





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Fighting corona virus by staying home? Getting a little bored? Grab an instant boredom relief package right now. Remember to wash your hands with soap and avoid contact with other humans and human touched surfaces. Good Luck. - Gerty team
NOTE: Due to an internal Unity update, gamepad keybinds might be incorrect. Check your settings!
Greetings mercenaries! Gerty is finally fully released with improvements and a bit of new content to boot!
Greetings mercenaries! It's been far too long since our previous post, so it's high time we gave everyone an update.
We've released a small update to address a few possibly gamebreaking issues, in addition to other small improvements.
Welcome to a new world, mercenaries! We have just released a major content update to Gerty along with a HUGE 45% SALE to boot.
For those craving for more Gerty content, we're happy to announce that World 2 is now playable up to the second Commander (aka Mini-boss) stage. In other words, the game now includes eleven playable stages, two Commanders and the first world boss, Grongo the Slayer.
The first half of World 2 contains a dozen new enemies, more opportunities to level up and try new perks, more Juice to buy items with and new tunes to inspire you to even greater heroics! Provided you can survive the dangers...
Now get out there and fight the alien menace! And be sure to let us know what you think over at the Discussion pages (and report any bugs or issues)
In addition to new content, this update features the following changes:
Greetings mercenaries! While we're hard at work on World 2 (including some closed testing), we've kept a close eye on the discussion forums and the issues you've all been posting. Here's a list of the fixes and improvements we've pushed out recently:
Season's greetings to all! We've released a small update for both the demo and Early Access versions, mostly focusing on bug fixes.
Hello, This is the public Roadmap for Gerty early access development. Please note that all dates are tentative and subject to change if (or when) we run into unforeseen issues or if we rearrange development priorities. We really hope to receive feedback from you and hope to incorporate the best suggestions into Gerty, but we also need to avoid too much feature creep. Since we are a tiny indie team, every change or new feature pushes the release date farther away. In other words, an approved change has to be either very quick to implement or incredibly good for the game overall. Below is a rough breakdown of the development focus, development tasks, and target deliverables for each quarter of 2019. We will be first focusing on getting the second world playable, so that the intended 1 hour long runs would be possible. When the second world is complete we can move to balancing items, monsters, and perks to cover the whole game arc. When we get the second world playable, we will first put it into beta branch to iron out the bugs and most glaring balance issues. So if you are eager to help development and give feedback about the second world, follow the update news when it becomes available in beta branch. After the first round of balancing, we will move it to default branch. Hopefully we are at this stage at the end of June 2019. After the whole game arc is complete and released in the default branch, we have plans to support and further develop Gerty depending on feedback and popularity of the game. To summarise: Jan - Mar 2019 Focus: Making basic stages of World 2 playable. Deliverables: World 2 playable up to the Commander stage (stage 4) in beta branch. April - June 2019 Focus: World 2 fully playable in beta branch first. After balancing, move completely playable game to default branch. Deliverables: Complete game playable in default branch. July - Sep 2019 Focus: Polishing the game and making final adjustments to game balance. Deliverables: Incredible Gerty awesomeness!
We have changed our default character aiming behaviour to be more in suit with other twin-stick shooting games.
Previously while walking, our characters were facing the walking direction and only rotated to aim direction while shooting (on the right). With the new system, the character always faces the aim direction while not digging terrain (on the left).
If you already got used to the previous system, we have added an option to gameplay options to use our previous system.
What do you guys think? Do you prefer the new system or the old system?
We are very pleased to announce that Gerty early access will be publicly available 3rd of December 2018 for PC, MacOS and Linux. If your hands are already twitching for some rogue-lite action, try downloading the demo and give us feedback about the game in our Discussion page so that we can make the game even better! https://www.youtube.com/watch?v=cvCzmsndg74
We have just released a small update to the demo. Here's the changes that you may immediately notice:
Linux & Mac version of our free demo are now avaiable. Both have been tested to run, but OS specific bugs/crashes might still be present. If you encounter any problems, head over to our Bugs & Problems discussion page and let us know. - Gerty Team
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