TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×
Screenshot 5
Fullscreen Screenshot 5
×

Above all else, Stash is a Looter game with randomized cards inspired by Loot from ARPG-games.

With an endless variety of unique cards, no two drafts are ever the same.
Every decision is a razor-sharp balance between pushing your luck for that perfect chase card and the urgency of locking in a game-changing pick before the next battle begins.

!!! Notice for players in CHINA:

Due to regional restrictions, the game is currently not playable in your region. We are working on a solution and plan to release a localized version in the coming months.

Make quick decisions with intuitive swipe-based card selection that feels just like opening a real pack of cards. Thanks to procedural generation, no two choices are ever the same. But don’t let the smoothness fool you, this is a game of deep strategy

Choose from six distinct card types: Heroes, Weapons, Relics, Quests, Consumables, and Upgrades. Craft unique heroes, build strategic advantages, or grab a quick buff to turn the tide of battle.

Compete against players who came before you in asynchronous multiplayer battles. Draft the right cards and combine them into unique Heroes that your overall strategy perfectly.

Explore a world map filled with bits of lore and opportunities to unlock new allies, uncover powerful weapons, and expand the pool of cards available in your loot.

Seasonal Content

In Stash, competitive players compete to climb the monthly rankings! The Alpha on the Leaderboard is crowned the King of the Land until a new contender defeats his deck and ascends to a new level. 
Every new season, we will come with balance adjustments and new cards to unlock to mix up the challenge.

Launch date:
- Season 1: The Awakening

A global competition to compete for the first crown of King of Nyveris and seasonal unlockables!

Stash: A Card Looter
WheeGamingDeveloper
WheeGamingPublisher
2025-09-21Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
Patches notes 2.1b

- Locked Heroes are no longer available in town selection and starting drafts
- Fixed a bug where selecting a relic would end the starter draft
- Fixed an exploit where a player could surrender immediately to farm souls
- Added an hero overview to all regions during the draft
- Fixed some leader board ranking issues

[ 2025-11-02 18:14:48 CET ] [Original Post]
Season 2 is live!

Who will claim the throne first?

Full patch notes can be found on Steam community hub.
Come join our discord for all your questions and screenshots.

https://discord.gg/vhsJ6xQbfU

[ 2025-10-31 22:37:12 CET ] [Original Post]
Servers down for maintenance for Season 2 Launch.

Expected downtime is 2 hours and the game will be up again at 6pm Eastern time.

[ 2025-10-31 21:06:25 CET ] [Original Post]
A streamlined experience and major changes in Season 2 of Stash

STASH SEASON 2 UPDATE NOTES

Welcome to Season 2 of Stash: A Card Looter!

This update refines the core experience with faster runs, deeper strategies, and more ways to build your squad.

Explore whats changed across Nyveris below.

[hr][/hr]

MAJOR GAMEPLAY CHANGES

New Run Structure

  • Streamlined to 18 total battles for a more focused, tactical experience:
    8 fights in the first region
    7 fights in the second region
    1 final King fight: a win or die challenge
    2 optional Mouse fights (quick start available from run 3 onwards)

    [/*]
  • Goal: Shorter, smoother progression without sacrificing strategic depth.

    [/*]

King Ghosts

  • The ghost decks of your Kings now earn your Leaderboard points until they are defeated and replaced by a new contender!

    [/*]

Souls New Permanent Currency

  • Earned by retiring Heroes.

    [/*]
  • Souls can be spent to:

    [list]
  • Unlock new starting deck options

    [/*]
  • Reroll Legendary Heroes from a chosen region

    [/*]
  • Occasionally purchase armor upgrades in towns

    [/*]
[/*]
  • Souls carry over between runs.

    [/*]
  • [/list]

    Speed System Rework

    • The Speed value now represents the exact number of ticks between Hero turns.

      [/*]
    • Weapon speeds now range between 40 and 80, with total battle length at 1,500 ticks.

      [/*]
    • Designed for clearer pacing and smaller gaps between fast and slow weapons.

      [/*]

    Health and Spell Progression

    • All Heroes now have higher hit points, supporting more defensive and control-based strategies.

