Battle Worlds: Kronos
KING Art Games Developer
KING Art Games Publisher
2013-11-04 Release
🎹🖱️Keyboard + Mouse
Mixed
(240 reviews)
The Game includes VR Support
Public Linux Depots:- Battle Worlds: Kronos Game linux [1.23 G]
Release Notes 1.4.3A new update (1.4.3) is available.
Here's the changelog:
Gameplay/UI:
- Savegames can now be deleted in the LoadGameScreen by selecting a savegame and then pressing the button that appears on the right.
- In a multiplayer online game you can now cancel ending your turn by clicking on the X in the message window
- Intro is now only shown on the first startup per default. If you want to show the intro on every startup you can enable it in the settings menu.
- Vision range is now changed immediately when diving/resurfacing submarines or choosing vision upgrades on unit level up
Bugfixes:
- fixed a Multiplayer bug that a player could do 2 turns in a row
- damaged units should now smoke correctly after loading a level
- Mission End Screen is now showed after 3 seconds delay
- fixed Manual Cam Movement so posteffects are not turned on while zooming
- fixed a graphic glitch in ProfileEditScreen
- fixed leagues showing after logout
- Remove blocking map object when first enemy is destroyed to remove game blocker
- Fixed multiple clicks on a multiplayergame opening it multiple times
- Fixed positioning of notifications
- Fixed tactical map: now appears earlier
- small changes in english tutorial texts
- fixed a bug that water settings could not be changed after changing from one level to another
- fixed some crashes/freezes
[ 2015-01-27 09:36:02 CET ] [ Original post ] Release Notes 1.4.3A new update (1.4.3) is available.
Here's the changelog:
Gameplay/UI:
- Savegames can now be deleted in the LoadGameScreen by selecting a savegame and then pressing the button that appears on the right.
- In a multiplayer online game you can now cancel ending your turn by clicking on the X in the message window
- Intro is now only shown on the first startup per default. If you want to show the intro on every startup you can enable it in the settings menu.
- Vision range is now changed immediately when diving/resurfacing submarines or choosing vision upgrades on unit level up
Bugfixes:
- fixed a Multiplayer bug that a player could do 2 turns in a row
- damaged units should now smoke correctly after loading a level
- Mission End Screen is now showed after 3 seconds delay
- fixed Manual Cam Movement so posteffects are not turned on while zooming
- fixed a graphic glitch in ProfileEditScreen
- fixed leagues showing after logout
- Remove blocking map object when first enemy is destroyed to remove game blocker
- Fixed multiple clicks on a multiplayergame opening it multiple times
- Fixed positioning of notifications
- Fixed tactical map: now appears earlier
- small changes in english tutorial texts
- fixed a bug that water settings could not be changed after changing from one level to another
- fixed some crashes/freezes
[ 2015-01-27 09:36:02 CET ] [ Original post ] FREE "Trains" DLC Released!We've just released the free DLC "Trains" for our turn-based strategy game "Battle Worlds: Kronos".
It features:
- An additional single player campaign (~ 15 hours of play time!)
- Four new unit types with new gameplay features
- Two new multiplayer maps
- One new singleplayer challenge map
Free for everybody who bought the main game!
Take a look:
Features & New Units
And these are the things we've benn working on in the last six month since the release of the game:
Improvements since launch
Have fun!
Your KING Art Team
[ 2014-05-23 09:36:07 CET ] [ Original post ] FREE "Trains" DLC Released!We've just released the free DLC "Trains" for our turn-based strategy game "Battle Worlds: Kronos".
It features:
- An additional single player campaign (~ 15 hours of play time!)
- Four new unit types with new gameplay features
- Two new multiplayer maps
- One new singleplayer challenge map
Free for everybody who bought the main game!
Take a look:
Features & New Units
And these are the things we've benn working on in the last six month since the release of the game:
Improvements since launch
Have fun!
Your KING Art Team
[ 2014-05-23 09:36:07 CET ] [ Original post ] New Update (1.3.3)Hey everyone.
The new update (1.3.3) is now available and contains lots of changes.
Heres the change log:
- Technician can now carry up to 3 mines and defuse mines
- The Hurricanes hit points have been reduced
- Several GUI bugs have been fixed
- Memory usage has been reduced by about 25-30%
- Performance is optimized
- Elite units that were loaded into buildings or other units can now be transferred over to other missions
