was off and could cause the character to grab on a rope a little higher than where it actually touched it.
- Rope: New climbing animation.
- Physics: Fixed issue where a few ramps and ropes could launch the character too high due to wrong momentum.
- Level Design: Just before the first rope, added two new ropes to help the player get familiar with the rope controls and mechanics of swinging back and forth.
- Level Design: Just before the first falling car, added another falling car as a warning of what's coming next.
- Level Design: Just before the first gas leak, added another gas leak sign as a warning of what's coming next.
- Bug: On 'Pike' street, Fixed issue that could cause the player to be stuck on the wrong side of the arrow.
- Bug: On 'Martini' avenue it was possible to bypass the second puzzle.
- Other misc fixes and improvements.
Demo
A demo is coming soon.
:imout:
[ 2014-12-04 21:16:02 CET ] [ Original post ] Update - 5Another one in a series of updates to address feedback and suggestions from the community.
What Changed:
- Animation: When standing on a tilted platform, character pose adapts better to terrain angle.
- Animation: Jump animation is now slower.
- Animation: Transitions into climbing position were skipping a frame. Now transitions are smoother.
- Animation: Character transitions better when landing .
- Other misc fixes and improvements.
Demo
A demo is coming soon.
[ 2014-11-18 21:39:54 CET ] [ Original post ] Update - 5Another one in a series of updates to address feedback and suggestions from the community.
What Changed:
- Animation: When standing on a tilted platform, character pose adapts better to terrain angle.
- Animation: Jump animation is now slower.
- Animation: Transitions into climbing position were skipping a frame. Now transitions are smoother.
- Animation: Character transitions better when landing .
- Other misc fixes and improvements.
Demo
A demo is coming soon.
[ 2014-11-18 21:39:54 CET ] [ Original post ] Update - 4An update has been published today. Please, re-launch the steam client to download the latest version.
Another one in a series of updates to address feedback and suggestions from the community.
What Changed:
- Graphics: Rust shaders are now enabled for most signs.
- Level Design: Gap at the end of the '545' street was too far and hard to reach.
- Checkpoints: Intermediate checkpoints now persist across sessions.
- Animation: Character transitions better into falling state when coming off a ramp.
- Bug: Climbing ropes up/down is now working properly with a controller on Linux.
- Other misc fixes and improvements.
Demo
A demo is coming soon.
[ 2014-11-06 19:03:27 CET ] [ Original post ] Update - 4An update has been published today. Please, re-launch the steam client to download the latest version.
Another one in a series of updates to address feedback and suggestions from the community.
What Changed:
- Graphics: Rust shaders are now enabled for most signs.
- Level Design: Gap at the end of the '545' street was too far and hard to reach.
- Checkpoints: Intermediate checkpoints now persist across sessions.
- Animation: Character transitions better into falling state when coming off a ramp.
- Bug: Climbing ropes up/down is now working properly with a controller on Linux.
- Other misc fixes and improvements.
Demo
A demo is coming soon.
[ 2014-11-06 19:03:27 CET ] [ Original post ] Update - 3An update has been published today. Please, re-launch the steam client to download the latest version.
Another one in a series of updates to address feedback and suggestions from the community.
What Changed:
- Rope: Increased speed when climbing up/down a rope.
- Animation: Leg movement when swinging on the rope back and forth.
- Animation: [Spoiler Alert!] The landslide at the end of the gas chase now has better timing, more rocks and dust.
- Animation: [Spoiler Alert!] The melting animation at the 'Prinsengracht' street has more details.
- Level Design: Hot surface now starts the smoke 2 seconds earlier than the flames, giving the player more time to react.
- Level Design: The first red sign in the game now shows up earlier and in a safer area so players have an earlier warning that red signs are trouble.
- Level Design: Final sign after the umbrella level was too far and difficult to reach.
- Level Design: Gap between 'One Way' and 'Rua Sete' was too far and difficult to reach.
- Details: Repainted rust on 'Champs Élysées' street sign.
- Other misc fixes and improvements.
What's coming in the next updates:
Further improvements on controls and certain character/NPC animations, effects, and misc design issues.
Demo
After the first couple of more urgent updates, a demo will be published so people can try the game first.
[ 2014-11-01 18:06:45 CET ] [ Original post ] Update - 3An update has been published today. Please, re-launch the steam client to download the latest version.
Another one in a series of updates to address feedback and suggestions from the community.
What Changed:
- Rope: Increased speed when climbing up/down a rope.
- Animation: Leg movement when swinging on the rope back and forth.
- Animation: [Spoiler Alert!] The landslide at the end of the gas chase now has better timing, more rocks and dust.
- Animation: [Spoiler Alert!] The melting animation at the 'Prinsengracht' street has more details.
- Level Design: Hot surface now starts the smoke 2 seconds earlier than the flames, giving the player more time to react.
- Level Design: The first red sign in the game now shows up earlier and in a safer area so players have an earlier warning that red signs are trouble.
