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This patch addresses some of the feedback about the game's difficulty, early characters, and weapons/armours in Driftburgh. The bellow information contains story spoilers. * Added a difficulty setting to the options menu. It can be changed at any time. What does it do? Changes the way enemy level scaling works. On easier difficulties you are more likely to run into creatures 5-10 levels below your current one. * Added leveled skills to Gretel and Ratter. It was always our intention for Sophia to outstrip her companions which is why she changes them relatively often, but I understand that by the end of Driftburgh people were frustrated by the lack of progression with Gretel and Ratter. To this end I have added new affinities to these characters that are learned at certain levels. * Added new weapons and armour and weapon loot crates to Driftburgh and the surroundings. * Fixed a memory leak issue regarding enemy level progression. * Fixed other various bugs and typos.
This patch addresses some of the feedback about the game's difficulty, early characters, and weapons/armours in Driftburgh. The bellow information contains story spoilers. * Added a difficulty setting to the options menu. It can be changed at any time. What does it do? Changes the way enemy level scaling works. On easier difficulties you are more likely to run into creatures 5-10 levels below your current one. * Added leveled skills to Gretel and Ratter. It was always our intention for Sophia to outstrip her companions which is why she changes them relatively often, but I understand that by the end of Driftburgh people were frustrated by the lack of progression with Gretel and Ratter. To this end I have added new affinities to these characters that are learned at certain levels. * Added new weapons and armour and weapon loot crates to Driftburgh and the surroundings. * Fixed a memory leak issue regarding enemy level progression. * Fixed other various bugs and typos.
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