

The year is 1997 A.D. You're a throwaway bounty hunter for the local Sheriff's Department. You've amounted quite a debt buying useless crap hoping it would make you happy, it didn't. After a late shift of bagging scum off the streets, home was too far away and that gas station seafood from earlier has just wreaked havoc on your insides. Just in time you arrive at a Humane Fuels truck stop just off the interstate. While making yourself comfortable in one of the disgusting restroom stalls, you notice a photo of the Humane Fuels/Meats' baron with $5,000 bounty on his head. Considering who he is, accepting this job will make some very important people very angry with you. On the other hand, the money will keep the banks from shipping you to an off-world mining site.

Features
13 Levels with unique settings for each including post-game stuff to discover.
Hand-drawn sprites/textures (with a drawing tablet)
Guns, grenades, etc.
Gore
Music (multiple tracks on some levels)
Lots of enemies to dispose of (some even being level specific).
An FOV Slider
A leaning system for dealing with annoying enemies.
A reloading and scope-in system for getting long range enemies.

THE HUMANE FUELS/MEATS LOGO IS PROPERTY OF HUMANE FUELS/ MEATS ENTERPRISES, ANYONE WHO USES IT WITHOUT PERMISSION WILL BE TURNED INTO ECO-FRIENDLY ALTERNATIVE INGREDIENTS .
Notes
No ultra-wide support at this time
No gamepad support at this time
When I first started this project in August of 2023, I didn\'t know where to start or how to do anything game development related (I still don\'t). The direction I was going changed pretty early on, I was wanting to make something along the lines of an immersive sim but didn\'t know enough at the time. I\'m only one guy with a computer. So I aimed for something much more manageable, a good ole mostly non-linear FPS game with a good game-play foundation (at least to me) and a good couple of hours worth of content to explore.
I made myself a standard of at least releasing something relatively well made (not crashing immediately) with the art style I\'ve developed over the years. I feel as though I did that but I might be a bit biased.
Funnest part of the Project? Making the enemies, there\'s a lot of them and they do silly things.
Hardest part of the Project? Would have said music but 3D modeling. I had to keep things relatively simple.
You can only get so far without tools, so at least to me I feel like I have a good selection. The most important tools being an XP-Pen drawing tablet (amazing device honestly), FL Studio, Godot, Audacity, Krita, Blender, and freakin Youtube.
Minimum Setup
- OS: Arch Linux. Linux Mint
- Processor: Intel i5 6600K 4 core 3.9 GHz. AMD Ryzen 5 2600 3.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB
- Storage: 2 GB available spaceAdditional Notes: Graphics Card With Vulkan Support Required
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