Are you ready? Let’s roll!
Get ready to tilt and bounce your way through Rolled Out!, a marble-rolling game with charming characters and precise controls. All you need is one joystick to roll to the goal; fly through courses with speedy reflexes, plot your way through tricky puzzle levels, and stay nimble around obstacles like bumpers, switches, and gravity floors. With over 150 hand-crafted stages to tackle, there's always a new challenge around the corner!Features
- 150+ stages across a range of difficulties, for players of all skill levels
- Unique environments, each with their own special style - including mechanics, music, and stage visuals. Roll through the candy factory, the desert ruins, the virtual reality zone, and more
- Play through life-limited courses in Arcade Mode, or try any stage freely in Practice Mode
- Track your personal best times and scores on each stage
- Create custom levels using our Blender 3D plugin; visit our Discord to share them and download ones others have made
Custom balls? New stages? Accessibility options? You want it? It's yours my friend, so long as you have enough bandwidth. In response to your feedback we implemented some accessibility options. Stage tilt multiplier should help people who are prone to motion sickness, and you can now dim the backgrounds on a per-world basis! If youre looking to express yourself a bit, we've also enabled the ability to pick and recolor your ball! Now you can roll around in a spike ball, or a cube, or even a series of floating orbs combining to make a singular orb! Remember to keep sending us your feedback, as it's extremely valuable in determining what gets tackled next!
- Uses stage config v0.3.0[/*]
- Uses course config v0.1.0[/*]
Added
- Warp goals (goals with a warp_distance > 1) now have particle effects[/*]
- There's a few accessibility options now![list]
- Stage tilt multiplier is now an option, if you want to reduce the amount of tilting[/*]
- You can dim the brightness of backgrounds per-world now[/*]
Changed
- Changed layout of the following stages:[list]
- Tripledecker[/*]
- Obstacles[/*]
- Canister[/*]
- Gyro Engine[/*]
- Little Seesaws[/*]
- Sandy Panels[/*]
- Watch Your Step[/*]
- Return[/*]
- Pathing[/*]
- Holes[/*]
- Crescents[/*]
- Roiling[/*]
Fixed
- Character rotation should be less jittery now (This was caused by ball rotation and character rotation being desynced, the former happing at a fixed 120 Hz and the latter happening every frame)[/*]
- Fixed sunlight specular for the ball on MasterMap[/*]
- Fixed wind particles disappearing seemingly at random[/*]
- Fixed the live preview for camera options being broken in 0.5.1[/*]
- Fixed camera pitch calculation not accounting for the user's pitch offset when determining max angle[/*]
Minimum Setup
- OS: Requires 64-bit OS
- Processor: Intel Core i5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 760 or equivalent
- Storage: 5 GB available space
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