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After crash landing on a mysterious planet, you awaken to find yourself far from home and surrounded by vibrant, strange wildlife. With nothing but a rickety farmhouse and a handful of clues, it’s up to you to rebuild, explore, and discover the secrets of this cosmic world. Befriend the quirky inhabitants, uncover the truth behind your arrival, and help the Critterlings thrive as you create a new life among the stars.

Cosmic Coop is a cozy, creature-collection farming game where you’re free to create your own adventure at your own pace. Whether you love designing the perfect farm, meeting quirky villagers, or befriending magical creatures, every day offers new surprises and ways to play.

Customize your character with a variety of cute hairstyles and fun outfits. Make your farmer unique and show off your style as you explore and interact with the world.

Plant crops, arrange cozy decorations, and craft useful items to build a farm that feels like home. Every part of your land is customizable—shape it to match your personality or try new themes for each season.

Discover mysterious eggs scattered across the land and hatch them into adorable Critterlings. Each egg holds a surprise, and you never know which rare or playful creature you might get next! Breed your favorites and expand your collection.

Visit a bustling village filled with unique NPCs, each with their own personalities and stories. Build friendships, complete fun quests, and experience seasonal changes as you become a part of the community.

Take a break from farming to explore the sandy beaches around your farm. Find treasures, fish, or simply enjoy the beautiful views.

Meet the Critterlings: playful, piñata-like creatures, each with unique personalities, favorite treats, and special item drops. Some are shy, others mischievous, and every Critterling brings something new to your farm.

Raise, care for, and collect dozens of Critterlings—each with their own look and quirks. Decorate your land to make them feel at home, and unlock special interactions as your collection grows.

Let the magical soundtrack by Wood Simon transport you to a cozy new world. Each season and area features its own whimsical music, creating a relaxing, unforgettable vibe for your journey.

Cosmic Coop
OmnivorianDeveloper
OmnivorianPublisher
2025-11-06Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
PATCH 28 NOV 2025 - Bug fix for NPCs, Cloud Saves, Code opt, FOLLOW FEATURE

NEW FEATURES

  • Cloud saves!!

    [/*]
  • Critterling Follow feature. They can now follow you to where you want them to be

    [/*]

POLISH

  • Small things that will go unnoticed by players, mainly code changes to prevent further bugs from appearing.

    [/*]
  • Improved some Asian language fonts (Korean, Japanese, Chinese) to load faster, hopefully causing no more loading issues on fonts with large amounts of characters

    [/*]

BUG FIXES

  • Issues with NPC not opening their 'speech bubbles', which meant you couldn't access shops.

    [/*]
  • Issue where talking to Fenna before completing the quest would block your player controls.

    [/*]

NEXT UP

  • More Job Board quests, this will be continuously updated

    [/*]
  • Composter will have a use - it will be used to turn Cosmic Poop into Golden Cosmic Poop

    [/*]
  • Critterling Follow/Roam commands. Allow Critterlings to follow the player, so you can have them wherever you want, just dont forget to set them back to Roam mode when you have them caged in (if thats what you want to do :) )

    [/*]

[ 2025-11-28 15:02:54 CET ] [Original Post]
PATCH 27 NOV 2025 - Major Day 1 to 7 Rework, New Job Board + Lighting Overhaul

NEW FEATURES

  • Full Day 1 to 7 rework with additional quests, unique dialogue, and the new Job Board feature. This system will expand over time with many more quests.

    [/*]
  • Job Board added in town beneath the large tree.

    [/*]
  • Entirely new lighting system. Lighting now transitions smoothly and nighttime is brighter, so players are not forced to place excessive lanterns.

    [/*]
  • New unique dialogue for several characters.

    [/*]
  • New resident and visitor notifications now appear in the bottom left when a critterling joins your farm.

    [/*]
  • Added hover tooltips across many parts of the game for better clarity.

    [/*]
  • Added crop tooltips that appear when crops are ready to harvest. Crops will also jiggle every 30 seconds when harvestable.

    [/*]

POLISH

  • Gifting to NPCs has been temporarily removed.

    [/*]
  • Removed shared random NPC dialogue. Each character now feels more distinct.

    [/*]
  • All shops stay open full time for now. This might be adjusted later.

    [/*]
  • Crops have a small jiggle effect when the player walks through them.

