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Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.

Key Features:


  • Two Single Player Campaigns (~50 hours of gameplay)
  • Single Player Challenge Maps - Test your skills in different combat scenarios and keep track of your progress.
  • Live Multiplayer - Battle your friends live on the internet (cross-platform) or via hot-seat.
  • Asynchronous Multiplayer - Take all the time you need and consider your moves. Similar to "play-by-mail", your round is stored on our server and turned over to your opponent. The system allows you to continue the match anytime and anywhere you want (cross-platform).
  • Online Features - Leagues, chat and - in early 2014 - tournaments.
  • Strong AI - A clever AI that will challenge even experienced commanders.
  • Map Editor - A powerful editor to create your own maps and missions (Windows only).
  • Includes "Trains" DLC - Additional ~15 hours campaign, new units and new multiplayer maps
Battle Worlds: Kronos
KING Art GamesDeveloper
KING Art GamesPublisher
2013-11-04Release
🎹🖱️ Keyboard + Mouse
Mixed (243 reviews)
VR Support
Public Linux Depots:
  • Battle Worlds: Kronos Game linux [1.23 G]
Release Notes 1.4.3

A new update (1.4.3) is available.

Here's the changelog:

Gameplay/UI:
- Savegames can now be deleted in the LoadGameScreen by selecting a savegame and then pressing the button that appears on the right.
- In a multiplayer online game you can now cancel ending your turn by clicking on the X in the message window
- Intro is now only shown on the first startup per default. If you want to show the intro on every startup you can enable it in the settings menu.
- Vision range is now changed immediately when diving/resurfacing submarines or choosing vision upgrades on unit level up

Bugfixes:
- fixed a Multiplayer bug that a player could do 2 turns in a row
- damaged units should now smoke correctly after loading a level
- Mission End Screen is now showed after 3 seconds delay
- fixed Manual Cam Movement so posteffects are not turned on while zooming
- fixed a graphic glitch in ProfileEditScreen
- fixed leagues showing after logout
- Remove blocking map object when first enemy is destroyed to remove game blocker
- Fixed multiple clicks on a multiplayergame opening it multiple times
- Fixed positioning of notifications
- Fixed tactical map: now appears earlier
- small changes in english tutorial texts
- fixed a bug that water settings could not be changed after changing from one level to another
- fixed some crashes/freezes

[ 2015-01-27 09:36:02 CET ] [Original Post]
Release Notes 1.4.3

A new update (1.4.3) is available.

Here's the changelog:

Gameplay/UI:
- Savegames can now be deleted in the LoadGameScreen by selecting a savegame and then pressing the button that appears on the right.
- In a multiplayer online game you can now cancel ending your turn by clicking on the X in the message window
- Intro is now only shown on the first startup per default. If you want to show the intro on every startup you can enable it in the settings menu.
- Vision range is now changed immediately when diving/resurfacing submarines or choosing vision upgrades on unit level up

Bugfixes:
- fixed a Multiplayer bug that a player could do 2 turns in a row
- damaged units should now smoke correctly after loading a level
- Mission End Screen is now showed after 3 seconds delay
- fixed Manual Cam Movement so posteffects are not turned on while zooming
- fixed a graphic glitch in ProfileEditScreen
- fixed leagues showing after logout
- Remove blocking map object when first enemy is destroyed to remove game blocker
- Fixed multiple clicks on a multiplayergame opening it multiple times
- Fixed positioning of notifications
- Fixed tactical map: now appears earlier
- small changes in english tutorial texts
- fixed a bug that water settings could not be changed after changing from one level to another
- fixed some crashes/freezes

[ 2015-01-27 09:36:02 CET ] [Original Post]
FREE "Trains" DLC Released!

We've just released the free DLC "Trains" for our turn-based strategy game "Battle Worlds: Kronos".

It features:

  • An additional single player campaign (~ 15 hours of play time!)
  • Four new unit types with new gameplay features
  • Two new multiplayer maps
  • One new singleplayer challenge map

Free for everybody who bought the main game!

