"Weird and wonderful..." -Polygon
"This is such a joyful game, I'm not sure it's possible to leave it without feeling uplifted." -Destructoid
"It's a kooky idea brought about with lots of style and verve..." -Eurogamer
GNOG is a playful puzzle game about exploring monstrous virtual toys. Press, pull, slide, grab, click, and rotate every GNOG head to uncover its secrets!
- 9 musical levels with whimsical puzzles to discover
- A dynamic soundtrack composed by Marskye
- Each level a unique hand-crafted experience
- Play in standard mode or with optional VR support. Seamlessly switch between VR and standard play!
Inspired by real-world toy designs, every GNOG head is a miniature world to discover. Grab a bookcase and spin it to reveal a hidden pile of coins, slide levers to navigate a damaged ship through outer space, crank a wheel to cook a stew on the stove – each playful interaction generates lively feedback and surprising consequences. Set to a relaxing and dynamic soundtrack that evolves with each level, the surreal worlds and joyful puzzles of GNOG will have you turning heads.

We're so excited to be part of the Cerebral Puzzle Showcase! Watch our Community Director Marty completely forget how puzzles work and also completely forget anything she ever thought she learned from her first playthrough of GNOG from KO_OP, available fo 25% off from May 19-23!
Accessibility
- Support for eye-gaze controllers. Working with charity SpecialEffect , weve provided a new launch option where certain widgets can be controlled more easily with assistive mouse devices. Instead of clicking and holding the mouse to move an object, you only need to click the mouse once to grab something, then click again to release it. To play in this mode, choose Play with mouse accessibility support, or launch the game with the command-line argument --eyegaze. If you play GNOG with assistive devices, wed love to hear your feedback! Thanks again to SpecialEffect for their patience and continued help in making this feature possible.
Bug fixes
- Fixed: removed some conflicting animations in CANDY
- Fixed: ignore mouse input while in VR.
Bug fixes
- Fixed: an intermittent bug in HOM-3 occasionally blocked the Thief from playing their escape animation, preventing players from finishing the level.
Features
- VR: Clicking the thumbpad/stick in the Level Select will now rotate through the level carousel
- Experimental: Support for more Windows MR controllers. Please report ongoing issues.
Bug fixes
- Fixed: single-frame graphical hiccups entering Level Select
- Fixed: Pause, Title, & Level select UI’s don’t reflect SFX volume settings
- Fixed: EATER front doors could be opened out of sequence
- Fixed: In VR, grabbing/releasing with one wand would impact the state of the other wand, if the latter was present and hovering over a widget
Features
- Controlling wheels/dials with an input other than a joystick is now a left-right motion, rather than the circular motion which was causing some difficulty
- Support for second Vive wand
- Experimental: Support for more headsets, including: Vive Pro, Lenovo Explorer, Acer AH100, and HP & Samsung Windows Mixed Reality Headsets. Please report ongoing issues.
Bug fixes
- Fixed: CANDY gumball win-sequence could be fired multiple times
- Fixed: Could tap nose before final burglar animation was finished in HOM-3
- Fixed: Rear handle in INTRO could be grabbed in VR while facing the front of the gnoggin
- Fixed: Experiment rings in LAB-O not snapping to correct final value
- Fixed: “Launch VR” falling back to flat mode when HMD is not mounted
- Fixed: hovering over separate items with both VR wands would cause audio/control conflicts
Hey everyone, GNOG is finally out (with optional VR support) with a 10% steam discount. Also thanks to our publisher, if you own Broken Age you get an additional 10% off!
Check out this lovely review by Rock Paper Shotgun: https://www.rockpapershotgun.com/2018/07/17/wot-i-think-gnog/
Minimum Setup
- OS: Ubuntu 16.04+
- Processor: 1.1 GHz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+
- Storage: 2 GB available spaceAdditional Notes: Our Linux builds are untested and unsupported. but we provide them because we love you and want you to be happy.
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