- The Hacker cant take over human units anymore
- Vehicles of the Residents now also heal on level 1 wrecks
- In tactical map view commands cant be given anymore
- Diver/Meteor can be produced in the airbase
- Buildings can now be placed with PlaceUnitAction
- Aerial units will not be blocked by low map objects like barbed wire anymore
- Impassable terrain (with wrecks on it) cant be passed anymore
- Damage preview on skip animation fixed
- Towers dont turn on transverse axis anymore
- Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it wont fire any longer before dying.
- Grid rendering fixed
- Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to no unit left
- Technicians can defuse and pick up mines of their own team
- Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one
- Hidden submarines are now shown correctly after passing a bridge
- Technician cannot "defuse" other units than mines any longer
Additionally we taught the editor some extra things:
- Buildings can now be placed with PlaceUnitAction
- Orbital Drop / Orbital Extract can now be executed in parallel several times
- OrbitalDropUnits can now be assigned to a squad in the builder
Your Battle Worlds team
[ 2014-04-03 14:36:42 CET ] [ Original post ] New Update (1.3.3)Hey everyone.
The new update (1.3.3) is now available and contains lots of changes.
Here’s the change log:
- Technician can now carry up to 3 mines and defuse mines
- The Hurricane’s hit points have been reduced
- Several GUI bugs have been fixed
- Memory usage has been reduced by about 25-30%
- Performance is optimized
- Elite units that were loaded into buildings or other units can now be transferred over to other missions
- The Hacker can’t take over human units anymore
- Vehicles of the Residents now also heal on level 1 wrecks
- In tactical map view commands can’t be given anymore
- Diver/Meteor can be produced in the airbase
- Buildings can now be placed with PlaceUnitAction
- Aerial units will not be blocked by low map objects like barbed wire anymore
- Impassable terrain (with wrecks on it) can’t be passed anymore
- Damage preview on skip animation fixed
- Towers don’t turn on transverse axis anymore
- Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it won´t fire any longer before dying.
- Grid rendering fixed
- Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to „no unit left“
- Technicians can defuse and pick up mines of their own team
- Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one
- Hidden submarines are now shown correctly after passing a bridge
- Technician cannot "defuse" other units than mines any longer
Additionally we taught the editor some extra things:
- Buildings can now be placed with PlaceUnitAction
- Orbital Drop / Orbital Extract can now be executed in parallel several times
- OrbitalDropUnits can now be assigned to a squad in the builder
Your Battle Worlds team
[ 2014-04-03 14:36:42 CET ] [ Original post ] Update 1.2.1: UI Improvements & Better PerformanceImproved, scalable UI
We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now.
Other improvements include:
- Better text input (copy & paste, navigation in text fields)
- Hotkey for End Turn
- Hotkey for Display unit info permanently
- Option to disable the auto chat-login
Let us know if everything works!
Better Performance
We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
- High quality settings: Only minor improvements here
- Medium quality: You should notice a substantial performance improvement here
- Low quality: Substantial performance improvements
- (New) Very low quality: This is a new, very fast set of settings
On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.
Many small things & Bug fixes
AI for air raid defense turrets and guard towers fixed
Fixed tooltip hide/unhide units
The unit info now shows the amount of mines a unit carries
Buildings no longer hinder movement
Now units turn their turrets when attacking (where applicable)
The "Next Unit" and "Sleep" Buttons no longer open the transporter screen
Fixed a bug when a mine was deployed next to a hidden unit
Fixed a bug where hidden units had been visible for the enemy while they were moving
Fixed a bug when loading savegames from the main menu
Loca updates for it, fr, es, rus
Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html
[ 2014-02-20 17:28:25 CET ] [ Original post ] Update 1.2.1: UI Improvements Better PerformanceImproved, scalable UI
We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now.
Other improvements include:
- Better text input (copy & paste, navigation in text fields)
- Hotkey for “End Turn”
- Hotkey for “Display unit info permanently”
- Option to disable the auto chat-login
