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Vampire of the Sands is a punishing action dungeon-crawler with roguelike elements. Resurrected by a necromancer, you are sent into the dungeon to assassinate The Vampire. Although your body is fragile, there are many tools at your disposal to beat the odds.

Utilize:

Items in the dungeon are to be treasured. Carefully manage your use of the mundane and magical to ensure you come out alive.

Brawl:

Fight monsters, each with their own separate personalities. Discover their true nature and exploit their weaknesses.

Die:

See how far you can get with only a single life. Feel your blood pressure rise as you get further than ever before!

Upgrade:

Unlock runes which allow you to upgrade your character. Choose carefully to synergize with your preferred playstyle, or go for unique and fun combinations for a challenge.

Explore:

Delve into the branching dungeon in any order you want.

Return:

Vampire of the Sands is fully complete, but will still see improvements and content updates. User feedback is welcome!


Vampire of the Sands
HomphDeveloper
Black Shell MediaPublisher
2015-07-17Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (63 reviews)
VR Support
Public Linux Depots:
  • Vampire of the Sands Linux [233.3 M]
Hotfix, version 1.18h

  • Changed: Resetting account/controls/achievements now more clear.
  • Fixed: Was impossible to unlock achievements.
  • Fixed: Can no longer get boss achievements if you die before the boss.
  • Fixed: Host of bugs starting a new game while a game is in progress.
  • Fixed: Timer showed over gold when playing Xia.
  • Fixed: Gold placement was bad when souls and timer were both disabled.
  • Fixed: Main Menu animations moved too fast with VSYNC off.
  • Fixed: Changing key mapping with controller caused movement to get stuck.
  • Fixed: Mapping move buttons on controller was supposed to be forbidden.
  • Removed: Achievements queueing (was buggy anyhow).

[ 2016-09-05 14:02:32 CET ] [Original Post]
Hotfix, version 1.18h

  • Changed: Resetting account/controls/achievements now more clear.
  • Fixed: Was impossible to unlock achievements.
  • Fixed: Can no longer get boss achievements if you die before the boss.
  • Fixed: Host of bugs starting a new game while a game is in progress.
  • Fixed: Timer showed over gold when playing Xia.
  • Fixed: Gold placement was bad when souls and timer were both disabled.
  • Fixed: Main Menu animations moved too fast with VSYNC off.
  • Fixed: Changing key mapping with controller caused movement to get stuck.
  • Fixed: Mapping move buttons on controller was supposed to be forbidden.
  • Removed: Achievements queueing (was buggy anyhow).

[ 2016-09-05 14:02:32 CET ] [Original Post]
Hotfix, version 1.18g

  • Changed: Crash log now includes game's version number.
  • Fixed: Using "see bought" in post-death Rune screen mangled save file.
  • Fixed: Version update had potential to cause problem with save file.
  • Fixed: Shops showed attack aimer when using a controller.
  • Fixed: Controller completely didn't work in shops.
  • Fixed: Crypt rarely would have no stairs to store/boss.

[ 2016-09-04 14:06:28 CET ] [Original Post]
Hotfix, version 1.18g

  • Changed: Crash log now includes game's version number.
  • Fixed: Using "see bought" in post-death Rune screen mangled save file.
  • Fixed: Version update had potential to cause problem with save file.
  • Fixed: Shops showed attack aimer when using a controller.
  • Fixed: Controller completely didn't work in shops.
  • Fixed: Crypt rarely would have no stairs to store/boss.

[ 2016-09-04 14:06:14 CET ] [Original Post]
Hotfix, version 1.18e

  • Changed: Account saving now creates backups to prevent save corruption.
  • Changed: Mace now knocks monsters backwards.
  • Fixed: Hearts were displaying for other characters, after playing Jie.
  • Fixed: There was a case where multi-threading could mangle saves.
  • Fixed: Game crashed when starting a new game while a game was in progress.
  • Fixed: After finishing a daily dungeon, the "back" button was not appearing.
  • Fixed: Mini Map option in main menu wasn't toggleable.
  • Removed: "Pay" keybinding, as it is no longer used.

