
Dare to travel the absurd and dangerous Orion Trail, where only the luckiest, bravest, and most stubborn captains will make it all the way to the end. Come face the terrible and weird Synapsion Brain Beast. Cower before the pedantic might of Baxxtor the Instructor. Submit to the overwhelming cuteness of the three eyed Warp Weasel. Become famously incredible or incredibly dead!
Ultra Cool Space Features
- A high-stakes and hilarious journey through the strange, stupid and terrifying locales of the Orion Trail!
- Choose your crew, name them after your friends, and watch them die! Heroically! Or, you know, maybe they’ll survive. Anything can happen!
- Tons of random encounters, each with a variety of options and outcomes. You’ll probably never encounter the same thing twice! You might, though.
- Away Missions! Send an Officer (with a few of your invaluably expendable Redshirts) into the fray. The rewards are great, but so is the risk…
- Carefully manage your Resources: Food, Fuel, Hull, and Redshirts. Curse loudly as they’re whittled away.
- Play to your strengths! Each captain, and officer provide different bonuses to increase your chances of success.
- Succumb to the chaos of the Probability Drive. You can rely on your Crew’s abilities, but there are no certainties in space.
- Chiptune soundtrack by Rainbow Kitten.
- Gorgeous retro pixel art.
Hi again!
To celebrate the addition of Trading Cards and the (still in beta) mid-mission saving feature, Orion Trail is 20% off for the next 7 days! Grab it while you can!
That’s all for now. Or is it?
No, it is.
- Dave
Hi again!
To celebrate the addition of Trading Cards and the (still in beta) mid-mission saving feature, Orion Trail is 20% off for the next 7 days! Grab it while you can!
Thats all for now. Or is it?
No, it is.
- Dave
Well, hello there space fans. Dave here with an update for y’all.
First off, we’ve (finally) added Steam Trading Cards! You can now collect all six cards, featuring Warp Weasels and the famed captain Ego Blondsmann. Also Tad.
Collect them all, and you’ll earn backgrounds that feature gorgeous Away Mission art, and some nifty little emoticons to use your chatting heart’s desire.
Next up, we’ve reduced the base price of Orion Trail to $7.99! Sweet space savings!
Finally, we’ve also updated the game to Unity 5.4 to make it easier to support the game in the future. In addition to the engine upgrade, we’ve staged a new update that fixes a lot of bugs and grammar bads.
This update also adds a pretty neat (and long time coming) feature: mid-mission saving! Halfway through the Long Haul and need to take a break? Quit and save! Warp Weasels warped into your fridge? Save and quit! Unexpected software update restart your machine? Your game is probably saved! The future has truly arrived.
We still need to spend some more time QAing both the content fixes and the mid-mission saving (which has a host of weird edge cases), but we’re confident enough that we wanted to release a public beta of it. To opt in to the beta, do the following:
[olist]
[/olist]
Keep on space trippin’, folks.
- Dave
Well, hello there space fans. Dave here with an update for yall.
First off, weve (finally) added Steam Trading Cards! You can now collect all six cards, featuring Warp Weasels and the famed captain Ego Blondsmann. Also Tad.
Collect them all, and youll earn backgrounds that feature gorgeous Away Mission art, and some nifty little emoticons to use your chatting hearts desire.
Next up, weve reduced the base price of Orion Trail to $7.99! Sweet space savings!
Finally, weve also updated the game to Unity 5.4 to make it easier to support the game in the future. In addition to the engine upgrade, weve staged a new update that fixes a lot of bugs and grammar bads.
This update also adds a pretty neat (and long time coming) feature: mid-mission saving! Halfway through the Long Haul and need to take a break? Quit and save! Warp Weasels warped into your fridge? Save and quit! Unexpected software update restart your machine? Your game is probably saved! The future has truly arrived.
We still need to spend some more time QAing both the content fixes and the mid-mission saving (which has a host of weird edge cases), but were confident enough that we wanted to release a public beta of it. To opt in to the beta, do the following:
[olist]
[/olist]
Keep on space trippin, folks.
- Dave
Captain on the bridge! …forever!
We’ve just finished QAing the new update and have deployed it to the live branch! We’ve added some new content (Encounters, Crises, Officers, Captains), options to change the Probability Drive animation speed, and a super-sweet crossover with Captain Forever !
Happy holidays, and remember to always be excellent to one another.
- Dave
Content Update - v2015_12_17_85
- New Feature: Probability Drive Speed Setttings
[list] - In the options menu, you can now change the speed of the Probability Drive animation: Normal, Fast, and LIGHTSPEED!
Captain on the bridge! forever!