Let us know if everything works!
Better Performance
We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
- High quality settings: Only minor improvements here
- Medium quality: You should notice a substantial performance improvement here
- Low quality: Substantial performance improvements
- (New) Very low quality: This is a new, very fast set of settings
On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.
Many small things & Bug fixes
AI for air raid defense turrets and guard towers fixed
Fixed tooltip hide/unhide units
The unit info now shows the amount of mines a unit carries
Buildings no longer hinder movement
Now units turn their turrets when attacking (where applicable)
The "Next Unit" and "Sleep" Buttons no longer open the transporter screen
Fixed a bug when a mine was deployed next to a hidden unit
Fixed a bug where hidden units had been visible for the enemy while they were moving
Fixed a bug when loading savegames from the main menu
Loca updates for it, fr, es, rus
Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html
[ 2014-02-20 17:28:25 CET ] [ Original post ] Major update 1.2: User-generated maps & editorVersion 1.3 has been released.
Now you can upload your user-generated maps directly into the game and other players can rate them.
The Battle Worlds: Kronos editor is now part of the game data and can be launched via Steam (Windows only).
Have fun!
[ 2014-01-16 18:56:23 CET ] [ Original post ] Major update 1.2: User-generated maps editorVersion 1.3 has been released.
Now you can upload your user-generated maps directly into the game and other players can rate them.
The Battle Worlds: Kronos editor is now part of the game data and can be launched via Steam (Windows only).
Have fun!
[ 2014-01-16 18:56:23 CET ] [ Original post ] Major update: Version 1.1We've released a new version yesterday. It features some major improvements:
Faster gameplay
- AI units now move in parallel making AI turns faster
- AI animations can now be disabled
- Units covering far distance accelerate over time
Multiplayer enhancements
- Leagues are now available for all players
- Players can collect points and gain ranks
- Players are now given a comprehensive Skill level
General fixes and optimizations
- Higher quality battle sounds for many units
- Counter-attack damage now displayed
- Revised AI algorithm for unit selection to reducing panning
- Balance tuning for numerous single-player missions
- Auto-login to multiplayer features
[ 2013-12-11 16:34:15 CET ] [ Original post ] Major update: Version 1.1We've released a new version yesterday. It features some major improvements:
Faster gameplay
- AI units now move in parallel making AI turns faster
- AI animations can now be disabled
- Units covering far distance accelerate over time
Multiplayer enhancements
- Leagues are now available for all players
- Players can collect points and gain ranks
- Players are now given a comprehensive Skill level
General fixes and optimizations
- Higher quality battle sounds for many units
- Counter-attack damage now displayed
- Revised AI algorithm for unit selection to reducing panning
- Balance tuning for numerous single-player missions
- Auto-login to multiplayer features
[ 2013-12-11 16:34:15 CET ] [ Original post ] Demo out now!You don't know if Battle Worlds: Kronos is the right game for you (some feel it's pretty difficult...)? Try the demo and find out!
[ 2013-12-11 16:28:56 CET ] [ Original post ] Demo out now!You don't know if Battle Worlds: Kronos is the right game for you (some feel it's pretty difficult...)? Try the demo and find out!
[ 2013-12-11 16:28:56 CET ] [ Original post ] Launch Patch Released!Weve released a patch this morning that should fix the following problems:
- Fixed a bug where the menu would remain unresponsive for several seconds after starting the game.
- Fixed a bug where the game would continue to scroll the view despite the right mouse button not being pressed.
- Fixed a bug where multiplayer games did no longer show up in the Multiplayer Hub.
- Fixed a bug that prevented the unlimitted shootbacks upgrade to function properly.
- Fixed a bug that caused noticeable input lag and sound stuttering when issuing a move order to a selected unit.
- Fixed a bug that allowed players to toggle through enemy units with Tab that should be concealed by the fog of war.
- Steam achievements are now granted regardless of whether the user is logged in with his KING Art account.
- The minimum supported screen resolution has been lowered to 1024 x 768.
- Fixed a number of localization bugs in several languages.
- Various smaller UI tweaks.
- Tweaks in several single player maps.