[ 2016-09-01 14:46:40 CET ] [Original Post]
Hotfix, version 1.18e

  • Changed: Account saving now creates backups to prevent save corruption.
  • Changed: Mace now knocks monsters backwards.
  • Fixed: Hearts were displaying for other characters, after playing Jie.
  • Fixed: There was a case where multi-threading could mangle saves.
  • Fixed: Game crashed when starting a new game while a game was in progress.
  • Fixed: After finishing a daily dungeon, the "back" button was not appearing.
  • Fixed: Mini Map option in main menu wasn't toggleable.
  • Removed: "Pay" keybinding, as it is no longer used.

[ 2016-09-01 14:46:40 CET ] [Original Post]
1.18d Hotfix

[list]

  • Added: Fullscreen vs Windowed-Fullscreen option in main menu.
  • Added: handful of new cast animations for monsters.
  • Added: handful of new missile animations.
  • Changed: Putrid Mask's effect dissipates on losing/removing mask.
  • Changed: Putrid Mask requires you to be closer to bosses.
  • Changed: Fade's illusions pretend to split with him.
  • Changed: Glyph Swarm's missiles now more visible.
  • Changed: All missiles flash to make them more visible.
  • Changed: Acid bottles properly point towards target.
  • Changed: Box no longer possibly shoots lasers.
  • Changed: Hate Box now multiplies better.
  • Changed: Souls Potion now gives fewer souls.
  • Fix: Missiles were too slow.
  • Fix: Hero names did not show up.
  • Fix: Death-rune-menu was inaccessible to gamepad players.
  • Fix: Direction-key got stuck when changing input scheme.
  • Fix: Arena menu got stuck on screen when starting a match.
  • Fix: Missiles-hitting-wall effect sometimes not show up.
  • Fix: Blocking invisible wall appeared in desert area.
  • Fix: Arena was awarding wins to wrong monster.
  • Fix: Arena bosses weren't ending until you killed all summons.
  • Fix: Killing arena bosses wasn't wiping all small units.
  • Fix: Arena was awarding multiple wins in a rare case.
  • Fix: Shadows were de-synching with monsters when pausing.
  • Fix: Position of dying monsters was incorrectly offset.
  • Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
  • Fix: Animated Table was able to destroy stairs!
  • Fix: Brain wasn't killing itself in explosion.
  • Fix: Room was spawning with holes in the wall in Communications.
  • Fix: Putrid Mask was still affecting monsters when dead.
  • [ 2016-08-18 14:31:29 CET ] [Original Post]
    1.18d Hotfix

    [list]

  • Added: Fullscreen vs Windowed-Fullscreen option in main menu.
  • Added: Handful of new cast animations for monsters.
  • Added: Handful of new missile animations.
  • Changed: Putrid Mask's effect dissipates on losing/removing mask.
  • Changed: Putrid Mask requires you to be closer to bosses.
  • Changed: Fade's illusions pretend to split with him.
  • Changed: Glyph Swarm's missiles now more visible.
  • Changed: All missiles flash to make them more visible.
  • Changed: Acid bottles properly point towards target.
  • Changed: Box no longer possibly shoots lasers.
  • Changed: Hate Box now multiplies better.
  • Changed: Souls Potion now gives fewer souls.
  • Fixed: Missiles were too slow.
  • Fixed: Hero names did not show up.
  • Fixed: Death-rune-menu was inaccessible to gamepad players.
  • Fixed: Direction-key got stuck when changing input scheme.
  • Fixed: Arena menu got stuck on screen when starting a match.
  • Fixed: Missiles-hitting-wall effect sometimes not show up.
  • Fixed: Blocking invisible wall appeared in desert area.
  • Fixed: Arena was awarding wins to wrong monster.
  • Fixed: Arena bosses weren't ending until you killed all summons.
  • Fixed: Killing arena bosses wasn't wiping all small units.
  • Fixed: Arena was awarding multiple wins in a rare case.
  • Fixed: Shadows were de-synching with monsters when pausing.
  • Fixed: Position of dying monsters was incorrectly offset.
  • Fixed: Killing Mini Flaming Skull was acting as if you killed the boss.
  • Fixed: Animated Table was able to destroy stairs!
  • Fixed: Brain wasn't killing itself in explosion.
  • Fixed: Room was spawning with holes in the wall in Communications.
  • Fixed: Putrid Mask was still affecting monsters when dead.
  • [ 2016-08-18 14:30:01 CET ] [Original Post]
    1.8d Hotfix