Take a look: Features & New Units
And these are the things we've benn working on in the last six month since the release of the game: Improvements since launch
Have fun!

Your KING Art Team

[ 2014-05-23 09:36:07 CET ] [Original Post]
FREE "Trains" DLC Released!

We've just released the free DLC "Trains" for our turn-based strategy game "Battle Worlds: Kronos".

It features:

  • An additional single player campaign (~ 15 hours of play time!)
  • Four new unit types with new gameplay features
  • Two new multiplayer maps
  • One new singleplayer challenge map

Free for everybody who bought the main game!

Take a look: Features & New Units
And these are the things we've benn working on in the last six month since the release of the game: Improvements since launch
Have fun!

Your KING Art Team

[ 2014-05-23 09:36:07 CET ] [Original Post]
New Update (1.3.3)

Hey everyone.

The new update (1.3.3) is now available and contains lots of changes.

Heres the change log:
- Technician can now carry up to 3 mines and defuse mines
- The Hurricanes hit points have been reduced
- Several GUI bugs have been fixed
- Memory usage has been reduced by about 25-30%
- Performance is optimized
- Elite units that were loaded into buildings or other units can now be transferred over to other missions
- The Hacker cant take over human units anymore
- Vehicles of the Residents now also heal on level 1 wrecks
- In tactical map view commands cant be given anymore
- Diver/Meteor can be produced in the airbase
- Buildings can now be placed with PlaceUnitAction
- Aerial units will not be blocked by low map objects like barbed wire anymore
- Impassable terrain (with wrecks on it) cant be passed anymore
- Damage preview on skip animation fixed
- Towers dont turn on transverse axis anymore
- Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it wont fire any longer before dying.
- Grid rendering fixed
- Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to no unit left
- Technicians can defuse and pick up mines of their own team
- Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one
- Hidden submarines are now shown correctly after passing a bridge
- Technician cannot "defuse" other units than mines any longer

Additionally we taught the editor some extra things:

- Buildings can now be placed with PlaceUnitAction
- Orbital Drop / Orbital Extract can now be executed in parallel several times
- OrbitalDropUnits can now be assigned to a squad in the builder

Your Battle Worlds team

[ 2014-04-03 14:36:42 CET ] [Original Post]
New Update (1.3.3)

Hey everyone.

The new update (1.3.3) is now available and contains lots of changes.

Here’s the change log:
- Technician can now carry up to 3 mines and defuse mines
- The Hurricane’s hit points have been reduced
- Several GUI bugs have been fixed
- Memory usage has been reduced by about 25-30%
- Performance is optimized
- Elite units that were loaded into buildings or other units can now be transferred over to other missions
- The Hacker can’t take over human units anymore
- Vehicles of the Residents now also heal on level 1 wrecks
- In tactical map view commands can’t be given anymore
- Diver/Meteor can be produced in the airbase
- Buildings can now be placed with PlaceUnitAction
- Aerial units will not be blocked by low map objects like barbed wire anymore
- Impassable terrain (with wrecks on it) can’t be passed anymore
- Damage preview on skip animation fixed
- Towers don’t turn on transverse axis anymore
- Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it won´t fire any longer before dying.
- Grid rendering fixed
- Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to „no unit left“
- Technicians can defuse and pick up mines of their own team
- Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one
- Hidden submarines are now shown correctly after passing a bridge
- Technician cannot "defuse" other units than mines any longer

Additionally we taught the editor some extra things:

- Buildings can now be placed with PlaceUnitAction
- Orbital Drop / Orbital Extract can now be executed in parallel several times
- OrbitalDropUnits can now be assigned to a squad in the builder

Your Battle Worlds team

[ 2014-04-03 14:36:42 CET ] [Original Post]
Update 1.2.1: UI Improvements & Better Performance

Improved, scalable UI


We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now.