      [/*]
    • All spells level up faster to match the shorter run length.

      [/*]
    • Increased focus on team synergy rather than pure value stacking.

      [/*]

    Heal Efficiency

    • Now affects all effects that restore or increase Hitpoints,
      including spells from Meerkat, Crocodile, and Panda.

      [/*]
    [hr][/hr]

    NEW AND UPDATED CONTENT

    Unlockables

    • New Hero: Hedgehog

      [/*]
    • New Weapon: Fauchard

      [/*]
    • New Armor: Regeneration

      [/*]
    • New Relics: Several additions expanding build variety

      [/*]

    Spells

    • Lynx now uses the former Gorilla spell (Chance to gain Victory Points).

      [/*]
    • Gorilla gains a new spell that reduces enemy Speed.

      [/*]
    • Bunny now heals allies in its row while increasing Spell Power.

      [/*]
    • Hippo now steals VP from the lowest health ally to heal himself.

      [/*]
    [hr][/hr]

    RELICS

    Reworks and Adjustments

    • Elemental Damage: buffed scaling and progression.

      [/*]
    • Speed Buff for Slow Weapons: rebalanced for the new speed system.

      [/*]
    • Heal Efficiency: adjusted for expanded effect scope.

      [/*]
    • Crit Chance after Spell: significantly increased.

      [/*]
    • Mana on Stun: removed.

      [/*]
    • Retaliate: now triggers only on melee attacks.

      [/*]

    New Relics

    • Poison on Stun adds toxic synergy to control builds.

      [/*]
    • Slow Weapon Power slow weapons now grant additional Spell Power.

      [/*]
    [hr][/hr]

    ARMOR AND ATTRIBUTES

    • Armor attribute scaling adjusted to the new maximum rank of 18.

      [/*]
    • Minor buffs: Poison on Hit, Crit Chance, Hitpoints.

      [/*]
    • Minor nerf: Spell Power.

      [/*]
    • Major rework: Speed, to align with the new tick system.

      [/*]
    [hr][/hr]

    HERO BALANCE CHANGES

    Heroes have health classes that determine how high their health can roll. We are using those numbers to adjust their rolls.

    [table equalcells="1" colwidth=","][th]

    Hero

    [/th][th]

    Changes

    [/th]

    Squirrel

    Energy cost increased to 4; Health reduced by 1 class; Slightly slower spell progression.

    Badger

    Minor improvement to spell progression.

    Meerkat

    Minor improvement to spell progression.

    Lion

    Energy cost increased to 4; significant nerf to spell scaling and value.

    Deer

    Health increased by 2 classes; spell value buffed.

    Armadillo

    Health reduced by 2 classes.

    Bear

    Minor improvement to spell progression.

    Boar

    Energy cost set to 4; minor nerf to spell progression.

    Bull

    Health increased by 2 classes.

    Bat

    Health reduced by 1 class; Energy cost reduced to 4.

    Gecko

    Buffed spell scaling and values; damage is now elemental.

    Fox

    Health increased by 2 classes; minor spell progression buff.

    Chameleon

    Health reduced by 1 class; spell scaling buffed.

    Snake

    Buffed spell value and progression.

    Wolf

    Buffed spell value and progression.

    Panda

    Health increased by 1 class; spell value and healing buffed.

    Yak

    Health reduced by 1 class.

    Turtle

    Health increased by 1 class.

    Panther

    Health reduced by 2 classes; slightly slower spell progression.

    [/table][hr][/hr]

    WEAPON BALANCE CHANGES

    [table equalcells="1" colwidth=","][th]

    Weapon

    [/th][th]

    Changes

    [/th]

    Flail

    Damage class reduced by 1.

    Crook

    Minor improvement to spell progression.

    Staff

    Spell progression buffed.

    Sabre

    Damage class increased by 1; Speed set to Slow; Resistance reduction can now go negative (targets take up to 100% more elemental damage); spell progression buffed.

    Claws

    Damage class increased by 1.

    Guard

    Damage/Defense class reduced by 1.

    Scutum

    Damage/Defense class increased by 2.

    Cane

    Damage class increased by 1.

    Axe

    Damage class increased by 1.

    Dagger

    Speed set to Fast.