    [list]

  • Added: Fullscreen vs Windowed-Fullscreen option in main menu.
  • Added: handful of new cast animations for monsters.
  • Added: handful of new missile animations.
  • Changed: Putrid Mask's effect dissipates on losing/removing mask.
  • Changed: Putrid Mask requires you to be closer to bosses.
  • Changed: Fade's illusions pretend to split with him.
  • Changed: Glyph Swarm's missiles now more visible.
  • Changed: All missiles flash to make them more visible.
  • Changed: Acid bottles properly point towards target.
  • Changed: Box no longer possibly shoots lasers.
  • Changed: Hate Box now multiplies better.
  • Changed: Souls Potion now gives fewer souls.
  • Fix: Missiles were too slow.
  • Fix: Hero names did not show up.
  • Fix: Death-rune-menu was inaccessible to gamepad players.
  • Fix: Direction-key got stuck when changing input scheme.
  • Fix: Arena menu got stuck on screen when starting a match.
  • Fix: Missiles-hitting-wall effect sometimes not show up.
  • Fix: Blocking invisible wall appeared in desert area.
  • Fix: Arena was awarding wins to wrong monster.
  • Fix: Arena bosses weren't ending until you killed all summons.
  • Fix: Killing arena bosses wasn't wiping all small units.
  • Fix: Arena was awarding multiple wins in a rare case.
  • Fix: Shadows were de-synching with monsters when pausing.
  • Fix: Position of dying monsters was incorrectly offset.
  • Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
  • Fix: Animated Table was able to destroy stairs!
  • Fix: Brain wasn't killing itself in explosion.
  • Fix: Room was spawning with holes in the wall in Communications.
  • Fix: Putrid Mask was still affecting monsters when dead.
  • [ 2016-08-18 14:29:03 CET ] [Original Post]
    1.8d Hotfix

    [list]

  • Added: Fullscreen vs Windowed-Fullscreen option in main menu.
  • Added: handful of new cast animations for monsters.
  • Added: handful of new missile animations.
  • Changed: Putrid Mask's effect dissipates on losing/removing mask.
  • Changed: Putrid Mask requires you to be closer to bosses.
  • Changed: Fade's illusions pretend to split with him.
  • Changed: Glyph Swarm's missiles now more visible.
  • Changed: All missiles flash to make them more visible.
  • Changed: Acid bottles properly point towards target.
  • Changed: Box no longer possibly shoots lasers.
  • Changed: Hate Box now multiplies better.
  • Changed: Souls Potion now gives fewer souls.
  • Fix: Missiles were too slow.
  • Fix: Hero names did not show up.
  • Fix: Death-rune-menu was inaccessible to gamepad players.
  • Fix: Direction-key got stuck when changing input scheme.
  • Fix: Arena menu got stuck on screen when starting a match.
  • Fix: Missiles-hitting-wall effect sometimes not show up.
  • Fix: Blocking invisible wall appeared in desert area.
  • Fix: Arena was awarding wins to wrong monster.
  • Fix: Arena bosses weren't ending until you killed all summons.
  • Fix: Killing arena bosses wasn't wiping all small units.
  • Fix: Arena was awarding multiple wins in a rare case.
  • Fix: Shadows were de-synching with monsters when pausing.
  • Fix: Position of dying monsters was incorrectly offset.
  • Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
  • Fix: Animated Table was able to destroy stairs!
  • Fix: Brain wasn't killing itself in explosion.
  • Fix: Room was spawning with holes in the wall in Communications.
  • Fix: Putrid Mask was still affecting monsters when dead.
  • [ 2016-08-18 14:28:40 CET ] [Original Post]
    1.18 Hotfixes

    1.18c ( July 23, 2016 )

    • Fixed bug causing mouse to get locked at 0,0 when not in Mouse+Keyboard mode.
    • Fixed bug causing Brewery treasure rooms to not have doors.
    • Removed "No Binding" from Jie's profile, until it's actually implemented.
    • Removed ability to kill shopkeepers until it's actually implemented.