    [/*]
  • Seasonal music reworked. All seasons can now play from the full pool of tracks instead of being restricted.

    [/*]
  • Slightly improved critterling jitter when they collide with fences or similar objects.

    [/*]

BUG FIXES

  • Large resolution issues resolved. Tile clipping should no longer occur.

    [/*]
  • Fixed NPCs walking out of bounds or disappearing from the map.

    [/*]
  • One store was missing an entrance. This has been fixed. You can find Bubbles again.

    [/*]
  • Fixed ore nodes spawning on paths or other incorrect tiles.

    [/*]
  • Fixed multiple sound effects incorrectly triggering at the start of a new day.

    [/*]
  • Various small bugs fixed and a number of sprites updated or polished.

    [/*]

[ 2025-11-27 19:28:48 CET ] [Original Post]
PATCH NOTES (17 NOV 2025) Farm Flow Fixes and Steam Deck Upgrade Patch

NEW STUFF / POLISH

  • \[POLISH] Adjusted poop drop timing to reduce constant cleanup and create a smoother farm flow.

    [/*]

BUG FIXES

  • \[BUG FIX] Fixed chests appearing visually squashed.

    [/*]
  • \[BUG FIX] Steam Deck now uses a fixed 1280x800 resolution for clarity and stability.

    [/*]
  • \[BUG FIX] Resolved a save crash that caused a black screen on load.

    [/*]
  • \[BUG FIX] Fixed chest stacking with the Y button on controllers.

    [/*]
  • \[BUG FIX] Fixed crops being watered unintentionally when harvesting adjacent crops.

    [/*]
  • \[BUG FIX] Corrected Critterling registration logic so they properly link and de-register with their coops.

    [/*]

COMING NEXT PATCH

A full revamp of Days 17 including new dialogue, narrative flow, and the Job Board system.

[ 2025-11-17 14:22:06 CET ] [Original Post]
PATCH NOTES (14 Nov 2025) Controller Hoe Fix and NPC Pathing Update

  • \[POLISH] Added proximity fallback for Hoe interaction when using a controller.

    [/*]
  • \[POLISH] Player graphics settings now reapply one second after loading to ensure proper setup.

    [/*]
  • \[POLISH] Refined NPC wander points near town entrance to prevent clustering and improve navigation.

    [/*]
  • \[POLISH] Town NPCs now reset to a random waypoint at end of day to avoid getting stuck

    [/*]
  • \[BUG FIX] Money achievements now update correctly whenever you read the target.

    [/*]
  • \[BUG FIX] Fixed an item duplication bug in Chests

    [/*]
  • \[POLISH] Added ability to see behind coops.

    [/*]
  • \[POLISH] Trees can now grow during any season.

    [/*]

BEHIND THE SCENES

Work has begun on a full revamp of Day 1-7. The next patch will feature a better onboarding experience for new users. I expect it to be live sometime next week but it's quite a big update! :)

[ 2025-11-14 15:56:35 CET ] [Original Post]
PATCH NOTES (13 Nov 2025) Critical Fixes and Cleaner Visuals Update

BUG FIXES

  • \[BUG FIX] Sprite update (shadows),

    [/*]
  • \[BUG FIX] The zoom levels on larger resolutions that caused blurry vision should be fixed now.,

    [/*]
  • \[BUG FIX] Made a permanent fix for the bed pickup & fainting where you could be teleported to the 'void'.,

    [/*]
  • \[BUG FIX] Fixed a mission reward not being given,

    [/*]
  • \[BUG FIX] Fixed issue where opening a Chest would cause an item to move.,

    [/*]
  • \[BUG FIX] Fixed Japanese UI issue,

    [/*]

POLISH

  • \[POLISH] Updated the tooltips position + designs.

    [/*]
  • \[POLISH] MAJOR Rework on how you pick up/drop items in the inventory/chests etc.

    [/*]
  • \[POLISH] Added item descriptions when hovering over items not in your inventory

    [/*]

FRIDAY (TOMORROW) ONWARD

If there are no more bugs, then tomorrow will be focused on making minor changes to the Hoe (make it easier to interact with stuff after the recent Hoe upgrade for controllers only - no changes on keyboard/mouse) A build will come out with those minor updates, and then the focus will be reworking the onboarding experience for new players.