Weve just finished QAing the new update and have deployed it to the live branch! Weve added some new content (Encounters, Crises, Officers, Captains), options to change the Probability Drive animation speed, and a super-sweet crossover with Captain Forever !
Happy holidays, and remember to always be excellent to one another.
- Dave
Content Update - v2015_12_17_85
- New Feature: Probability Drive Speed Setttings
[list] - In the options menu, you can now change the speed of the Probability Drive animation: Normal, Fast, and LIGHTSPEED!
It’s here! We’ve been hard at work ironing out any last minute bugs that cropped up with this new feature, but we’re very excited about the result.
I’ll let the patch notes speak for themselves, but this update introduces the oft-requested feature to choose your starting loadout at the beginning of a mission. This new screen has also been added to the Trade Post structure (which have also received some cool additions). We’ve also added a sizeable chunk of content to boot!
Be sure to let us know what you think! Your feedback has been instrumental for us to identify where to focus our efforts.
- Dave
Ship Loadout Update - v2015_11_6_79
- New Feature: Starting Ship Loadouts
[list] - At the beginning of each mission, you are now able to adjust how much of which resource you start with.
[list]
Its here! Weve been hard at work ironing out any last minute bugs that cropped up with this new feature, but were very excited about the result.
Ill let the patch notes speak for themselves, but this update introduces the oft-requested feature to choose your starting loadout at the beginning of a mission. This new screen has also been added to the Trade Post structure (which have also received some cool additions). Weve also added a sizeable chunk of content to boot!
Be sure to let us know what you think! Your feedback has been instrumental for us to identify where to focus our efforts.
- Dave
Ship Loadout Update - v2015_11_6_79
- New Feature: Starting Ship Loadouts
[list] - At the beginning of each mission, you are now able to adjust how much of which resource you start with.
[list]
10/19/15 - Balance Patch
Howdy!
As promised, we’ve deployed our new balance patch to the live branch of the game.
You can get the nitty gritty of the changes below, but we believe these changes make successes always feel good to get, and make failures something that can actually be recovered from. We’ve also reverted the addition of the checkmarks to the probability drive, since these changes do a better job of toning down the difficulty overall, and having both changes in place was kind of overkill.
Give the game a try and let us know what you think! We’ll be turning our focus to adding more content / features for the next update. I know I keep saying it, but thank you again for taking the time to give us feedback about the game - it really helps us know where to focus our efforts to keep making Orion Trail better and better.
- Dave
10/9 Balance Patch - v2015_10_19_73
- Balance Changes
[list] - In almost all cases, the resource subtractions from successes have been removed or toned down.
[list] - You’ll no longer blow up from risking hull and succeeding!
- In cases where we wanted to preserve a joke, we’ve either toned the punishment down significantly, or rewarded more resources to compensate for the loss.
- Some text has been updated to reflect these resource changes.
10/19/15 - Balance Patch
Howdy!
As promised, weve deployed our new balance patch to the live branch of the game.
You can get the nitty gritty of the changes below, but we believe these changes make successes always feel good to get, and make failures something that can actually be recovered from. Weve also reverted the addition of the checkmarks to the probability drive, since these changes do a better job of toning down the difficulty overall, and having both changes in place was kind of overkill.
Give the game a try and let us know what you think! Well be turning our focus to adding more content / features for the next update. I know I keep saying it, but thank you again for taking the time to give us feedback about the game - it really helps us know where to focus our efforts to keep making Orion Trail better and better.
- Dave
10/9 Balance Patch - v2015_10_19_73
- Balance Changes
[list] - In almost all cases, the resource subtractions from successes have been removed or toned down.
[list] - Youll no longer blow up from risking hull and succeeding!
- In cases where we wanted to preserve a joke, weve either toned the punishment down significantly, or rewarded more resources to compensate for the loss.
- Some text has been updated to reflect these resource changes.
Dave here with a quick update for y'all.
We're in the process of testing the new balance of the game, but it needs a little more time in the oven. We wanted to make sure this new balance is actually making the game better, and we think it needs a few more tweaks.
If we're happy with it sooner, we'll push it over the weekend, but expect to see it on Monday afternoon at the latest.
Thanks again to everyone for their feedback! I look forward to getting this new build in front of everyone ASAP.
Dave here with a quick update for y'all.
We're in the process of testing the new balance of the game, but it needs a little more time in the oven. We wanted to make sure this new balance is actually making the game better, and we think it needs a few more tweaks.
If we're happy with it sooner, we'll push it over the weekend, but expect to see it on Monday afternoon at the latest.