    1.18b ( July 22, 2016 )
    • Added "Mouse Speed" option in Main Menu to change mouse sensitivity.
    • Changed Achievements to work again.
    • Changed Badass / Mega Badass achievements, splitting them into one for each character.
    • Changed Lathe achievement back to needing 7 uses.
    • Changed Souls rune to give more souls.
    • Changed Spirit Armor to only recharge upon clearing a boss floor.
    • Fixed bug causing hero monsters to not spawn.
    • Fixed bug displaying total number of possible runes wrong.
    • Fixed bug causing game to not be paused when starting with tutorial open.

    1.18a ( July 19, 2016 )
    • Changed teleportation to not take you into hidden rooms.
    • Fixed bug with deciding which tiles are in treasure rooms.
    • Fixed bug causing wavy things at edge of sight to be repetitive.

    [ 2016-07-23 05:04:53 CET ] [Original Post]
    1.18 Hotfixes

    1.18c ( July 23, 2016 )

    • Fixed bug causing mouse to get locked at 0,0 when not in Mouse+Keyboard mode.
    • Fixed bug causing Brewery treasure rooms to not have doors.
    • Removed "No Binding" from Jie's profile, until it's actually implemented.
    • Removed ability to kill shopkeepers until it's actually implemented.

    1.18b ( July 22, 2016 )
    • Added "Mouse Speed" option in Main Menu to change mouse sensitivity.
    • Changed Achievements to work again.
    • Changed Badass / Mega Badass achievements, splitting them into one for each character.
    • Changed Lathe achievement back to needing 7 uses.
    • Changed Souls rune to give more souls.
    • Changed Spirit Armor to only recharge upon clearing a boss floor.
    • Fixed bug causing hero monsters to not spawn.
    • Fixed bug displaying total number of possible runes wrong.
    • Fixed bug causing game to not be paused when starting with tutorial open.

    1.18a ( July 19, 2016 )
    • Changed teleportation to not take you into hidden rooms.
    • Fixed bug with deciding which tiles are in treasure rooms.
    • Fixed bug causing wavy things at edge of sight to be repetitive.