Other improvements include:
  • Better text input (copy & paste, navigation in text fields)
  • Hotkey for End Turn
  • Hotkey for Display unit info permanently
  • Option to disable the auto chat-login

Let us know if everything works!

Better Performance


We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
  • High quality settings: Only minor improvements here
  • Medium quality: You should notice a substantial performance improvement here
  • Low quality: Substantial performance improvements
  • (New) Very low quality: This is a new, very fast set of settings

On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.

Many small things & Bug fixes

  • AI for air raid defense turrets and guard towers fixed
  • Fixed tooltip hide/unhide units
  • The unit info now shows the amount of mines a unit carries
  • Buildings no longer hinder movement
  • Now units turn their turrets when attacking (where applicable)
  • The "Next Unit" and "Sleep" Buttons no longer open the transporter screen
  • Fixed a bug when a mine was deployed next to a hidden unit
  • Fixed a bug where hidden units had been visible for the enemy while they were moving
  • Fixed a bug when loading savegames from the main menu
  • Loca updates for it, fr, es, rus

    Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html
  • [ 2014-02-20 17:28:25 CET ] [Original Post]
    Update 1.2.1: UI Improvements Better Performance

    Improved, scalable UI


    We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now.

    Other improvements include:
    • Better text input (copy & paste, navigation in text fields)
    • Hotkey for “End Turn”
    • Hotkey for “Display unit info permanently”
    • Option to disable the auto chat-login

    Let us know if everything works!

    Better Performance


    We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
    • High quality settings: Only minor improvements here
    • Medium quality: You should notice a substantial performance improvement here
    • Low quality: Substantial performance improvements
    • (New) Very low quality: This is a new, very fast set of settings

    On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.

    Many small things & Bug fixes

  • AI for air raid defense turrets and guard towers fixed
  • Fixed tooltip hide/unhide units
  • The unit info now shows the amount of mines a unit carries
  • Buildings no longer hinder movement
  • Now units turn their turrets when attacking (where applicable)
  • The "Next Unit" and "Sleep" Buttons no longer open the transporter screen
  • Fixed a bug when a mine was deployed next to a hidden unit
  • Fixed a bug where hidden units had been visible for the enemy while they were moving
  • Fixed a bug when loading savegames from the main menu
  • Loca updates for it, fr, es, rus

    Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html
  • [ 2014-02-20 17:28:25 CET ] [Original Post]
    Major update 1.2: User-generated maps & editor

    Version 1.3 has been released.

    Now you can upload your user-generated maps directly into the game and other players can rate them.

    The Battle Worlds: Kronos editor is now part of the game data and can be launched via Steam (Windows only).

    Have fun!

    [ 2014-01-16 18:56:23 CET ] [Original Post]
    Major update 1.2: User-generated maps editor

    Version 1.3 has been released.

    Now you can upload your user-generated maps directly into the game and other players can rate them.

    The Battle Worlds: Kronos editor is now part of the game data and can be launched via Steam (Windows only).

    Have fun!

    [ 2014-01-16 18:56:23 CET ] [Original Post]
    Major update: Version 1.1

    We've released a new version yesterday. It features some major improvements:

    Faster gameplay

    • AI units now move in parallel making AI turns faster
    • AI animations can now be disabled
    • Units covering far distance accelerate over time

    Multiplayer enhancements
    • Leagues are now available for all players
    • Players can collect points and gain ranks
    • Players are now given a comprehensive Skill level

    General fixes and optimizations
    • Higher quality battle sounds for many units
    • Counter-attack damage now displayed
    • Revised AI algorithm for unit selection to reducing panning
    • Balance tuning for numerous single-player missions
    • Auto-login to multiplayer features

    [ 2013-12-11 16:34:15 CET ] [Original Post]
    Major update: Version 1.1

    We've released a new version yesterday. It features some major improvements:

    Faster gameplay

    • AI units now move in parallel making AI turns faster
    • AI animations can now be disabled
    • Units covering far distance accelerate over time

    Multiplayer enhancements
    • Leagues are now available for all players
    • Players can collect points and gain ranks
    • Players are now given a comprehensive Skill level

    General fixes and optimizations
    • Higher quality battle sounds for many units
    • Counter-attack damage now displayed
    • Revised AI algorithm for unit selection to reducing panning
    • Balance tuning for numerous single-player missions
    • Auto-login to multiplayer features

    [ 2013-12-11 16:34:15 CET ] [Original Post]
    Demo out now!

