The Roadmap
Happy new year, NPB squad!
I see
my previous post was pretty popular and you posted quite a lot of suggestions, that's great!
After merging similar requests and replying to some comments, I've set up the roadmap for the early access. It lists the features that I'm currently working on, the ones that are planned for later, and the ones still needing your opinion or subject to reflection on my side.
You can check it out here:
http://roadmap.noplanbgame.com
Please note that the order in which features are displayed doesn't necessarily indicate the order in which they will be implemented. It will mostly depend on the technical dependencies between them and their development complexity.
Also, the roadmap is dynamic, so don't stop posting your ideas (just make sure it has not been already posted) and voting for others right here:
http://suggestions.noplanbgame.com
The First Update
As you can see on
the roadmap, the first update will focus on the map editor. It was not the most upvoted suggestion but something I already started working on before releasing the early access, it was just not ready yet.
Basically, I'll add more (much more) assets to the existing library and improve support for bigger, more "exotic" maps.
Here's a preview from the Synty Studio asset packs I'm using:





Some of you already created
amazing missions, I can't wait to see what you will do with the new map editor!
No ETA by the way, I'm in the middle of moving so unfortunately I won't be able to work full-time on the game this month.
[ 2022-01-05 17:00:35 CET ] [ Original post ]