    [ 2016-07-23 05:04:53 CET ] [Original Post]
    July Update

    • Added animations for all monsters.
    • Added system to give Rune Coins upon the player dying.
    • Added 3 new playable characters, each with own tradeoffs.
    • Added graphical effect for unseen areas.
    • Added messages when toggling UI elements.
    • Added new scheme for generating every level in the game.
    • Added more variants to every boss room.
    • Added mouse support to game menus.
    • Added treasure rooms.
    • Added flash to interactable objects.
    • Added new item: Recharge Scroll.
    • Added new item: Magic Potion.
    • Added new item: Anti Berserk Potion.
    • Added new item: Anti Dexterity Potion.
    • Added new item: Anti ESP Potion.
    • Added new item: Anti Full Health Potion.
    • Added new item: Healing Potion.
    • Added new item: Invisibility Potion.
    • Added new item: Purge Potion.
    • Added new item: Resist Potion.
    • Added new item: Souls Potion.
    • Added new item: Speed Potion.
    • Added new item: Stamina Potion.
    • Added new item: Attack Charm.
    • Added new item: Gold Charm.
    • Added new item: Key Charm.
    • Added new item: Life Saving Charm.
    • Added new item: Resist Charm.
    • Added new item: Soul Charm.
    • Added new item: Stamina Charm.
    • Added new item: Stasis Charm.
    • Added new item: Speed Charm.
    • Added new item: Tumble Charm.
    • Added new item: Boomerang.
    • Changed Rune editing page to be accessible from game over.
    • Changed duration of veil cloak to be much shorter.
    • Changed veil cloak to be VERY fragile.
    • Changed Drider to have a knife for melee.
    • Changed acid blob to infrequently shoot.
    • Changed melee acid to break items.
    • Changed shot acid to immediately break items.
    • Changed shot acid to be more quick.
    • Changed Rune Coins to no longer drop from monsters.
    • Changed UI elements to work with new characters' traits.
    • Changed mechanism for displaying most bosses you beat while winning.
    • Changed bubble armor appearance.
    • Changed invisibility appearance.
    • Changed alert messages to have a larger font.
    • Changed item descriptions to have a larger font.
    • Changed placement of item name in inventory.
    • Changed message clearing to no longer consume input.
    • Changed attacks to use stamina.
    • Changed tumble to use more stamina.
    • Changed stamina system to restore faster.
    • Changed stamina system to lock out if you run out of stamina.
    • Changed visual representation of stamina.
    • Changed breaking chests to break items far more often.
    • Changed items broken inside chests to always turn to scrap.
    • Changed soul granularity by 10x.
    • Changed Repair Scroll to no longer charge wands.
    • Changed Repair Scroll to randomly choose, if no weapon is wielded.
    • Changed non-teleportation/blink scrolls to appear in smaller amounts.
    • Changed souls to no longer heal.
    • Changed minimap so player location is more obvious.
    • Changed heart bar to flash when you gain/lose health.
    • Changed durable skill to increase item durability more.
    • Changed harden scroll to only increase durability by 40.
    • Changed lathe system back to needing increasing scraps.
    • Changed wants to no longer affect bosses.
    • Changed whips to be harmless if you're stone-proof.
    • Changed laserbrand weapons to get heavily damaged upon shooting.
    • Changed laserbrand laser to be much faster.
    • Changed tutorial to reflect new characters.
    • Changed death angle to be random if no source is found.
    • Changed missiles to face exact angle, rather than lock to 8 directions.
    • Changed arena to no longer give you rune buffs.
    • Changed genocide prompt to be easier / more visual.
    • Changed monsters to not be able to push you while attacking.
    • Changed main menu to allow you to start a new game instead of loading.
    • Fixed bug allowing player to break their own missiles by attacking.
    • Fixed bug causing monsters to walk diagonally through walls.
    • Fixed bug causing unseen monsters' shadows to get drawn.
    • Fixed bug causing items' autopickup status to not get saved.
    • Fixed conflicts if update and account-error message were both open.
    • Fixed bug preventing swapping Rune placements in some cases.
    • Fixed hearts drawing under effigies in inventory menu.
    • Fixed bug in reporting how many items in a chest broke.
    • Fixed bug causing Blink Scroll to sometimes take a long time.
    • Fixed bug making monsters drop souls after stepping on Soul Drain Trap.
    • Fixed bug where pausing just before dying would stick into new game.
    • Fixed bug causing Cactuses (the monster) to spawn on top of each other.
    • Fixed fullscreen map to be properly centered.
    • Fixed fullscreen map to cover screen fully.
    • Fixed bug in tutorial, displaying keyboard controls wrong.
    • Fixed bug causing cursor to draw over map.
    • Fixed bug allowing you to open inventory at same time as the map.
    • Fixed bug with Mace's hitbox.
    • Fixed bug causing Book Worm's books to not aim for you.
    • Fixed crash while genociding species of a monster on current level.
    • Fixed crash from (somehow!) genociding every single species.
    • Fixed bug causing genocides to carry over between games.
    • Removed Haste Scroll.
    • Removed Invisibility Scroll

