
Game
Eternower is a mazing-focused Tower Defense.Minimalistic thematically, opportunistic mechanically.
TD Features
- Branching - most towers are built through other towers
- Pathing focus - always visible and dynamic enemy paths
- Viability - supports a range of alternative solutions
- Control - game logic is discrete, ensuring reliability
Message
I hope you have fun.
Fortune: Magma

The scores above highlighted the issue of an endless mode with scaling health and flying enemies every 5 levels, with Level 20 being a brick wall for progress. You can view the whole board here .
Magma +
Magma at20g
Damage +1 at 15g
Speed: 1
Damage: 2--------- Magma can be seen as a slower branching, more powerful Dread.
Doom
Doom+
Damage+1 at 10g(was Damage +1 at 20g)
Damage+2 at 15g(was Damage +1 at 30g)
Speed:1(was 2)
Damage:1--------- Doom now starts as powerful as Dread.
Second Floor: Endless levels Dread or Magma dilemma every 10 levels Enemy health scales exponentially with each level Getting defeated uploads your progress score to the new leaderboard .
Second floor focuses on your ability to create a maze. [/list]
Also help with translations at some later point.
Thanks for reading, go play Eternower !
Regards,
Rokas
Hey,
This marks the fourth game update for Eternower . The update brings back dilemma permanence, separates endless mode from the default one, introduces Magma.Leaderboard
Top 15 scores of the previous update:
The scores above highlighted the issue of an endless mode with scaling health and flying enemies every 5 levels, with Level 20 being a brick wall for progress. You can view the whole board here .
Forts
Magma (new)Magma +
Magma at20g
Damage +1 at 15g
Speed: 1
Damage: 2--------- Magma can be seen as a slower branching, more powerful Dread.
Doom
Doom+
Damage+1 at 10g(was Damage +1 at 20g)
Damage+2 at 15g(was Damage +1 at 30g)
Speed:1(was 2)
Damage:1--------- Doom now starts as powerful as Dread.
Dilemmas
Dilemmas in this update:1 | Dread | Magma |
2 | Health +1 | Speed +1 |
3 | Health x2 | Gold -10 |
4 | Health x2 | Speed +1 |
5 | Health +4 | Toggle Flight |
6 | Panic | Doom |
7 | Health +5 | Gold -30 |
8 | Lives +35 | Pace 2 |
9 | Health +2 | Armor +1 |
10 | Speed +1 | Toggle Flight |
11 | Doubt | Mill +1 |
12 | Health +8 | Speed +4 |
13 | Bounty +1 | Enemies -5 |
14 | Health x2 | Speed +2 |
15 | Enemies +10 | Toggle Flight |
Floors
Eternower now has two floors:- First Floor:[list]
- 15 levels
- Dilemmas each level
- Enemy features are only changed through dilemmas
- Completion of the 15th one yields Victory
Second floor focuses on your ability to create a maze.
Armor
A new dilemma now allows increasing the armor of enemies. Armor reduces incoming enemy damage. For example, to kill an enemy with 1 health and 1 armor in one shot, you need to do 2 damage once or 1.2 damage 5 times.Other
Most dilemmas now show the direct value change from the previous one.Discord:
Join the game Discord to discuss the game, provide feedback and get your suggestions ignored.Also help with translations at some later point.
Thanks for reading, go play Eternower !
Regards,
Rokas
[ 2020-04-18 14:09:39 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04+ or SteamOS
- Processor: 1.6 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 100 MB available spaceAdditional Notes: Minimum Display Resolution: 480x270
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