Thanks again to everyone for their feedback! I look forward to getting this new build in front of everyone ASAP.
Hello again!
We're deploying another patch that addresses some more itty bitty bugs, as well as some of the balance tweaks we've discussed in the Game Balance Feedback Thread .
Give the thread a look over to see what else we have planned and chime in with your two cents.
10/14 Hotfix Patch - v2015_10_14_69
- Fixed incorrect rewards for several steps of the Moonman Away Mission.
- Fixed incorrect rewards for Bravado Critical Success in Plana Terry Realignment.
- Incresed number of Checkmarks on the Probability Drive by two. This will likely change as we continue to make some of the adjustments outlined in this thread .
- Made various changes to the Ursa Major starmap to reduce difficulty. It requires less food and fuel to traverse now, so you shouldn't be as strapped for resources.
- Disabled several events where you lose stats. We still want to them, just not as many.
- Added art for the Space Ghost encounter.
Known Issues
- Clicking through a gravestone too quickly can cause a blank encounter window to appear.
Hello again!
We're deploying another patch that addresses some more itty bitty bugs, as well as some of the balance tweaks we've discussed in the Game Balance Feedback Thread .
Give the thread a look over to see what else we have planned and chime in with your two cents.
10/14 Hotfix Patch - v2015_10_14_69
- Fixed incorrect rewards for several steps of the Moonman Away Mission.
- Fixed incorrect rewards for Bravado Critical Success in Plana Terry Realignment.
- Incresed number of Checkmarks on the Probability Drive by two. This will likely change as we continue to make some of the adjustments outlined in this thread .
- Made various changes to the Ursa Major starmap to reduce difficulty. It requires less food and fuel to traverse now, so you shouldn't be as strapped for resources.
- Disabled several events where you lose stats. We still want to them, just not as many.
- Added art for the Space Ghost encounter.
Known Issues
- Clicking through a gravestone too quickly can cause a blank encounter window to appear.
Hello again, space friends.
We're about to deploy a bugfix patch that addresses some small bugs we've seen crop up now that more people are playing the game. Patch notes are below.
Also, I'd like to say that we appreciate everyone's honest feedback about the game. Early Access was helpful in ironing out some early issues with the game, but now that we have a larger group of players... well, playing it, we're able to get a much better picture of how the game feels overall.
We’ve posted a proposed change list over on the forums , so we’d really appreciate it if you’d hop in and give us your two cents! We want this game to be the best it can be, and we need your help to do that .
10/13 Bugfix Patch - v2015_10_13_68
- Fixed incorrect rewards for Nana Nutra Away Mission.
- Fixed incorrect button graphics and text for Nana Nutra Away Mission.
- Fixed text overflow for the Attack Critical Success for "Tower of the Astromancer"
Hello again, space friends.
We're about to deploy a bugfix patch that addresses some small bugs we've seen crop up now that more people are playing the game. Patch notes are below.
Also, I'd like to say that we appreciate everyone's honest feedback about the game. Early Access was helpful in ironing out some early issues with the game, but now that we have a larger group of players... well, playing it, we're able to get a much better picture of how the game feels overall.
Weve posted a proposed change list over on the forums , so wed really appreciate it if youd hop in and give us your two cents! We want this game to be the best it can be, and we need your help to do that .
10/13 Bugfix Patch - v2015_10_13_68
- Fixed incorrect rewards for Nana Nutra Away Mission.
- Fixed incorrect button graphics and text for Nana Nutra Away Mission.
- Fixed text overflow for the Attack Critical Success for "Tower of the Astromancer"
Hello friends.
This build is a doozy. We’re getting ready here to put some of the finishing touches on the game before we graduate it from Early Access on October 12th.
We’ve squashed bugs, beefed up Trade Posts, added a sizeable chunk of new content, added the second to last Star Map, and introduced scaling encounter difficulty. Also, achievements are in! Yeah, achievements!
Give it a play. As always, we want to hear what you guys think. Just because we’re hurtling towards our official launch doesn’t mean we won’t be listening. We are.
Keep it space real.
10/9 Patch Notes
- Achievements
[list] - Achievements have been enabled!
- Added achievements for the latest starmaps.
[list]
Hello friends.
This build is a doozy. Were getting ready here to put some of the finishing touches on the game before we graduate it from Early Access on October 12th.
Weve squashed bugs, beefed up Trade Posts, added a sizeable chunk of new content, added the second to last Star Map, and introduced scaling encounter difficulty. Also, achievements are in! Yeah, achievements!
Give it a play. As always, we want to hear what you guys think. Just because were hurtling towards our official launch doesnt mean we wont be listening. We are.