I currently made a mega improvement to Day 1 + 2, and I'll be continuously adding more onto each day going forward. Likely the patch after will feature an update to Day 1 - 7 with a new Job board, additional quests/tasks, and a lot more dialogue (no shared dialogue, just actual dialogue).

[ 2025-11-13 15:48:42 CET ] [Original Post]
PATCH NOTES (12 Nov 2025) Poof Timer, Tooltips, and Stack Split Upgrade

NEW STUFF

  • \[NEW] Item Description Tooltips added for clearer guidance.

    [/*]

POLISH & WIP

  • \[QOL] Wilted crops now take priority when using pickaxe or axe with auto aim.

    [/*]
  • \[QOL] Critterlings now remain for 8 * 60 seconds before poofing.

    [/*]
  • \[MAJOR UPGRADE] Split stack controls added for mouse and controller.

    [/*]
  • \[VISUAL IMPROVEMENT] Regular poop now shows a softer early effect, with the full effect only appearing at the final crop stage.

    [/*]

BUG FIXES

  • \[BUG FIX] Fixed an issue that blocked dialogue navigation from yesterday's patch.

    [/*]
  • \[BUG FIX] Fixed controller trashing not working.

    [/*]
[hr][/hr]

COMING/STARTING TOMORROW

  • A few small fixes and the first steps toward the new onboarding flow, including Job Board and early-game quests.

    [/*]

[ 2025-11-12 20:12:50 CET ] [Original Post]
PATCH NOTES (11 Nov 2025) Smarter Tools, Easier Play

NEW STUFF

  • \[NEW] Nuts now display their growth season.

    [/*]
  • \[NEW] Fishing Minigame can be skipped in the settings menu for players that dont like it.

    [/*]
  • \[NEW] Prevent enemies / critterlings from spawning if the dialogue window is open.

    [/*]
  • \[NEW] Interact tooltip for Artisan machines, Chests, Shipping bin, Coops.

    [/*]

POLISH & WIP

  • \[POLISH] All Critterling Coops now accept Fodder as food.

    [/*]
  • \[POLISH] The Hoe tool is now MUCH easier to use for controllers. The tile you are standing on gets tilled, very reliable.

    [/*]
  • \[POLISH] Increased drops from Trees, including Nut drop rates.

    [/*]
  • \[50% DONE] Controller improvements with cycling through tabs in the journal, selecting recipes, etc.

    [/*]

BUG FIXES

  • \[BUG FIX] Hovered Critterling in a coop now auto selects.

    [/*]
  • \[BUG FIX] Fixed some navigation issues with the CoopUI after CoopUI Tutorial.

    [/*]
  • \[BUG FIX] Fixed visual issue with placeable water in Fall.

    [/*]
  • \[BUG FIX] Fixed Wall Steelsnap text that said "Skeleton Fish".

    [/*]

[ 2025-11-11 19:16:46 CET ] [Original Post]
PATCH NOTES (10 Nov 2025) Fresh Fodder Arrives & Major Fixes!

NEW STUFF

  • \[NEW] Added Fresh Fodder. An easy item to gather from Weeds and cut grass to feed Critterlings in their Coops.

    [/*]

QUALITY OF LIFE IMPROVEMENTS

  • \[QoL] Tree nuts now take 7 days to grow (down from 21) They still need one tile room on each side to grow.

    Example:
    Tree = O
    X = a tile.

    [table equalcells="1" colwidth=",,"]

    X

    X

    X

    X

    O

    X

    X

    X

    X

    [/table][/*]
  • \[QoL] Added growth time/season to Nuts (Trees)

    [/*]

BUG FIXES

  • \[BUG FIX] Fixed Fishing Mini game where it was cutting off early.. Literally.

    [/*]
  • \[BUG FIX] Fixed missing Critterling Icons.

    [/*]
  • \[BUG FIX] Fixed issue where changing hotbar tabs would sometimes cause you to use the tool.

    [/*]
  • \[BUG FIX] Fixed Outing rewards showing the same reward multiple times and sometimes weird quantity amounts.

    [/*]
  • \[BUG FIX] Issue where Shipping Bin coin amount didnt equal actual sell price.

