Multi-Storey Buildings
Time to add some verticality in your tactical gaming, folks!
NPB now plays in 3D for good with the addition of 2-3 storey buildings.
Obviously, along with them will come the deadly stair cases! The map generator uses several types of them, offering more or less concealment and view angles.
You'll love to hate them XD

As you can see, I also added some roof top entries to a few of the buildings to offer new ways to approach your missions.
The map editor was improved for the occasion to make it easier to work on several floors.
New Replay Cameras
You can now use 5 different replay cameras to make your successful missions even more tacticool:
- The "Free" camera is the one you're already used to: you can move freely around the map with any focus on a specific position.
- The "Position" camera, which is anchored to the position of the selected agent. It will keep the camera angle you've defined. It's place over the head by default but you can adjust it.
- The "3rd person" camera, which is anchored to the position AND the orientation of the selected agent. It's placed behind the right shoulder by default but you can adjust it.
- The "1rd person" camera, which is also anchored to the position and the orientation of the selected agent. It's pre-placed and oriented to mimic the view in a FPS game but as usual, you can adjust it.
- The "Weapon" camera is pretty straight forward as it will stick to your weapon. Position and angle can also be changed.
Here's a demo using each of them:
[previewyoutube=8-mcCRQtCNE;full][/previewyoutube]
Note that you still blend and cut between the different views you will configure.
Balancing
Weapons
Most of the weapons have undergone significant changes to their stats in order to make battles more dynamic.
Assault rifles in particular, have now faster aiming but slow down your agent's rotation.
Enemies
The reaction time of the enemies has been reduced and their number increased.
The goal here is to make it easier to surprise them, while maintaining the importance of bringing enough agents to the party and checking every corner.
Weapon point rewards
I heard your feedback, weapons are too expensive.
That's why I added weapon point rewards to the random and community missions.
I also increased the rewards of the skirmish and challenge ones.
Free tip: don't forget to buy more grenades to help you during the campaign ;)
Full changelog
I couldn't mention them all in one post, so here is the exhaustive list of all the changes contained in this update:
https://store.steampowered.com/news/app/1269020/view/3222899175379890636
https://store.steampowered.com/news/app/1269020/view/3222899858143773467
https://store.steampowered.com/news/app/1269020/view/3227404186659795545
https://store.steampowered.com/news/app/1269020/view/3335492321471396076
https://store.steampowered.com/news/app/1269020/view/5966721145568643963
https://store.steampowered.com/news/app/1269020/view/5966721145587713165
https://store.steampowered.com/news/app/1269020/view/3329864090471490990
https://store.steampowered.com/news/app/1269020/view/3329864090471789439
[ 2022-06-22 16:59:21 CET ] [ Original post ]