    [ 2016-07-16 16:28:52 CET ] [Original Post]
    July Update

    • Added animations for all monsters.
    • Added system to give Rune Coins upon the player dying.
    • Added 3 new playable characters, each with own tradeoffs.
    • Added graphical effect for unseen areas.
    • Added messages when toggling UI elements.
    • Added new scheme for generating every level in the game.
    • Added more variants to every boss room.
    • Added mouse support to game menus.
    • Added treasure rooms.
    • Added flash to interactable objects.
    • Added new item: Recharge Scroll.
    • Added new item: Magic Potion.
    • Added new item: Anti Berserk Potion.
    • Added new item: Anti Dexterity Potion.
    • Added new item: Anti ESP Potion.
    • Added new item: Anti Full Health Potion.
    • Added new item: Healing Potion.
    • Added new item: Invisibility Potion.
    • Added new item: Purge Potion.
    • Added new item: Resist Potion.
    • Added new item: Souls Potion.
    • Added new item: Speed Potion.
    • Added new item: Stamina Potion.
    • Added new item: Attack Charm.
    • Added new item: Gold Charm.
    • Added new item: Key Charm.
    • Added new item: Life Saving Charm.
    • Added new item: Resist Charm.
    • Added new item: Soul Charm.
    • Added new item: Stamina Charm.
    • Added new item: Stasis Charm.
    • Added new item: Speed Charm.
    • Added new item: Tumble Charm.
    • Added new item: Boomerang.
    • Changed Rune editing page to be accessible from game over.
    • Changed duration of veil cloak to be much shorter.
    • Changed veil cloak to be VERY fragile.
    • Changed Drider to have a knife for melee.
    • Changed acid blob to infrequently shoot.
    • Changed melee acid to break items.
    • Changed shot acid to immediately break items.
    • Changed shot acid to be more quick.
    • Changed Rune Coins to no longer drop from monsters.
    • Changed UI elements to work with new characters' traits.
    • Changed mechanism for displaying most bosses you beat while winning.
    • Changed bubble armor appearance.
    • Changed invisibility appearance.
    • Changed alert messages to have a larger font.
    • Changed item descriptions to have a larger font.
    • Changed placement of item name in inventory.
    • Changed message clearing to no longer consume input.
    • Changed attacks to use stamina.
    • Changed tumble to use more stamina.
    • Changed stamina system to restore faster.
    • Changed stamina system to lock out if you run out of stamina.
    • Changed visual representation of stamina.
    • Changed breaking chests to break items far more often.
    • Changed items broken inside chests to always turn to scrap.
    • Changed soul granularity by 10x.
    • Changed Repair Scroll to no longer charge wands.
    • Changed Repair Scroll to randomly choose, if no weapon is wielded.
    • Changed non-teleportation/blink scrolls to appear in smaller amounts.
    • Changed souls to no longer heal.
    • Changed minimap so player location is more obvious.
    • Changed heart bar to flash when you gain/lose health.
    • Changed durable skill to increase item durability more.
    • Changed harden scroll to only increase durability by 40.
    • Changed lathe system back to needing increasing scraps.
    • Changed wants to no longer affect bosses.
    • Changed whips to be harmless if you're stone-proof.
    • Changed laserbrand weapons to get heavily damaged upon shooting.
    • Changed laserbrand laser to be much faster.
    • Changed tutorial to reflect new characters.
    • Changed death angle to be random if no source is found.
    • Changed missiles to face exact angle, rather than lock to 8 directions.
    • Changed arena to no longer give you rune buffs.
    • Changed genocide prompt to be easier / more visual.
    • Changed monsters to not be able to push you while attacking.
    • Changed main menu to allow you to start a new game instead of loading.
    • Fixed bug allowing player to break their own missiles by attacking.
    • Fixed bug causing monsters to walk diagonally through walls.
    • Fixed bug causing unseen monsters' shadows to get drawn.
    • Fixed bug causing items' autopickup status to not get saved.
    • Fixed conflicts if update and account-error message were both open.
    • Fixed bug preventing swapping Rune placements in some cases.
    • Fixed hearts drawing under effigies in inventory menu.
    • Fixed bug in reporting how many items in a chest broke.
    • Fixed bug causing Blink Scroll to sometimes take a long time.
    • Fixed bug making monsters drop souls after stepping on Soul Drain Trap.
    • Fixed bug where pausing just before dying would stick into new game.
    • Fixed bug causing Cactuses (the monster) to spawn on top of each other.
    • Fixed fullscreen map to be properly centered.
    • Fixed fullscreen map to cover screen fully.
    • Fixed bug in tutorial, displaying keyboard controls wrong.
    • Fixed bug causing cursor to draw over map.
    • Fixed bug allowing you to open inventory at same time as the map.
    • Fixed bug with Mace's hitbox.
    • Fixed bug causing Book Worm's books to not aim for you.
    • Fixed crash while genociding species of a monster on current level.
    • Fixed crash from (somehow!) genociding every single species.
    • Fixed bug causing genocides to carry over between games.
    • Removed Haste Scroll.
    • Removed Invisibility Scroll