    Spear

    Damage class reduced by 1; major improvement to spell progression.

    Shield

    Damage class increased by 1.

    Slingshot

    Damage class reduced by 1; major improvement to spell progression.

    Elven Bow

    Speed set to Slow; Damage class increased by 1; minor spell progression buff.

    Crossbow

    Speed set to Medium; Damage class reduced by 1; minor spell progression nerf.

    Root

    Speed set to Medium.

    Warden

    Speed set to Fast.

    [/table][hr][/hr]

    QUALITY OF LIFE AND FIXES

    • Fixed an issue where enemy Heroes could not be hovered during combat.

      [/*]
    • Added an option to disable Screen Shake in combat settings.

      [/*]
    • Added a Stashed Card Overview during Loot selection.

      [/*]
    [hr][/hr]

    CLOSING NOTES

    Season 2 marks a major step forward for Stash.
    Runs are faster, spells grow stronger, and strategies are more distinct than ever.
    Roam the lands of Nyveris, master your Stash, and let chaos spread once more.

    [ 2025-10-30 22:57:15 CET ] [Original Post]
    Patch notes 1.2.0.2m

    • Fixed a bug where the Gecko would show up in the Thamurs Reach instead of the Frog.

      [/*]
    • The Hippo now correctly steals the displayed amount of VP.

      [/*]
    • Removed incorrectly displayed sets.

      [/*]
    • Fixed a bug that sometimes allowed you to repick a region on the world map.

      [/*]

    [ 2025-10-18 09:26:57 CET ] [Original Post]
    Patch notes 1.2.0.2k

    • Fixed a bug where Legendary Cards would sometimes get a relic buff twice
    • Fixed an issue that would show non-set cards as having a set
    • Fixed the leader board scores displaying correctly at all times

    [ 2025-10-12 20:18:16 CET ] [Original Post]
    Patch notes 1.2.0.2j

    • Fixed a bug where the Cane weapon would drop with the wrong Set archetype.
    • Fixed a bug where quests would display the wrong reward (Charm instead of gold).
    • Fixed a bug where elemental damage on hit was not properly stacking.
    • Fixed a bug causing hero duplication (please inform me if this still occurs for you).

    [ 2025-10-11 22:17:08 CET ] [Original Post]
    Maintenance completed (Please make sure the game is up-to-date)

    Freezing issues solved. Thanks for your patience!

    [ 2025-10-10 14:33:42 CET ] [Original Post]
    Server down for Maintenance

    [ 2025-10-10 10:42:00 CET ] [Original Post]
    Patch Notes 1.2.0.2d

    • Fixed an issue where Contract rewards were not always granted.
    • Fixed an issue where the Soldier and King achievements were not properly recognized by Steam.
    • Significantly optimized overall CPU usage.
    • Added a combat log when the game is paused (Work in Progress) press Space to advance to the next action of the selected unit.
    • Fixed several bugs causing heroes to remain on the field after being defeated or to be incorrectly counted toward final Victory Points.
    • Fixed a bug where Heroes could be duplicated (please give us feedback if this would still occur)

    [ 2025-10-09 20:01:13 CET ] [Original Post]
    Patch notes 1.2.0.e2

    • Added a QUICK START option for players on the 3rd run and beyond to start with a full board and skip the drill mice battles
    • Fixed a bug where the bench from a previous run would sometimes carry over
    • Fixed a bug where Victory Points were incorrectly calculated at the end of the game
    • Added a Quit Game button to the Settings menu

    [ 2025-10-03 09:44:36 CET ] [Original Post]
    Maintenance over

    Included hotfix to failed deck loading. The game requires an update. Sometimes Steam does not automatically start the update and forces you to QUIT the Steam App to force an update.

    Thanks for your patience :)

    [ 2025-10-02 09:49:00 CET ] [Original Post]
    Server down for maintenance (5 hours)

    The servers are currently down to maintenance. Action will resume in about 5 hours. We will keep you updated.

    Thanks for the understanding and we will have you back in action as soon as possible.

