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Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.

Key Features:


  • Two Single Player Campaigns (~50 hours of gameplay)
  • Single Player Challenge Maps - Test your skills in different combat scenarios and keep track of your progress.
  • Live Multiplayer - Battle your friends live on the internet (cross-platform) or via hot-seat.
  • Asynchronous Multiplayer - Take all the time you need and consider your moves. Similar to "play-by-mail", your round is stored on our server and turned over to your opponent. The system allows you to continue the match anytime and anywhere you want (cross-platform).
  • Online Features - Leagues, chat and - in early 2014 - tournaments.
  • Strong AI - A clever AI that will challenge even experienced commanders.
  • Map Editor - A powerful editor to create your own maps and missions (Windows only).
  • Includes "Trains" DLC - Additional ~15 hours campaign, new units and new multiplayer maps
Battle Worlds: Kronos
KING Art GamesDeveloper
KING Art GamesPublisher
2013-11-04Release
🎹🖱️ Keyboard + Mouse
Mixed (242 reviews)
VR Support
Public Linux Depots:
  • Battle Worlds: Kronos Game linux [1.23 G]
New Update (1.3.3)

Hey everyone.

The new update (1.3.3) is now available and contains lots of changes.

Here’s the change log:
- Technician can now carry up to 3 mines and defuse mines
- The Hurricane’s hit points have been reduced
- Several GUI bugs have been fixed
- Memory usage has been reduced by about 25-30%
- Performance is optimized
- Elite units that were loaded into buildings or other units can now be transferred over to other missions
- The Hacker can’t take over human units anymore
- Vehicles of the Residents now also heal on level 1 wrecks
- In tactical map view commands can’t be given anymore
- Diver/Meteor can be produced in the airbase
- Buildings can now be placed with PlaceUnitAction
- Aerial units will not be blocked by low map objects like barbed wire anymore
- Impassable terrain (with wrecks on it) can’t be passed anymore
- Damage preview on skip animation fixed
- Towers don’t turn on transverse axis anymore
- Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it won´t fire any longer before dying.
- Grid rendering fixed
- Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to „no unit left“
- Technicians can defuse and pick up mines of their own team
- Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one
- Hidden submarines are now shown correctly after passing a bridge
- Technician cannot "defuse" other units than mines any longer

Additionally we taught the editor some extra things:

- Buildings can now be placed with PlaceUnitAction
- Orbital Drop / Orbital Extract can now be executed in parallel several times
- OrbitalDropUnits can now be assigned to a squad in the builder

Your Battle Worlds team

[ 2014-04-03 14:36:42 CET ] [Original Post]
New Update (1.3.3)

Hey everyone.

The new update (1.3.3) is now available and contains lots of changes.

Heres the change log:
- Technician can now carry up to 3 mines and defuse mines
- The Hurricanes hit points have been reduced
- Several GUI bugs have been fixed
- Memory usage has been reduced by about 25-30%
- Performance is optimized
- Elite units that were loaded into buildings or other units can now be transferred over to other missions
- The Hacker cant take over human units anymore
- Vehicles of the Residents now also heal on level 1 wrecks
- In tactical map view commands cant be given anymore
- Diver/Meteor can be produced in the airbase
- Buildings can now be placed with PlaceUnitAction
- Aerial units will not be blocked by low map objects like barbed wire anymore
- Impassable terrain (with wrecks on it) cant be passed anymore
- Damage preview on skip animation fixed
- Towers dont turn on transverse axis anymore
- Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it wont fire any longer before dying.
- Grid rendering fixed
- Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to no unit left
- Technicians can defuse and pick up mines of their own team
- Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one
- Hidden submarines are now shown correctly after passing a bridge
- Technician cannot "defuse" other units than mines any longer

Additionally we taught the editor some extra things:

- Buildings can now be placed with PlaceUnitAction
- Orbital Drop / Orbital Extract can now be executed in parallel several times
- OrbitalDropUnits can now be assigned to a squad in the builder

Your Battle Worlds team

[ 2014-04-03 14:36:42 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04 LTS or newer
  • Processor: 2.0 Ghz Dual-CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.1. GeForce GTX 260 or better. proprietary driver recommended
  • Storage: 3 GB available space
GAMEBILLET

[ 6530 ]

16.39$ (18%)
34.59$ (42%)
39.95$ (11%)
17.75$ (11%)
17.75$ (11%)
16.79$ (16%)
16.79$ (16%)
12.59$ (16%)
8.28$ (17%)
5.13$ (79%)
5.98$ (80%)
3.86$ (87%)
5.98$ (80%)
1.98$ (80%)
9.29$ (77%)
10.00$ (80%)
5.21$ (91%)
13.34$ (11%)
24.87$ (17%)
5.03$ (16%)
26.65$ (11%)
16.57$ (17%)
5.98$ (80%)
16.34$ (18%)
6.00$ (70%)
8.47$ (15%)
1.18$ (80%)
12.98$ (35%)
8.27$ (17%)
44.45$ (11%)
GAMERSGATE

[ 1734 ]

4.5$ (91%)
1.57$ (47%)
14.0$ (65%)
1.7$ (91%)
4.83$ (86%)
7.2$ (80%)
1.19$ (40%)
7.2$ (64%)
6.25$ (75%)
2.5$ (50%)
10.0$ (75%)
4.5$ (82%)
6.0$ (70%)
6.3$ (82%)
7.2$ (64%)
4.8$ (70%)
3.38$ (66%)
0.56$ (89%)
3.0$ (85%)
1.7$ (83%)
12.0$ (60%)
5.0$ (75%)
3.4$ (83%)
1.02$ (74%)
1.8$ (90%)
4.5$ (82%)
0.52$ (83%)
4.14$ (86%)
1.05$ (85%)
1.6$ (90%)
MacGamestore

[ 4696 ]

1.19$ (88%)
9.09$ (85%)
1.99$ (87%)
4.99$ (50%)
1.09$ (84%)
18.99$ (24%)
9.49$ (5%)
9.49$ (5%)
14.99$ (57%)
15.99$ (80%)
0.99$ (90%)
9.49$ (5%)
6.99$ (80%)
18.49$ (8%)
1.29$ (84%)
4.99$ (90%)
9.49$ (81%)
2.49$ (75%)
1.19$ (88%)
2.99$ (93%)
1.39$ (90%)
1.99$ (85%)
1.39$ (91%)
2.48$ (75%)
6.24$ (75%)
3.89$ (81%)
1.09$ (95%)
1.89$ (81%)
2.89$ (86%)
1.10$ (84%)

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