PhaseWorm
Steve 'Elipsis' Barrios Developer
Steve 'Elipsis' Barrios Publisher
2020-05-04 Release
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
Public Linux Depots:- PhaseWorm Depot for Linux [114.73 M]
0.3.0 - Announcing Controller SupportNew Features!
- Xbox and Gamepad controller support! Xinput controller should be automatically detected and usable in the games engine with no additional configuration needed.
- Quick restart! Press ` (tilde) or the select / back button on your Xbox controller to instantly restart any level.
- Phase predictors will now change depending on your controller input scheme to show you the correct keyboard key xor Xbox controller button, depending on what it senses you are using.
Backend:
- Refactored all input handling from the ground up using Unitys new input system.
- Single PlayerInput now runs per scene instead of multiple competing input listeners.
- Fixed a bug where players could crash the game creating a profile.
Misc:
- Added MikeIsMyIke, first person to beat the game, into the credits as a tester.
- Fixed Unsightly Credits Kerfuffle. Deleted A Name.

New Phase Predictor shown with Xbox controller detected.[ 2023-01-11 09:19:44 CET ] [ Original post ] 0.2.0 - Achievements and In-Game Music Come to PhaseWormI'm excited to announce the new feature release which takes the game from 0.1.x to 0.2.x.
I'm excited to announce the new feature release which takes the game from 0.1.x to 0.2.x.
- 9 Steam achievements!
- Problematic Practice - Eat the 14th and 15th apples in The Enchanted Forest without leaving the water.
- Winning Worm - Complete story mode.
- Proclaimer - Worm 1000 tiles.
- Shun Goku Satsu - Die 1000 deaths.
- Medal Meddler - Get a medal on any non-tutorial level.
- Medal Master - Get a medal on every level.
- Taste of Perfection - Get a platinum medal on any non-tutorial level.
- Wormadictorian - Complete all tutorial levels with a platinum medal.
- Platinum Perfection - Get a platinum medal on every level.
- Progressively building in-game stage music!
- 5 new in-game music tracks which smoothly increase in complexity as you progress through story mode.
- Separate volume controls for master, sound, and music levels.
[ 2020-07-13 20:05:26 CET ] [ Original post ] Speedrun.com LeaderboardIm excited to announce that today PhaseWorm comes to speedrun.com with an official game leaderboard! PhaseWorm was built for speedrunning, and so Ive also included a livesplit autosplitter for release with the game. Just add this component into livesplit and the game will track your in-game time.

Even if you dont want to use livesplit, you can speedrun phaseworm - the in-game timer will give you your final time and death count when you roll credits!
[ 2020-06-28 18:10:52 CET ] [ Original post ] 0.1.8Added a new feature by user request which gives more feedback on the death screen. Players will now see the color of their worm at time of death, and the object they collided.

Complete patch notes for all versions can be found at phaseworm.com.
[ 2020-05-11 21:56:07 CET ] [ Original post ] Launch DayToday is the day! PhaseWorm is officially released on Steam kicking off with the early bird gets the PhaseWorm sale. For one week only there will be 25% off of the baseline price.
Launch day also marks the opening of the Steam community page. Because this is an early access title, I invite everyone to use it to talk about what kind of experience you are all having with the various levels. How many of you are pushing for top times? What levels are you getting stuck on and how many deaths do you have? Do you have any thoughts on additional options or features that you feel would improve the game? PhaseWorm is intended to be a very challenging game, but I want to make sure that the earlier medals feel achievable and that the level progression makes sense.
On a personal note, today marks a major milestone on a journey that began in October of 2019 when I decided to learn Unity. While the game will continue to incrementally improve to the 1.0 state and beyond, its so exciting to finally get to share my first indie title with the world.
-Elipsis
[ 2020-05-04 16:48:04 CET ] [ Original post ] PhaseWorm might initially look like a game that you've seen before. The first few stages will introduce you to movement mechanics that seem straightforward. Next, we'll introduce Phasing. Phasing allows you to match the color of the environmental tiles in order to pass through them. The addition of the one-time passthrough concrete (or grey) tiles adds the additional challenging of carefully planning your path through the grid.
Story mode will take you through an increasingly difficult and complex set of 30 themed levels, each with a unique layout. PhaseWorm incorporates a medal system to track your best times on each level. Getting more advanced medals requires more frequent and precise phases. Getting the platinum times on many of these levels will prove to be very challenging.
Apples have been carefully placed to challenge the player to build their skills. Let's look at the end of "The Desert Oasis". If you're going for the silver medal, you might phase to yellow and go around the center. If you're pushing for the gold, you can try to go through the grey tiles and phase green while inside them. If you want that platinum medal though, you're going to have to Phase perfectly from yellow to green, then quickly to blue and back to green.
Clearing the later stages is really tough, and aquiring the medals for these stages is a big achievement that will push the envelope for elite players.
---
The game's look and feel can be somewhat customized. Gridlines can be turned off or set to any opacity, and the player can choose to use our themed tileset or switch back to basic colors.
We've also included a phase prediction prompt to help you as you progress through the game, and this element can be turned off as well.
---
PhaseWorm is now available in early access. While the core gameplay for story mode is complete, feedback and statistics from the community will help calibrate medal times and a smoother progression in level difficulty.
Future plans for PhaseWorm include more original soundtracks for the stages, a more polished UI, and alternative options for tilesets. We also want to add controller support, with the Phase colors conveniently matching the Xbox controller buttons.
---
We hope you enjoy PhaseWorm, and encourage you to replay the levels as you improve your skill, or even try speedrunning the entire game!
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