    [ 2016-07-16 16:28:52 CET ] [Original Post]
    Don't miss out on the fun! This game is on SALE for a limited time only!

    http://store.steampowered.com/app/386160/

    [ 2016-05-10 01:38:21 CET ] [Original Post]
    Don't miss out on the fun! This game is on SALE for a limited time only!

    http://store.steampowered.com/app/386160/

    [ 2016-05-10 01:38:21 CET ] [Original Post]
    February Update

    Monthly update for February, version 1.17:

    • Added price notification on Runes page.
    • Changed control tips to say [NOT BOUND] when unbound.
    • Changed price of empty Rune Tiles to 1 Rune Coin.
    • Changed Rune Tiles to unlock in more useful pattern.
    • Changed Vision wands to look less awkward.
    • Fixed Unseen wands effects coverage in fullscreen.
    • Fixed Normal mode to change Story page after winning.
    • Fixed Normal mode to increase boss pips on main screen.
    • Fixed bug causing Runes to stop dropping.
    • Fixed bug causing game to crash at Runes page.
    • Fixed fullscreen main menu arrangement.
    • Fixed Wipe- skills to render properly in fullscreen.
    • Fixed bug where using Magic Torch rune crashed game.
    • Fixed bug grabbing multiple coins from chests.
    • Fixed bug grabbing multiple keys from chests.
    • Fixed bug allowing unlocking of Rune Tiles for free.

    [ 2016-02-28 15:42:02 CET ] [Original Post]
    February Update

    Monthly update for February, version 1.17:

    • Added price notification on Runes page.
    • Changed control tips to say [NOT BOUND] when unbound.
    • Changed price of empty Rune Tiles to 1 Rune Coin.
    • Changed Rune Tiles to unlock in more useful pattern.
    • Changed Vision wands to look less awkward.
    • Fixed Unseen wands effects coverage in fullscreen.
    • Fixed Normal mode to change Story page after winning.
    • Fixed Normal mode to increase boss pips on main screen.
    • Fixed bug causing Runes to stop dropping.
    • Fixed bug causing game to crash at Runes page.
    • Fixed fullscreen main menu arrangement.
    • Fixed Wipe- skills to render properly in fullscreen.
    • Fixed bug where using Magic Torch rune crashed game.
    • Fixed bug grabbing multiple coins from chests.
    • Fixed bug grabbing multiple keys from chests.
    • Fixed bug allowing unlocking of Rune Tiles for free.

    [ 2016-02-28 15:42:02 CET ] [Original Post]
    Vampire Of The Sands is ON SALE for a limited time only!

    http://store.steampowered.com/app/386160/

    [ 2016-02-23 00:41:16 CET ] [Original Post]
    Vampire Of The Sands is ON SALE for a limited time only!

    http://store.steampowered.com/app/386160/

    [ 2016-02-23 00:41:16 CET ] [Original Post]
    Grab Vampire of the Sands for 50% OFF!

    http://store.steampowered.com/app/386160/

    [ 2015-10-30 23:14:23 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu
    • Processor: 1.2GHz processorMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: Graphics card compatible with OpenGL 2.x or better. with at least 32MB video memory.
    • Storage: 250 MB available space
    GAMEBILLET

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    26.65$ (11%)
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    12.42$ (17%)
    6.61$ (17%)
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    3.60$ (80%)
    12.42$ (17%)
    33.17$ (17%)
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    1.28$ (91%)
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    MacGamestore

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    1.19$ (76%)
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    37.89$ (5%)
    5.99$ (85%)
    13.99$ (7%)
    6.24$ (75%)
    18.49$ (8%)
    13.99$ (7%)
    3.99$ (73%)
    1.09$ (91%)
    9.49$ (5%)
    11.24$ (55%)
    8.99$ (10%)
    8.49$ (83%)
    2.98$ (80%)
    4.98$ (88%)
    65.99$ (6%)
    1.19$ (88%)
    2.39$ (85%)
    1.99$ (60%)
    1.39$ (90%)
    1.99$ (90%)

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