
Game
Eternower is a mazing-focused Tower Defense.Minimalistic thematically, opportunistic mechanically.
TD Features
- Branching - most towers are built through other towers
- Pathing focus - always visible and dynamic enemy paths
- Viability - supports a range of alternative solutions
- Control - game logic is discrete, ensuring reliability
Message
I hope you have fun.
Fortune: Undo
- Added repositioning
Sprout mode
- Dilemmas now appear every 5 levels (were every 2 levels)
- Flying enemies now have 1/3rd of regular health (was 1/4th)
- Boss enemies now have 1.5x of regular health (was 2x)
- Changed the health ramp to [code]floor( pow(LEVEL, 1.65) ) + LEVEL + max(0, max(0, LEVEL-30)*3-8 ) [/code]
Fort: Dread
- New icon
Fort: Void
- Branch B: Break for -2g (was Dread for 15g)
Thanks for reading, go play Eternower !
Regards,
Rokas
Hey,
This marks the seventh game update for Eternower . The update allows repositioning forts after they have just been placed in between levels.Changes
Primary- Added repositioning
Sprout mode
- Dilemmas now appear every 5 levels (were every 2 levels)
- Flying enemies now have 1/3rd of regular health (was 1/4th)
- Boss enemies now have 1.5x of regular health (was 2x)
- Changed the health ramp to [code]floor( pow(LEVEL, 1.65) ) + LEVEL + max(0, max(0, LEVEL-30)*3-8 ) [/code]
Fort: Dread
- New icon
Fort: Void
- Branch B: Break for -2g (was Dread for 15g)
Discord
Join the game Discord to discuss the game, provide feedback and get your suggestions ignored.Thanks for reading, go play Eternower !
Regards,
Rokas
[ 2020-06-10 08:44:04 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04+ or SteamOS
- Processor: 1.6 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 100 MB available spaceAdditional Notes: Minimum Display Resolution: 480x270
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