    [/*]
  • \[BUG FIX] Fixed issue where Player Cheek color wasnt show in the Load Game save file. It should now show your actual character style (might only work on new saves)

    [/*]

[ 2025-11-10 18:52:22 CET ] [Original Post]
Small Patch: 1.082 - Crop Balance Changes

Crop Balance Changes

  • Bunnibite Balanced to offer consistent early-game profit.

    [/*]
  • Gnarlic Faster 4-day crop with 2-yield harvests.

    [/*]
  • Jazzroot Now grows in just 4 days with a strong payout.

    [/*]
  • Pumpita Reduced to 5 days with double yield.

    [/*]
  • Starwheat Reliable summer staple, now a solid 5-day profit crop.

    [/*]
  • Starpetal 5-day bloom with double yield.

    [/*]
  • JellyMelon Reworked to 6 days and 2-yield harvests for steady gains.

    [/*]
  • Sunspark 6-day premium crop (Seed 85 | Sell 70 2 yield).

    [/*]
  • Auberplant 5-day harvest with balanced profit.

    [/*]
  • Lavalick Big 4-yield payoff after 6 days! Perfect for bulk farming.

    [/*]

Regrow Crops

  • Glowberries Now 6-day grow time, +5x regrowths. Better long-term profit.

    [/*]
  • Purplum 7-day grow, +5x regrowths. A strong mid-season earner.

    [/*]
  • Bloomblob Improved profits! (7-day grow | +5x regrowths).

    [/*]
  • Niblet Shorter growth cycle (7-day grow | +5x regrowths).

    [/*]
  • Aquarind Rebalanced to 7-day grow | +5x regrowths.

    [/*]
  • Wingcorn Major overhaul! Now 5-day grow, +5x regrowths.

    [/*]
  • Sundrop Shorter 6-day growth, +5x regrowths, better profits.

    [/*]

Overall Goals

  • Make short crops more worthwhile for early players.

    [/*]
  • Ensure regrow crops provide steady income without being overpowered.

    [/*]
  • Keep all values rounded to 5 for clean, consistent pricing.

    [/*]

Minor Fixes

  • Fixed inconsistencies in crop growth tooltips.

    [/*]
  • Adjusted shop seed prices to reflect new balance values.

    [/*]
  • Tweaked XP slightly (lowered xp gain) as you could progress really fast with it.

    [/*]
  • Increased amount of stone yields.

    [/*]
  • Fixed Wall Rainbow Fish recipe.

    [/*]

[ 2025-11-09 09:34:28 CET ] [Original Post]
PATCH 1.00000001

BUG FIXES

  • \[BUG] Ghosts/Enemies - Reduced spawn chance by 90%+ (it was misconfigured, my apologies)

    [/*]
  • \[BUG] Fixed bug where music wasn't playing and it was just ambient sounds. spooky.

    [/*]
  • \[BUG] Small vision bug fixed where it showed the wrong key which is used to split item stacks into smaller stacks.

    [/*]
  • \[BUG] (most likely) fixed bug on 1280x720 where placeable grass was clipping, showing lines on the scene.

    [/*]
  • \[BUG] (possibly fixed) 2560x1440 screen tearing

    [/*]
  • \[BUG/POLISH] Fixed Watering Can, now reacts better and doesn't miss so often.

    [/*]

IMPROVEMENTS

  • \[POLISH] You can now skip dialogue with your engage button (E on keyboard by default) (if you wanted to)

    [/*]
  • \[POLISH] Added message when you are out of energy

    [/*]
  • \[POLISH] Added growth times into the description of each Seed Packet

    [/*]
  • \[POLISH] Added a clock + number below the icon of each Seed Packet when you hover over it to show growth time for seeds better

    [/*]
  • \[POLISH] Added small icon that clearly shows you when a ghost/enemy is in on your farm so you can easily find them and eradicate them.

    [/*]
  • \[POLISH] Added Tooltip (above actionbar) when you hover over a crop.. It will tell you that the crop is not yet ready for harvesting if it is indeed not ready for harvesting.

    [/*]
  • \[POLISH] Disabled moving outline on the side of the farm when you have your Hoe selected.

    [/*]
  • \[POLISH] Added tutorial for when Ghosts/Enemies first appear on your farm. Teaching you how to eradicate them.

    [/*]
  • \[POLISH] Added tutorial when you first open a Coop up, explaining happiness, Outings, available slots, and how to add food to it to keep your critterlings happy.