    [ 2025-10-02 06:29:03 CET ] [Original Post]
    Patch notes 1.2.0.2b

    -Fixed at a bug that would load 2 enemies deck at once in rare occasions
    -Fixed a bug that would incorrectly count the VP at the end of a fight (please report any further incidents in case this would still occur).
    -Fixed a bug for the Hyena displaying the wrong buffed Faction
    -Fixed a bug where cards would be disabled if put into the Forge during save state
    -Cards that increase the odds of one specific element now increase its odds by +25% (up from +15%)

    [ 2025-10-01 20:55:54 CET ] [Original Post]
    Patch notes 1.2.0.2a

    -The setting for animation speed now speeds up most UI animations.
    -Quest cards now advance their completion on all games (wins and losses)
    -The Chameleon now copies only the Hero ability and faction of its target (it keeps the same Weapon, Armor and Victory points)
    -Fixed a bug where the rank 9 rewards of each faction would not display the correct weapons
    -Meercats and Pandas can now use their last energy even if their lane has been completed
    -Slightly decreased the spread of weapons damage (small buff to the minimum damage rolls)
    -Fixed a bug where the Arakh weapon would not heal the wearer on all ally deaths

    Note: Next patch will include a full rework of the game summary screen with combat logs. It will take a bit longer to deploy!

    [ 2025-09-30 15:16:02 CET ] [Original Post]
    Patch Notes 1.20z

    • Fixed a bug where Legendary Cards would lose their legendary status after restarting the game.
    • Adding Damage to a shield now always correctly increases its Defense value.
    • Adding a new relic during the loot screen now correctly displays the relic.
    • During the first two Drafts, you will only loot Character or Weapon cards.
    • Contract rewards always contain at least 4 silver and 1 push below rank 6.
    • Fixed a bug where gaining a life would not prevent the run from ending if you lost the following round.
    • Fixed a bug where you could not delete cards even when you had enough Heroes in your deck for the next game.
    • Fixed a bug where you could forge Armor with the Smith using the same attribute twice.
    • Fixed a bug where you could not select Relic cards if you had more than six.
    • Final solution to faction upgrades: Added the option get a random weapon upgrade instead of the 2 faction options

    [ 2025-09-28 18:10:21 CET ] [Original Post]
    Patch 1.2.0y

    • Fixed a bug where looking at a card when pausing the game would lock you on the screen.
    • You always roll at least 2 heroes and 2 weapons.
    • Fixed an issue that caused crashes after a fight.
    • Added faction icons to units in the arena when colorblind mode is enabled.
    • Fixed a bug where the card tutorials were not properly shown to all new players.
    • Changed the Scutum Shield ability.
    • Fixed a bug where you could create a second Hero in the same slot.
    • Fixed a visual bug that did not properly display life gained from a faction reward.
    • We noticed that it has become too easy to hyperfocus on specific heroes and weapons. We want the game to be more open and force the player to draft from all types based on the right rolls. We made a few subtle changes to the distribution of upgrades to facilitate that. We also removed the option to skip weapon upgrades for that same reason!

    [ 2025-09-27 16:57:07 CET ] [Original Post]
    Patch Notes 1.20x

    • Fixed a bug where Legendary cards would lose their legendary status
    • Added an option to enable quicker Forging Animations
    • Correctly storing the player settings
    • Additional bug fixes

    [ 2025-09-26 16:26:33 CET ] [Original Post]
    Patch Notes 1.20x

    Added the option to return to the main scene if the game fails to load an enemy deck. (The player does not lose a life.)
    Added a Quit Game button if login fails.
    The game now remembers whether you play in Windowed or Fullscreen mode.
    Reworked armor visuals to make them more distinct from weapons.
    Relic info is now highlighted on hover in the relic menu

    [ 2025-09-25 23:14:31 CET ] [Original Post]
    Patch Notes 1.20w

    Horn weapons have been replaced with Hooks (same values but different range).
    The Root weapon now has magical range (always hits the back row).
    Weapon upgrades from Faction rewards are now skippable.
    Unique weapons now roll their speed 0.5 below the weapons minimum (not always 0.91.1).
    Fixed a bug where you could delete enough Heroes to lock yourself out of a run.
    Correctly displays weapon cap at 0.8.
    Fixed a bug where weapon range was not shown on weapon previews.
    Fixed some tooltips.
    Minor UI improvements.

