
Warning: following GIF are developpement builds, this is not final content.


Would you be able to craft every item ? To resolve every challenge ?
Only one way to know: begin the new apprentice of Alchemistry !
Note: A Demo is available for free for you to try the game !
Various challenges
Through challenges, use the given elements to craft transitional elements to reach given objective !
Sandbox mode
Use sandbox mode to freely craft items together and maybe succeed to create rare items, and to discover everything !
Would you be able to craft every item ? To resolve every challenge ?
Only one way to know: begin the new apprentice of Alchemistry !
Note: A Demo is available for free for you to try the game !
Alchemistry v1.5.0 is now out!
Housekeeping:
I hope you will enjoy this update!
You can check out the game roadmap at: https://bugs.dysnomia.studio/projects/alchemistry/roadmap to see the following ones.
I also want to talk about another project I am working on. If you like industry management games where we talk about ethics, optimizations, and lots of other stuff, take a look at my next game, Manufactur'inc . I already wrote six DevBlogs about the game, and the last one just has been published!
If you're interested in the game, please wishlist and/or follow it! It would mean a great deal to me.
Thanks again for your support, and have fun!
Elanis
Hello!
This updated was supposed to be released for Alchemistry second aniversary but planning went ... 2 month off
But I finally found time to fix the bugs blocking me and write some other improvements at the same time.
Changes:
- Improved performances, 60 fps should be even lighter (CPU-wise) to achieve now
- Updated bottom right links on the main menu (removed Reddit, added Mastodon/Patreon)
- Added a new difficulty: Hardcore mode, which hides every hint in the sandbox game
- Show already discovered recipes when hovering an element (except in hardcore mode)
- Hovering an element in the bottom bar now highlights the next spawn location with a point on the board
- Re-enabled mouse/touchpad scrolling for the bottom bar
- Improved positioning algorithm to fit more elements into the screen without the needs to move the board
- Added 5 new challenges
Housekeeping:
- Improved Automated tests
- Updated a lot of developer dependencies
I hope you will enjoy this update!
You can check out the game roadmap at: https://bugs.dysnomia.studio/projects/alchemistry/roadmap to see the following ones.
I also want to talk about another project I am working on. If you like industry management games where we talk about ethics, optimizations, and lots of other stuff, take a look at my next game, Manufactur'inc . I already wrote six DevBlogs about the game, and the last one just has been published!
If you're interested in the game, please wishlist and/or follow it! It would mean a great deal to me.
Thanks again for your support, and have fun!
Elanis
[ 2024-04-21 16:23:41 CET ] [Original Post]
Minimum Setup
- Processor: 2 GHz Dual coreMemory: 2 GB RAMStorage: 500 MB available space
- Memory: 2 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
Recommended Setup
GAMEBILLET
[ 6419 ]
GAMERSGATE
[ 2200 ]
MacGamestore
[ 4325 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB