
Game
Eternower is a mazing-focused Tower Defense.Minimalistic thematically, opportunistic mechanically.
TD Features
- Branching - most towers are built through other towers
- Pathing focus - always visible and dynamic enemy paths
- Viability - supports a range of alternative solutions
- Control - game logic is discrete, ensuring reliability
Message
I hope you have fun.
Fortune: Balance
Dread+
Dread at 10g(was Dead at 5g)
Breakat-5g(was Doubt at 10g)
Speed:1(was 0)
Damage:1(was 0)--------- Dread once again deals damage.
Doom
Doom+
Damage+1 at 20g(was Doom at 25g)
Damage+2 at 30g(was Damage +1 at [10 + dmg x 5]g)
Speed:2(was 5)
Damage:1--------- Doom can now only be upgraded.
Doubt
Doubt+
Dread at 25g(was Convert: Dread at -5g)
Convert: Dread at-10g(was Break at 10g)
Speed:2(was 1)
Damage:2(was 5)--------- Doubt can now only attack flying enemies.
Panic (new)
Panic+
Convert: Dreadat-1g
Damage +1 at -1g
Speed: 10
Damage: 10--------- Panic loses 1 damage per attack.
Level speed:1 (was 5)
Starting gold: 0 (was 10)--------- Levels are considerably more punishing
Level 2:Lives +40 /Bounty +1
Level 3:Pace 2 / Flight
Level 4:Health +10/Speed +1
Level 5:Walk /Bounty +1
Level 6:Doubt / Panic
Level 7:Lives +50 /Mill +1
Level 8:Health +15 /Pace 2
Level 9:Pace 2 /Speed +1
Level 10:Walk /Enemies -5
Level 11:Panic /Doom
Level 12:Enemies +2 /Enemies -2
Level 13:Health +5/Gold -10
Level 14:Health +20 /Pace 1
Level 15Walk /Panic--------- Level-modifying dilemmas now only effect the next immediate level.
Also help with translations at some later point.
Thanks for reading, go play Eternower !
Regards,
Rokas
Hey,
This marks the second game update, which rebalances forts and level fortunes, adds Panic.Forts
DreadDread+
Dread at 10g(was Dead at 5g)
Breakat-5g(was Doubt at 10g)
Speed:1(was 0)
Damage:1(was 0)--------- Dread once again deals damage.
Doom
Doom+
Damage+1 at 20g(was Doom at 25g)
Damage+2 at 30g(was Damage +1 at [10 + dmg x 5]g)
Speed:2(was 5)
Damage:1--------- Doom can now only be upgraded.
Doubt
Doubt+
Dread at 25g(was Convert: Dread at -5g)
Convert: Dread at-10g(was Break at 10g)
Speed:2(was 1)
Damage:2(was 5)--------- Doubt can now only attack flying enemies.
Panic (new)
Panic+
Convert: Dreadat-1g
Damage +1 at -1g
Speed: 10
Damage: 10--------- Panic loses 1 damage per attack.
Levels
Level health:[LEVEL*3 + max(0, LEVEL-5)*5 + max(0, LEVEL-10)*10](was [2*LEVEL])Level speed:1 (was 5)
Starting gold: 0 (was 10)--------- Levels are considerably more punishing
Dilemmas:
Level 1:Dread / DoomLevel 2:Lives +40 /Bounty +1
Level 3:Pace 2 / Flight
Level 4:Health +10/Speed +1
Level 5:Walk /Bounty +1
Level 6:Doubt / Panic
Level 7:Lives +50 /Mill +1
Level 8:Health +15 /Pace 2
Level 9:Pace 2 /Speed +1
Level 10:Walk /Enemies -5
Level 11:Panic /Doom
Level 12:Enemies +2 /Enemies -2
Level 13:Health +5/Gold -10
Level 14:Health +20 /Pace 1
Level 15Walk /Panic--------- Level-modifying dilemmas now only effect the next immediate level.
Discord:
Join the game Discord to discuss the game, provide feedback and get your suggestions ignored.Also help with translations at some later point.
Other:
Dilemma prompt reappears if it is not picked after revealing itThanks for reading, go play Eternower !
Regards,
Rokas
[ 2020-04-10 12:35:39 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04+ or SteamOS
- Processor: 1.6 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 100 MB available spaceAdditional Notes: Minimum Display Resolution: 480x270
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