    You don't know if Battle Worlds: Kronos is the right game for you (some feel it's pretty difficult...)? Try the demo and find out!

    [ 2013-12-11 16:28:56 CET ] [Original Post]
    Demo out now!

    You don't know if Battle Worlds: Kronos is the right game for you (some feel it's pretty difficult...)? Try the demo and find out!

    [ 2013-12-11 16:28:56 CET ] [Original Post]
    Battle Worlds: Kronos - Editor!

    You want to build your own missions and multiplayer maps? Then take a look at the Battle Worlds: Kronos editor.

    You can get the editor here: Get the editor (Game required)
    ...and info about it here: To the forum

    [ 2013-11-08 12:59:39 CET ] [Original Post]
    Battle Worlds: Kronos - Editor!

    You want to build your own missions and multiplayer maps? Then take a look at the Battle Worlds: Kronos editor.

    You can get the editor here: Get the editor (Game required)
    ...and info about it here: To the forum

    [ 2013-11-08 12:59:39 CET ] [Original Post]
    Launch Patch Released!

    Weve released a patch this morning that should fix the following problems:

    • Fixed a bug where the menu would remain unresponsive for several seconds after starting the game.
    • Fixed a bug where the game would continue to scroll the view despite the right mouse button not being pressed.
    • Fixed a bug where multiplayer games did no longer show up in the Multiplayer Hub.
    • Fixed a bug that prevented the unlimitted shootbacks upgrade to function properly.
    • Fixed a bug that caused noticeable input lag and sound stuttering when issuing a move order to a selected unit.
    • Fixed a bug that allowed players to toggle through enemy units with Tab that should be concealed by the fog of war.
    • Steam achievements are now granted regardless of whether the user is logged in with his KING Art account.
    • The minimum supported screen resolution has been lowered to 1024 x 768.
    • Fixed a number of localization bugs in several languages.
    • Various smaller UI tweaks.
    • Tweaks in several single player maps.

    [ 2013-11-08 12:46:45 CET ] [Original Post]
    Launch Patch Released!

    We’ve released a patch this morning that should fix the following problems:

    • Fixed a bug where the menu would remain unresponsive for several seconds after starting the game.
    • Fixed a bug where the game would continue to scroll the view despite the right mouse button not being pressed.
    • Fixed a bug where multiplayer games did no longer show up in the Multiplayer Hub.
    • Fixed a bug that prevented the unlimitted shootbacks upgrade to function properly.
    • Fixed a bug that caused noticeable input lag and sound stuttering when issuing a move order to a selected unit.
    • Fixed a bug that allowed players to toggle through enemy units with Tab that should be concealed by the fog of war.
    • Steam achievements are now granted regardless of whether the user is logged in with his KING Art account.
    • The minimum supported screen resolution has been lowered to 1024 x 768.
    • Fixed a number of localization bugs in several languages.
    • Various smaller UI tweaks.
    • Tweaks in several single player maps.

    [ 2013-11-08 12:46:45 CET ] [Original Post]
    Now Available - Battle Worlds: Kronos

    Battle Worlds: Kronos is Now Available on Steam and is 20% off!*
    Battle World: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develop Battle Worlds: Kronos.
    *Offer ends November 11th at 10AM Pacific Time

    [ 2013-11-04 17:18:00 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 12.04 LTS or newer
    • Processor: 2.0 Ghz Dual-CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1. GeForce GTX 260 or better. proprietary driver recommended
    • Storage: 3 GB available space
    GAMEBILLET

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    MacGamestore

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