DISCLAIMER: This update will reset your progress!
But don't panic, the save files are now placed in a different location, so you can go back to the "legacy" branch and get back were you were.
Please note that this branch will remain on the Beta 11 build, won't be updated and will ultimately be removed to switch everyone on the latest build.
New Progression System
Game Modes and Equipment
Game modes, weapons, grenades and shields are now unlocked by completing campaign missions.
Once you've unlock something, it will remain
unlocked for all your squads, independently of their faction.
The campaign now has
5 chapters for each faction (instead of 3) with increasing threat levels. The different map features (windows, transparent doors, exterior maps and storeys) are progressively introduced during the first chapters.
Please note that you can't unlock features from 2 campaign missions of the same level in a single chapter. This will become possible once you complete the whole campaign.
Weapon related Skills and Attachments
Weapon specialist skills are now unlocked by using the type of weapon in campaign missions.
Weapon attachments are unlocked by using the weapon in campaign missions. Their unlock order is randomized.
Squad Members
The initial team size has been changed from
8 to 4 members. Additional members can now be
recruited during the campaign.
Each character now has a predefined set of 3 skills they can be leveled up using credits.
Players can manually choose each recruit amongst 3 candidates (or reroll, using credits) when creating a new profile or unlocking a new recruit in the campaign.
Scoring
The score of the first try on each mission now determines the
credit rewards and the
leaderboard rank.
The score computation formulas of the different mission objectives have been unified and the cost of pretty much everything has been increased to match this new reward system.
Other Important Updates
- Permadeath and Sandbox are now options of your squad (profile) instead of a separated difficulties
- Sandbox unlocks all weapons, attachments, grenades and shields
- Reworked the main menu UI
- Changed the initial arsenal for each faction
- Grenades are not consumed anymore in campaign missions
- Characters cannot shoot while running anymore
Full changelog
This update also comes with a lot of improvements and fixes detailed in the following posts:
https://store.steampowered.com/news/app/1269020/view/3658663641149517554
https://store.steampowered.com/news/app/1269020/view/3646281279376358152
https://store.steampowered.com/news/app/1269020/view/3646281279387111556
[ 2023-09-04 15:54:22 CET ] [ Original post ]