    [ 2025-09-24 22:57:04 CET ] [Original Post]
    GAMEBILLET

    [ 5832 ]

    4.50$ (70%)
    3.60$ (80%)
    4.95$ (17%)
    4.95$ (17%)
    26.65$ (11%)
    4.95$ (17%)
    17.75$ (11%)
    1.00$ (90%)
    20.72$ (17%)
    24.59$ (18%)
    16.60$ (17%)
    49.77$ (17%)
    16.57$ (17%)
    8.27$ (17%)
    3.93$ (21%)
    8.28$ (17%)
    24.87$ (17%)
    16.34$ (18%)
    15.14$ (24%)
    5.03$ (16%)
    6.98$ (30%)
    26.65$ (11%)
    12.42$ (17%)
    49.77$ (17%)
    20.72$ (17%)
    17.79$ (11%)
    16.57$ (17%)
    7.54$ (16%)
    10.90$ (27%)
    33.17$ (17%)
    GAMERSGATE

    [ 1131 ]

    1.05$ (85%)
    12.0$ (70%)
    1.5$ (70%)
    1.7$ (91%)
    0.68$ (91%)
    7.49$ (63%)
    1.28$ (91%)
    2.62$ (47%)
    0.56$ (89%)
    13.19$ (47%)
    5.39$ (55%)
    0.42$ (79%)
    4.0$ (90%)
    13.49$ (46%)
    4.49$ (55%)
    0.87$ (91%)
    0.89$ (55%)
    1.31$ (91%)
    0.97$ (51%)
    0.63$ (36%)
    2.25$ (89%)
    3.48$ (83%)
    3.75$ (62%)
    14.99$ (50%)
    1.13$ (62%)
    1.6$ (90%)
    3.92$ (74%)
    7.5$ (75%)
    1.13$ (77%)
    20.0$ (50%)
    MacGamestore

    [ 4171 ]

    2.49$ (75%)
    1.99$ (87%)
    38.99$ (13%)
    1.19$ (76%)
    9.49$ (5%)
    9.49$ (5%)
    37.89$ (5%)
    2.99$ (70%)
    9.49$ (5%)
    1.19$ (88%)
    9.49$ (5%)
    1.99$ (80%)
    1.49$ (85%)
    15.99$ (20%)
    1.69$ (83%)
    1.19$ (88%)
    1.09$ (91%)
    1.19$ (94%)
    7.48$ (75%)
    1.99$ (60%)
    16.99$ (15%)
    1.19$ (88%)
    1.19$ (85%)
    1.19$ (40%)
    13.99$ (7%)
    8.99$ (10%)
    11.24$ (55%)
    1.99$ (82%)
    53.99$ (10%)
    15.99$ (20%)

    FANATICAL BUNDLES

    Time left:

    356168 days, 11 hours, 13 minutes


    Time left:

    356168 days, 11 hours, 13 minutes


    Time left:

    9 days, 19 hours, 13 minutes


    Time left:

    23 days, 19 hours, 13 minutes


    Time left:

    8 days, 19 hours, 13 minutes


    Time left:

    15 days, 19 hours, 13 minutes


    Time left:

    19 days, 19 hours, 13 minutes


    Time left:

    44 days, 19 hours, 13 minutes


    Time left:

    44 days, 19 hours, 13 minutes


    Time left:

    29 days, 19 hours, 13 minutes


    Time left:

    25 days, 19 hours, 13 minutes


    HUMBLE BUNDLES

    Time left:

    1 days, 13 hours, 13 minutes


    Time left:

    1 days, 13 hours, 13 minutes


    Time left:

    3 days, 13 hours, 13 minutes


    Time left:

    3 days, 13 hours, 13 minutes


    Time left:

    8 days, 6 hours, 13 minutes


    Time left:

    10 days, 13 hours, 13 minutes


    Time left:

    15 days, 13 hours, 13 minutes


    Time left:

    16 days, 13 hours, 13 minutes


    Time left:

    17 days, 13 hours, 13 minutes


    Time left:

    29 days, 13 hours, 13 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE