Above all else, Stash is a Looter game with randomized cards inspired by Loot from ARPG-games.
With an endless variety of unique cards, no two drafts are ever the same.
Every decision is a razor-sharp balance between pushing your luck for that perfect chase card and the urgency of locking in a game-changing pick before the next battle begins.
!!! Notice for players in CHINA:
Due to regional restrictions, the game is currently not playable in your region. We are working on a solution and plan to release a localized version in the coming months.
Make quick decisions with intuitive swipe-based card selection that feels just like opening a real pack of cards. Thanks to procedural generation, no two choices are ever the same. But don’t let the smoothness fool you, this is a game of deep strategy


Choose from six distinct card types: Heroes, Weapons, Relics, Quests, Consumables, and Upgrades. Craft unique heroes, build strategic advantages, or grab a quick buff to turn the tide of battle.
Compete against players who came before you in asynchronous multiplayer battles. Draft the right cards and combine them into unique Heroes that your overall strategy perfectly.

Explore a world map filled with bits of lore and opportunities to unlock new allies, uncover powerful weapons, and expand the pool of cards available in your loot.
Seasonal Content
In Stash, competitive players compete to climb the monthly rankings! The Alpha on the Leaderboard is crowned the King of the Land until a new contender defeats his deck and ascends to a new level.
Every new season, we will come with balance adjustments and new cards to unlock to mix up the challenge.
Launch date:
- Season 1: The Awakening
A global competition to compete for the first crown of King of Nyveris and seasonal unlockables!
- Fixed a bug where Legendary Cards would lose their legendary status after restarting the game.
- Adding Damage to a shield now always correctly increases its Defense value.
- Adding a new relic during the loot screen now correctly displays the relic.
- During the first two Drafts, you will only loot Character or Weapon cards.
- Contract rewards always contain at least 4 silver and 1 push below rank 6.
- Fixed a bug where gaining a life would not prevent the run from ending if you lost the following round.
- Fixed a bug where you could not delete cards even when you had enough Heroes in your deck for the next game.
- Fixed a bug where you could forge Armor with the Smith using the same attribute twice.
- Fixed a bug where you could not select Relic cards if you had more than six.
- Final solution to faction upgrades: Added the option get a random weapon upgrade instead of the 2 faction options
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