
Yesterday felt normal. Today, the balance is gone. In LIBRA: There Are Two, a routine day unravels into a creeping horror where the populace is simply gone. You’re not just trying to escape; you’re exploring a world that stopped making sense, fighting for every inch of ground, and desperately trying to figure out if you're the hunter or the prey.
Features That Keep You Alive:
Go Deep. Find the Truth: This is an exploration game where failure to investigate means failure to survive. Every level is a puzzle box riddled with secrets and potential exits. You have to risk going deeper—past the familiar storefronts and into the dark to figure out who, or what, is behind the sudden vanishings.
Realtime Chaos & Rescue: Combat is immediate, brutal, and realtime RPG-style. Don’t go in alone. Your most valuable asset? The party members you rescue along the way. They're not just numbers; they’re unique fighters you desperately need to keep alive, adding dynamic firepower and painful choices to every encounter.
Build Your Way Out: Forget finding a factory-fresh rifle. You will scavenge, dismantle, and innovate your gear. The deep crafting system is survival: build stealth armor from scraps, bolt-on thermal vision to your helmet, or even rig up crude mind-control devices to turn enemies against each other. Scanning your enviroment just might save a life.
Your Look, Your Fight: Customize your gear and look with accessories, weapons, and armor that actually change your play style. This is a raw, original story focused on the gritty fate of ordinary people making every discovery personal.
Spoiler Version
Well, well, well. Look who finally decided to show up.
There's not a second to lose. Class V members were last seen attending a remote exhibition when the central power grid suddenly and permanently went offline. Those who assembled no longer have access to charging ports, and all mobile phones are offline. This is the last phone, use it to locate the MIA individuals and
ALERT! Giant robots attacking.
It's up to you. Find Greene. There are two
Those of you who played the game may have noticed the really dark tunnel that kills you no matter what. Pretty fun right? Not fun enough.
That scene is getting thrown out the window, and in it\'s place will be a totally new tutorial.
There have been some good ideas for what should be added to the tutorial. Automatic sensitivity calibration, new environment, more context. But as we all know, too much of anything can be a bad thing. Especially context.
So there\'s going to be a few changes to administer a new balance.
Environment upgrade
[/*]Interactive cutscenes
[/*]More SFX and Ambients
[/*]Less notifications
[/*]More UI
[/*]
But if that was it, what would be the point? Why even bother with an upgrade if it doesn\'t make the game more fun?
The biggest change has to be making the first battle more strategic. A lot of players spamming the X button. Not cool. So the rebalancing will be as follows:
Easier first battle
[/*]New difficult second battle
[/*]
It\'s a little too hard to figure out that the ranged weapons have a huge advantage over melee fighters. So teaching players how to switch weapons is going to be the real game changer here. Stay tuned for the next update, thanks for reading, and don\'t go anywhere!
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