Keep it space real.
10/9 Patch Notes
- Achievements
[list] - Achievements have been enabled!
- Added achievements for the latest starmaps.
[list]
Hello again, fearless space travelers.
We’ve recently announced on Kickstarter that we’ll be leaving early access on October 12th, which is pretty exciting! But we’ve got a long and windy space-road ahead of us, so let’s get to it.
This update adds some more polish features (shiny stars, smokin’ ship when you’re low on Hull), as well as new encounters.
We’ve also revamped the Wilky May and Ursa Major to both be longer and have include Trading Posts. Exciting!
Check out the full notes below.
See y’all next time!
Patch Notes
- New Feature: Trading Posts
[list] - These guys will appear during your travels, and you’ll have a way to trade resources. So long, redshirts, hello fuel!
- The structure is very similar to Away Missions.
- Currently, the only Trading Post in the game is The Space Alamo, so expect to see that one a lot.
- Let us know what you think!
Hello again, fearless space travelers.
Weve recently announced on Kickstarter that well be leaving early access on October 12th, which is pretty exciting! But weve got a long and windy space-road ahead of us, so lets get to it.
This update adds some more polish features (shiny stars, smokin ship when youre low on Hull), as well as new encounters.
Weve also revamped the Wilky May and Ursa Major to both be longer and have include Trading Posts. Exciting!
Check out the full notes below.
See yall next time!
Patch Notes
- New Feature: Trading Posts
[list] - These guys will appear during your travels, and youll have a way to trade resources. So long, redshirts, hello fuel!
- The structure is very similar to Away Missions.
- Currently, the only Trading Post in the game is The Space Alamo, so expect to see that one a lot.
- Let us know what you think!
Greetings, trailblazers.
This update does some work to polish the overall experience of the game. Stars are now animated, and the Draft Screen now has a little more… pizazz... to it.
There’s also a new type of encounter: Crises! They’ll force you to use one stat to resolve a situation. Be ready for anything.
You can check out the full notes below. We’re always looking for feedback, so let us know on the forums, twitter, or join us for our weekly streams!
Enjoy the new update, and have a great weekend!
9/18 Patch Notes
- Steam Cloud Save
[list] - Your game progress is in the cloud! Play everywhere!
[list]
[list]
[list]
Hello again brave Orioneers!
This update should help you finally make sense out of what’s going on when you run out of fuel. Now, no fuel means no go! You’ll have to get some fuel somehow or you’ll starve in the cold grasp of deep space. Sorry.
And, so you can practice running out of fuel a bit, we’re rolling out our biggest, messiest Starmap yet. Good luck and let us know how it works out for you.
We’re alway excited to hear from you here, on twitter , or during our weekly twitch stream . You should talk to us; we’re really nice!
Have fun!
Patch Notes
- Running on Empty
[list] - Running out of Fuel now will cause your ship to enter an SOS state! You’ll stop moving and have to wait for someone to make a trade with you!
[list] - This addresses the weird 2x consumption rule we had originally. It’s a little rough right now, so we’re planning to polish it up some more. Let us know what you think!
[list]
[list]
Ahoy there Trailblazers!
This update introduces some special guest appearances from the space-friends we made during our Kickstarter run. Say “Hello” to Brick M. Stonewood from Starr Mazer and Moonman from… well… Moonman ! We’ve also added a few more encounters and away missions, a helpful help screen, and balanced the game a bit more. As always, we’d love to know what you think, so don’t hold back. Tell us what’s on your mind. Thanks for playing!Patch Notes
- Crossover Craziness!
[list] - Brick M. Stonewood from Starr Mazer has signed up with Galaxy Force. He may be a contractor, but his results speak for themselves!
- Moonman has been sighted lurking around on a nearby planet. Embark on an Away Mission and help that grinning fella!
[list]
[list]
Hi folks. We’ve been listening to you in the forums and we’ve been listening to our hearts. We’ve done quite a bit to make the game better. Our biggest concern was tuning the difficulty and just getting more stuff into the game. You’ll definitely be seeing more things happening out there and hopefully you’ll have to work a little harder to get to the end, especially with our newest starmap, “Space Montezuma’s Revenge.” Good luck, and keep telling us what you think.
Thanks.
Patch Notes:
- Events
[list] - Random happenings between stars! You can finally die of Space Dysentery!
- Visit space graves of our awesome Kickstarter Backers, as well as characters that died in previous journeys!
[list]
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Minimum Setup
- OS: Ubuntu 10.04 (and newer)
- Processor: Dual Core ProcessorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 256 MB Graphics Memory
- Storage: 300 MB available space
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