





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Life is crazy, and full of curveballs. But we're finally back with some new content! Included in this update is a brand new 100 stage difficulty, uncreatively titled 'Expert' - think you can handle it? We've also included a bunch of new features for custom level designers, and of course a slew of fixes. Please enjoy! Added ~~~~~ - Expert difficulty | 100 stages, plus 10 bonus stages - Volcano world background | Try to catch your breath. - Basic support for non-uniform object scale, including for animated objects. Still a bit broken with scales over 1.0 - stick between 0 and 1! - Support for disabling stage tilt on a material - Support for seesaw angle limits, and seesaw limit bounciness - New stages - Lanterns - Pills - Don't Look Back - Capacitors - Forgotten Path - Strategy - Squeeze By - Hideous Hoops - These Donuts Are BONKERS! - Starfishies - Tight Fit - Wavy Waves - It's all bowls here. - Balancing Act - I made this stage for you. - Cut Bumps - Kerplunk - Foos Errand - It's Alive! - Q - On The Hinge - Oblong Hops - Flowcones - Sitback - Argyle - Drone - Rollermine - Balconies - Ringsen Thingsen - Earthworm - Slopeless - Super Happy Fun Time Roll Ball - Whisked Away - Broken Apart - More-bius Strip - Rockin' Holes - Drum Pedal Changed ~~~~~~~ - Stages changed - Stacked Floors - Bankin' On It - Fighter - Bicycle - Alternation - Linkspin - Dipped Wires - Poops Table - Snakeway - I HATE YOU!!! - Airtime - Hook - Structure - Self-Recursion - Wobbly Wire - Clamber - Skate Tricks Removed ~~~~~~~ - Basic course removed All stages are still in the game! Some have been modified and re-used in Expert. Fixed ~~~~~ - The "Visualize Trajectory When Airborne" setting now works - Warp icons on the mini leaderboard are now the right colors (instead of looking pastel) - F2 to report a bug, then opening the bug report form in browser, now goes to the right page - Leaderboard scores now submit if you pause and exit to menu after goaling - Fix wormholes and reflections in the bonus world - Certain physics constants (friction, seesaws) should now work correctly with altered timescales (i.e. focus mode)
Oh hey it's a new Rolled Out! update, would you look at that. Treat yourself to a whole pile of new stages, and some various tweaks and stuff we've been doing for the past while. Yes we know Morris is still invisible, sorry! Patch soon..hopefully. I mean it can't take 6 months again, right? Yeeah sorry about that - a lot of stuff has happened for me (Alice) in the past several months and (without getting too much into details), I just haven't had the same kind of time as what I had nearer the start of the year - I haven't abandoned Rolled Out, promise - this game's still very much a passion project for all of us and I apologize for not really mentioning this sooner (it's scary!).
We're sorry to have kept you waiting, but we promise, we've got something good for you to chew on today! We bring you the ultimate gift in competitive, animal in ball style racing! DETERMINISTIC PHYSICS! We've overhauled our entire physics engine which takes a long time to ensure that when Multiplayer hits you all get the best experience possible.We've also overhauled a significant amount of the world backgrounds, polished up some stage visuals, and we've got a couple new friends for you to play as well! Its time to roll up your sleeves and Roll Out!
It's 0.5.4.1 Why are we delivering this patch in parts? What does this mean for you, the player? Does Veronica from my math class actually like me, or am I reading their signals wrong? Well, we're going to answer a few of these questions, at least. For now, let's talk about 0.5.4 part 1. Never rolled an animal in a ball before? Good. That's normal. But it means you might have some trouble playing this game Twilight has been hard at work to make a new set of beginner levels to help players new to the genre develop some animal-filled ball rolling abilities. Crue has also been hard at work improving the menus experience for controller players. It'll be a lot easier to adjust your bindings through the in-game menus, now. What's going on? So as far as Patch 0.5.4 goes, what's going on? What do we have behind the curtain that didn't make the cut for this release? To start, we've gutted all of the engine's math, and substituted it with our own! Because, historically, any time we've run into a problem with an existing system, our solution has been to remake it from scratch. This is an insane practice, and you shouldn't use us as inspiration. So, we're implementing something called Fixed Point Math. Most 3D math is done using 'floating points', which are a computer's way of representing a number with a fraction. But they aren't always deterministic between different computer types - doing the same calculation across different processors might have a slightly different result. Fixed Point Math will eliminate that divergence, so what happens on your computer will happen in the same way on your buddy's computer, and their buddy's computer, ad.infinitum. Having this level of consistency in our math is no easy feat, but it makes things like replays and multiplayer possible. Your gameplay, replays, and your friend's gameplays will all sync up perfectly based on inputs alone. This is all in service of allowing us to have stable, low latency replication, alongside consistent replays. And if we do it right, you won't notice a difference in how the game plays or feels. It isn't ready quite yet, though... we have to replace a lot of math in our code, and it's long and tedious work. Consequently, we opted to split what would be patch 0.5.4 into three parts. Part 1 is more levels, and open communication about what we're up to. Part 2 is finally getting Fixed Math in your hands, and then part 3 will be the long awaited multiplayer update. We hope you're as excited as we are, until then please enjoy the new levels. If you have any questions, feel free to ask us on Twitter, or on Discord! - Uses stage config v0.3.0 - Uses course config v0.1.0
Felt cute, might upload our times later. It's the long-awaited Leaderboards Update! Leave your friends in the dust as you rush through every stage at maximum speed! As soon as the update goes live youll be prompted to opt into the leaderboards. So opt-in and start running for your spot on the top of the leaderboards.As always, your feedback has been instrumental in our development. So please, keep requesting features and reporting bugs via the suggestions chat in our Discord, and via our public GitLab! Want to help out? We're looking for feedback on the user interface of the game - in particular, to improve the practise menu, but we're also gathering feedback on other sections too. If you don't mind sparing five minutes, shooting over your thoughts over at https://airtable.com/shrzEsNrzrrgYdV5U would be much appreciated!
Custom balls? New stages? Accessibility options? You want it? It's yours my friend, so long as you have enough bandwidth. In response to your feedback we implemented some accessibility options. Stage tilt multiplier should help people who are prone to motion sickness, and you can now dim the backgrounds on a per-world basis! If youre looking to express yourself a bit, we've also enabled the ability to pick and recolor your ball! Now you can roll around in a spike ball, or a cube, or even a series of floating orbs combining to make a singular orb! Remember to keep sending us your feedback, as it's extremely valuable in determining what gets tackled next!
In the 0.5.0 release of the game, controllers that the game could automatically generate bindings for had a ball movement multiplier of 1.0. For many controllers, this meant that diagonal inputs couldn't be maxed out since you couldn't simultaneously push 100% right and 100% up, for example. With 0.5.0.1, this multiplier has been increased to 1.5. Existing saves will have their multiplier bumped up to 1.5 if they started at 1.0, however if you prefer, this can be reverted back to 1.0 and the game won't touch it afterwards. Full changelogs can always be viewed at https://docs.rolledoutgame.com/changelog/
If you tried to play the early access release right after launch on Linux, Steam would have failed failed to download any files since we forgot to associate the Linux content with the Rolled Out! app. Our bad, this has since been fixed. You may or may not have to verify game files, or uninstall/reinstall the game before it starts downloading. Thanks for bearing with us and thanks to the Linux testers for helping, have fun rolling around!
[ 5653 ]
[ 1481 ]
[ 4227 ]