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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Heads up everyone! Some relatively big sight changes are coming! Currently, units reveal terrain in a square pattern instead of a circle. Although this "works," it has some undesirable behavior: 1) Units attack & detect stealthy units in a circle, as they should -- so the terrain revealed would poorly match detection and attack ranges. 2) Only sight values of 5, 9 and 15 mattered due to all of the rounding happening -- which was unintentional. 3) Enemies properly see in a circle, so your units revealing them in a square provided the player an unexpected advantage. 4) Also due to the rounding issues, it didn't matter where your unit was on a terrain "cell" -- it always revealed a certain number of terrain "cells" away. This update fixes all of that by properly calculating terrain (and enemy) visibility in a circle. The "unfortunate" side effect is, units will reveal less terrain than they did before -- but it will behave much better. This update also:
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