Story mode will take you through an increasingly difficult and complex set of 30 themed levels, each with a unique layout. PhaseWorm incorporates a medal system to track your best times on each level. Getting more advanced medals requires more frequent and precise phases. Getting the platinum times on many of these levels will prove to be very challenging.
Apples have been carefully placed to challenge the player to build their skills. Let's look at the end of "The Desert Oasis". If you're going for the silver medal, you might phase to yellow and go around the center. If you're pushing for the gold, you can try to go through the grey tiles and phase green while inside them. If you want that platinum medal though, you're going to have to Phase perfectly from yellow to green, then quickly to blue and back to green.
Clearing the later stages is really tough, and aquiring the medals for these stages is a big achievement that will push the envelope for elite players.
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The game's look and feel can be somewhat customized. Gridlines can be turned off or set to any opacity, and the player can choose to use our themed tileset or switch back to basic colors.
We've also included a phase prediction prompt to help you as you progress through the game, and this element can be turned off as well.
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PhaseWorm is now available in early access. While the core gameplay for story mode is complete, feedback and statistics from the community will help calibrate medal times and a smoother progression in level difficulty.
Future plans for PhaseWorm include more original soundtracks for the stages, a more polished UI, and alternative options for tilesets. We also want to add controller support, with the Phase colors conveniently matching the Xbox controller buttons.
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We hope you enjoy PhaseWorm, and encourage you to replay the levels as you improve your skill, or even try speedrunning the entire game!
Today is the day! PhaseWorm is officially released on Steam kicking off with the early bird gets the PhaseWorm sale. For one week only there will be 25% off of the baseline price.
Launch day also marks the opening of the Steam community page. Because this is an early access title, I invite everyone to use it to talk about what kind of experience you are all having with the various levels. How many of you are pushing for top times? What levels are you getting stuck on and how many deaths do you have? Do you have any thoughts on additional options or features that you feel would improve the game? PhaseWorm is intended to be a very challenging game, but I want to make sure that the earlier medals feel achievable and that the level progression makes sense.
On a personal note, today marks a major milestone on a journey that began in October of 2019 when I decided to learn Unity. While the game will continue to incrementally improve to the 1.0 state and beyond, its so exciting to finally get to share my first indie title with the world.
-Elipsis
Minimum Setup
- OS: [untested]
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