Vampire of the Sands is a punishing action dungeon-crawler with roguelike elements. Resurrected by a necromancer, you are sent into the dungeon to assassinate The Vampire. Although your body is fragile, there are many tools at your disposal to beat the odds.

Utilize:
Items in the dungeon are to be treasured. Carefully manage your use of the mundane and magical to ensure you come out alive.Brawl:
Fight monsters, each with their own separate personalities. Discover their true nature and exploit their weaknesses.Die:
See how far you can get with only a single life. Feel your blood pressure rise as you get further than ever before!Upgrade:
Unlock runes which allow you to upgrade your character. Choose carefully to synergize with your preferred playstyle, or go for unique and fun combinations for a challenge.Explore:
Delve into the branching dungeon in any order you want.Return:
Vampire of the Sands is fully complete, but will still see improvements and content updates. User feedback is welcome!
1.18d Hotfix
Added: Fullscreen vs Windowed-Fullscreen option in main menu. Added: Handful of new cast animations for monsters. Added: Handful of new missile animations. Changed: Putrid Mask's effect dissipates on losing/removing mask. Changed: Putrid Mask requires you to be closer to bosses. Changed: Fade's illusions pretend to split with him. Changed: Glyph Swarm's missiles now more visible. Changed: All missiles flash to make them more visible. Changed: Acid bottles properly point towards target. Changed: Box no longer possibly shoots lasers. Changed: Hate Box now multiplies better. Changed: Souls Potion now gives fewer souls. Fixed: Missiles were too slow. Fixed: Hero names did not show up. Fixed: Death-rune-menu was inaccessible to gamepad players. Fixed: Direction-key got stuck when changing input scheme. Fixed: Arena menu got stuck on screen when starting a match. Fixed: Missiles-hitting-wall effect sometimes not show up. Fixed: Blocking invisible wall appeared in desert area. Fixed: Arena was awarding wins to wrong monster. Fixed: Arena bosses weren't ending until you killed all summons. Fixed: Killing arena bosses wasn't wiping all small units. Fixed: Arena was awarding multiple wins in a rare case. Fixed: Shadows were de-synching with monsters when pausing. Fixed: Position of dying monsters was incorrectly offset. Fixed: Killing Mini Flaming Skull was acting as if you killed the boss. Fixed: Animated Table was able to destroy stairs! Fixed: Brain wasn't killing itself in explosion. Fixed: Room was spawning with holes in the wall in Communications. Fixed: Putrid Mask was still affecting monsters when dead.
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[ 2016-08-18 14:30:01 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu
- Processor: 1.2GHz processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Graphics card compatible with OpenGL 2.x or better. with at least 32MB video memory.
- Storage: 250 MB available space
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