- Level Design: Final sign after the umbrella level was too far and difficult to reach.
- Level Design: Gap between 'One Way' and 'Rua Sete' was too far and difficult to reach.
- Details: Repainted rust on 'Champs lyses' street sign.
- Other misc fixes and improvements.
What's coming in the next updates:
Further improvements on controls and certain character/NPC animations, effects, and misc design issues.
Demo
After the first couple of more urgent updates, a demo will be published so people can try the game first.
[ 2014-11-01 18:06:45 CET ] [ Original post ] Update - 2An update has been published today. Please, re-launch the steam client to download the latest version.
Another one in a series of updates to address feedback and suggestions from the community.
What Changed:
- Checkpoints: Long levels now have one or more intermediate checkpoints.
- Controls: Improved controls while riding the umbrella.
- Graphics: Improved rendering performance and graphics card requirements for a couple effects and shaders which should now be enabled by default on most hardware.
- Input: Fixed bug where the character would sometimes let go of a box even if still holding the button down (Driver issue, seem to be affect Linux only)
- Physics: [Spoiler Alert!] At the airport level, fixed the friction of the luggage which could cause them to slide when stopping abruptly.
- Damage: Sword now gives a 10% xp bonus.. Oh, wait, that's a different game.
What's coming in the next updates:
Further improvements on controls and certain animations, effects, and misc design issues.
Demo
After the first couple of more urgent updates, a demo will be published so people can try the game first.
[ 2014-10-30 22:08:18 CET ] [ Original post ] Update - 2An update has been published today. Please, re-launch the steam client to download the latest version.
Another one in a series of updates to address feedback and suggestions from the community.
What Changed:
- Checkpoints: Long levels now have one or more intermediate checkpoints.
- Controls: Improved controls while riding the umbrella.
- Graphics: Improved rendering performance and graphics card requirements for a couple effects and shaders which should now be enabled by default on most hardware.
- Input: Fixed bug where the character would sometimes let go of a box even if still holding the button down (Driver issue, seem to be affect Linux only)
- Physics: [Spoiler Alert!] At the airport level, fixed the friction of the luggage which could cause them to slide when stopping abruptly.
- Damage: Sword now gives a 10% xp bonus.. Oh, wait, that's a different game.
What's coming in the next updates:
Further improvements on controls and certain animations, effects, and misc design issues.
Demo
After the first couple of more urgent updates, a demo will be published so people can try the game first.
[ 2014-10-30 22:08:18 CET ] [ Original post ] Update - 1An update has been published today. Please, re-launch the steam client to download the latest version.
This is the first in a series of updates to address feedback and suggestions from the community.
What Changed:
- Controls: Movement starts promptly on key/joystick input and also stops promptly when key/joystick is release.
- Controls: Character now has a certain degree of movement in midair including turning around. For instance, if falling near a ledge, it's possible to turn around and still grab the ledge.
- Controls: Fixed bug that could cause jump delay due to low frame-rate.
What's coming in the next updates:
- More checkpoints.
- Further improvements on controls.
- Misc. Improvements: Increase speed of rope climbing up/down, etc.
Demo
After the first couple of more urgent updates, a demo will be published so people can try the game first.
[ 2014-10-28 20:19:08 CET ] [ Original post ] Update - 1An update has been published today. Please, re-launch the steam client to download the latest version.
This is the first in a series of updates to address feedback and suggestions from the community.
What Changed:
- Controls: Movement starts promptly on key/joystick input and also stops promptly when key/joystick is release.
- Controls: Character now has a certain degree of movement in midair including turning around. For instance, if falling near a ledge, it's possible to turn around and still grab the ledge.
- Controls: Fixed bug that could cause jump delay due to low frame-rate.
What's coming in the next updates:
- More checkpoints.
- Further improvements on controls.
- Misc. Improvements: Increase speed of rope climbing up/down, etc.
Demo
After the first couple of more urgent updates, a demo will be published so people can try the game first.
[ 2014-10-28 20:19:08 CET ] [ Original post ] For a long, long time they have been bound by rules and assumptions. Trapped within the boundaries of signs. Until one day, the kid from the school crossing sign is thrown out – unleashing a new world – the world of Sign Motion. Where will the kid go now? Will others follow, help or oppose?
Experience mind-bending puzzles in a strange yet familiar world.
MINIMAL SETUP- OS: Ubuntu 14.04 LTS
- Processor: Intel i5 processor or higherMemory: 1 GB RAMStorage: 250 MB available spaceAdditional Notes: 64 bits processor
- Memory: 1 GB RAMStorage: 250 MB available spaceAdditional Notes: 64 bits processor
- Storage: 250 MB available spaceAdditional Notes: 64 bits processor
RECOMMENDED SETUP- OS: Ubuntu 14.04 LTS
- Processor: Intel i5 processor or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Open GL 3.2+
- Storage: 250 MB available spaceAdditional Notes: 64 bits processor
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