    [/*]
  • \[POLISH] Improved text on many food items, telling you how much energy they give you, etc.

    [/*]

MONDAY TO DO

  • Small controller improvements when using the Hoe,

    [/*]
  • Controller improvement with cycling through tabs in the journal,

    [/*]
  • probably some more stuff :)

    [/*]

[ 2025-11-07 17:24:03 CET ] [Original Post]
Thank You For Playing Cosmic Coop!

Wow! Cosmic Coop is finally out in the world! I just want to say a huge thank-you to everyone who wishlisted, supported, and jumped in to play today. Its been amazing seeing some early reactions already!

This game was made with a lot of love, late nights, and coffee, so every bit of feedback means the world. If youre enjoying your time on the farm, please consider leaving a short review, it REALLY helps more players discover the game and keeps our cozy little community growing.

Ill be reading your comments closely and already have plans for updates and improvements based on your feedback. Thank you again for being here from the start, it truly means everything.

With love,
Kyle

[ 2025-11-06 20:39:14 CET ] [Original Post]
Cosmic Coop - OUT NOW!

Cosmic Coop is OUT NOW!!!!!

Grab your watering can and get ready for some cozy farming!

Design your dream farm & house, attract adorable animal-like Critterlings, and collect their quirky goodies (yes even Cosmic Poop).

Grow crops, decorate freely, and discover dozens of charming creatures to befriend on your farm.
Relax, create, and let your farm come alive in this colorful creature-collecting world.

Come join the Cosmic Coop community and start your cozy adventure today!

Available now on Steam!

[ 2025-11-06 18:00:39 CET ] [Original Post]
Cosmic Coop on Steam Deck

Current Deck Status

Performance: Runs smoothly at 1280800 using Proton with no stutter or crashes.
Controls: Full controller support with working analog movement and menus.
Interface: All UI elements and text are readable at handheld distance.
Save & Gameplay: Fully functional; no keyboard or mouse input required.
Proton Compatibility: 100% functional under Proton, no additional setup required.

[hr][/hr]

Planned Improvements Before Launch

I'm implementing a native 1280800 resolution option for Deck to ensure perfect scaling and pixel clarity.
In addition:

  • Publishing a Developer Recommended Steam Input Configuration

    [/*]
  • Verifying all controller glyphs through the Steam Input API

    [/*]
  • Adding pause behavior when the Steam overlay opens or the controller disconnects

    [/*]
[hr][/hr]

Summary

Cosmic Coop is fully playable on Steam Deck and performs great in its current build.
Were aiming for Steam Deck Verified certification soon after launch.

If youre playing on Deck, feel free to share your feedback or screenshots in the Community Hub Discussions, your input helps us perfect the experience for every Deck player!

[ 2025-10-21 14:54:52 CET ] [Original Post]
[CATMAN44 LIVE] Farming In Critteria & Making More Friends!! | Cosmic Coop Demo

CATMAN44 plays the Cosmic Coop demo

[ 2025-10-04 15:30:53 CET ] [Original Post]
Our Public Roadmap is Live! Come See Whats Coming to Cosmic Coop

Hey spacefarmer!

Cosmic Coop is a game full of weird creatures, cozy chaos, and a surprising amount of strange NPCs. But guess what? Were not done yet!

Were a small team (okay, mostly just me, a few amazing freelancers that come and go, and some overworked critterlings) which means while weve packed in a lot of love, theres still so much more we want to add.

Thats why weve made a public roadmap!
It shows whats already in, whats being worked on, and what wild features might land in the future.

Check it out here:Cosmic Coop - Roadmap Trello Board

[hr][/hr]

What Youll Find:

  • Features coming soon

    [/*]
  • Bugs were taming negotiating with

    [/*]
  • Stuff we really want to add if we can

    [/*]
  • Community suggestions (In the end, I want this to be a community driven game!)

    [/*]
[hr][/hr]

Want to help?

Your feedback = power-ups for this project. If theres something youd love to see in the game, feel free to leave a comment below or on the board.

Thanks for being here early. Lets grow this garden of chaos together!

Kyle & the Cosmic Critterlings

[ 2025-07-25 15:34:54 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04 LTS
  • Processor: 2 GhzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 256 mb video memory. OpenGL 2
  • Storage: 500 MB available space
GAMEBILLET

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