
Yesterday felt normal. Today, the balance is gone. In LIBRA: There Are Two, a routine day unravels into a creeping horror where the populace is simply gone. You’re not just trying to escape; you’re exploring a world that stopped making sense, fighting for every inch of ground, and desperately trying to figure out if you're the hunter or the prey.
Features That Keep You Alive:
Go Deep. Find the Truth: This is an exploration game where failure to investigate means failure to survive. Every level is a puzzle box riddled with secrets and potential exits. You have to risk going deeper—past the familiar storefronts and into the dark to figure out who, or what, is behind the sudden vanishings.
Realtime Chaos & Rescue: Combat is immediate, brutal, and realtime RPG-style. Don’t go in alone. Your most valuable asset? The party members you rescue along the way. They're not just numbers; they’re unique fighters you desperately need to keep alive, adding dynamic firepower and painful choices to every encounter.
Build Your Way Out: Forget finding a factory-fresh rifle. You will scavenge, dismantle, and innovate your gear. The deep crafting system is survival: build stealth armor from scraps, bolt-on thermal vision to your helmet, or even rig up crude mind-control devices to turn enemies against each other. Scanning your enviroment just might save a life.
Your Look, Your Fight: Customize your gear and look with accessories, weapons, and armor that actually change your play style. This is a raw, original story focused on the gritty fate of ordinary people making every discovery personal.
Spoiler Version
Well, well, well. Look who finally decided to show up.
There's not a second to lose. Class V members were last seen attending a remote exhibition when the central power grid suddenly and permanently went offline. Those who assembled no longer have access to charging ports, and all mobile phones are offline. This is the last phone, use it to locate the MIA individuals and
ALERT! Giant robots attacking.
It's up to you. Find Greene. There are two
Thank you so much to everyone playing the game already! Support has been absolutely overwhelming!
Clearly the game is still Early Access but I am going to be able to be a lot more productive now with so much support!
The BIGGEST issue right now is that some users are reporting a controller detected on Linux when none is connected. This changes how the prompts are displayed, which makes it impossible to play. In the meantime, if you are unable to get past the OPEN EYES screen, please press Left Alt + Right Alt simultaneously, a proven workaround.
The updates are planned to be completed by next Saturday, including:
A bug fix for this that
[olist]Gives the correct prompts.
[/*]Detects LMB + RMB on Linux 100% of the time.
[/*][/olist][/*]A complete remake of the tutorial level including a built-in calibration test that was stupidly removed, to make it easier to control the camera.
[/*]More cutscenes and choices because yes.
[/*]
Voice Acting for every single language is going to take a bit more than a week, but it's a Work In Progress. Thankyou for your continued patience, your instant support, and for every single bug reported to make this a better play experience.
If you do have any negative feedback that you don't want to be in a review for some reason (just a polite person) here is a 7 day discord link that will send your feedback directly to the scrum board: https://discord.gg/DX6B7s7q
Not much else to say. Happy holidays!
Um yeah. Gotta get back to work now. Because of the really annoying, hair-pulling, frustrating, no-good, lousy bug.
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