Infinite Adventure: Select from unlockable character classes and deck cards before setting out on each expedition along a randomly generated loop path. No expedition is ever the same as the ones before it.
Plan Your Struggle: Strategically place building, terrain, and enemy cards along each loop to create your own dangerous path. Find balance between the cards to increase your chances of survival while recovering valuable loot and resources for your camp.
Loot and Upgrade: Strike down menacing creatures, recover stronger loot to equip on the fly and unlock new perks along the way.
Expand Your Camp: Turn hard-earned resources into campsite upgrades and gain valuable reinforcements with each completed loop along the expedition path.
Save the Lost World: Overcome a series of unholy guardian bosses over a grand saga to save the world and break the time loop of the Lich!
Fist of all, sorry for slowing down on patches - we're fully working on a new big patch with a lot of quality of life changes, some new content and a few features that a lot of people have been asking for.
Now for the patchnote!
Summoned skeletons now are affected by beacons
Hero allies are now affected by deserts and sand dunes
Fixed the issue with enemies being able to spawn on top of cracked skeletons
Ranged enemies now properly draw their "charging" state
After the hero dies and resurrects all the enemies change their primary target
Fixed the forester axe not showing proper percentages after stacking
Removing the arsenal now removes the stats from deleted items
Fixed the supply menu sorting feature
Fixed various typos
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