[ 2013-11-08 12:46:45 CET ] [ Original post ] Launch Patch Released!We’ve released a patch this morning that should fix the following problems:
- Fixed a bug where the menu would remain unresponsive for several seconds after starting the game.
- Fixed a bug where the game would continue to scroll the view despite the right mouse button not being pressed.
- Fixed a bug where multiplayer games did no longer show up in the Multiplayer Hub.
- Fixed a bug that prevented the unlimitted shootbacks upgrade to function properly.
- Fixed a bug that caused noticeable input lag and sound stuttering when issuing a move order to a selected unit.
- Fixed a bug that allowed players to toggle through enemy units with Tab that should be concealed by the fog of war.
- Steam achievements are now granted regardless of whether the user is logged in with his KING Art account.
- The minimum supported screen resolution has been lowered to 1024 x 768.
- Fixed a number of localization bugs in several languages.
- Various smaller UI tweaks.
- Tweaks in several single player maps.
[ 2013-11-08 12:46:45 CET ] [ Original post ] Now Available - Battle Worlds: Kronos
Battle Worlds: Kronos is Now Available on Steam and is 20% off!*
Battle World: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develop Battle Worlds: Kronos.
*Offer ends November 11th at 10AM Pacific Time
[ 2013-11-04 17:18:00 CET ] [ Original post ] Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of
Battle Isle,
Advance Wars and
Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.
Key Features:
- Two Single Player Campaigns (~50 hours of gameplay)
- Single Player Challenge Maps - Test your skills in different combat scenarios and keep track of your progress.
- Live Multiplayer - Battle your friends live on the internet (cross-platform) or via hot-seat.
- Asynchronous Multiplayer - Take all the time you need and consider your moves. Similar to "play-by-mail", your round is stored on our server and turned over to your opponent. The system allows you to continue the match anytime and anywhere you want (cross-platform).
- Online Features - Leagues, chat and - in early 2014 - tournaments.
- Strong AI - A clever AI that will challenge even experienced commanders.
- Map Editor - A powerful editor to create your own maps and missions (Windows only).
- Includes "Trains" DLC - Additional ~15 hours campaign, new units and new multiplayer maps
MINIMAL SETUP- OS: Ubuntu 12.04 LTS or newer
- Processor: 2.0 Ghz Dual-CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1. GeForce GTX 260 or better. proprietary driver recommended
- Storage: 3 GB available space
39.95$ (11%)
4.47$ (55%)
4.47$ (55%)
5.03$ (16%)
5.36$ (82%)
35.14$ (12%)
8.54$ (83%)
0.84$ (91%)
10.26$ (66%)
5.00$ (75%)
52.19$ (13%)
5.52$ (84%)
9.84$ (51%)
5.03$ (16%)
3.14$ (84%)
8.94$ (55%)
4.07$ (90%)
6.71$ (78%)
25.19$ (16%)
4.73$ (84%)
3.60$ (80%)
8.54$ (57%)
17.59$ (12%)
8.39$ (16%)
13.42$ (73%)
16.57$ (17%)
9.33$ (38%)
1.88$ (91%)
12.59$ (16%)
24.87$ (17%)
8.0$ (80%)
0.68$ (91%)
1.8$ (77%)
14.0$ (65%)
0.56$ (81%)
30.0$ (50%)
2.0$ (90%)
14.0$ (60%)
16.0$ (60%)
1.8$ (90%)
5.0$ (75%)
0.75$ (92%)
3.0$ (50%)
0.6$ (88%)
2.64$ (82%)
2.5$ (50%)
4.35$ (83%)
0.68$ (89%)
6.25$ (75%)
2.64$ (82%)
1.75$ (65%)
3.4$ (80%)
6.0$ (80%)
16.2$ (73%)
11.52$ (71%)
6.96$ (83%)
10.0$ (75%)
5.0$ (80%)
1.8$ (82%)
0.75$ (92%)
6.99$ (86%)
3.99$ (90%)
1.19$ (88%)
5.99$ (85%)
1.89$ (81%)
2.98$ (80%)
6.99$ (86%)
38.99$ (13%)
13.49$ (55%)
1.09$ (78%)
0.99$ (80%)
8.99$ (10%)
8.99$ (70%)
51.49$ (36%)
1.99$ (60%)
1.19$ (92%)
13.49$ (10%)
1.49$ (75%)
0.98$ (95%)
8.99$ (10%)
2.49$ (75%)
8.99$ (10%)
2.98$ (85%)
35.99$ (10%)
7.49$ (50%)
1.99$ (82%)
3.99$ (80%)
1.24$ (75%)
2.29$ (85%)
5.99$ (85%)
FANATICAL BUNDLES

Time left:
356355 days, 2 hours, 12 minutes

Time left:
11 days, 9 hours, 12 minutes

Time left:
21 days, 9 hours, 12 minutes

Time left:
26 days, 9 hours, 12 minutes

Time left:
10 days, 9 hours, 12 minutes

Time left:
32 days, 9 hours, 12 minutes

Time left:
6 days, 9 hours, 12 minutes

Time left:
6 days, 9 hours, 12 minutes

Time left:
40 days, 9 hours, 12 minutes

Time left:
55 days, 9 hours, 12 minutes

Time left:
33 days, 9 hours, 12 minutes
HUMBLE BUNDLES

Time left:
1 days, 3 hours, 12 minutes

Time left:
8 days, 3 hours, 12 minutes

Time left:
9 days, 3 hours, 12 minutes

Time left:
13 days, 3 hours, 12 minutes

Time left:
18 days, 3 hours, 12 minutes
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE
hatnix
Abenteuerland: NiBiRu Der Bote der Gtter #3
cyburdial
Marbles on Stream
Thirsty Thursday - Lets grind -:- !mystats | !list | 18+
adrienlinuxtricks
Science & Technology
JE-DIS BLABLA : On discute en migrant nos VMS sur le nouveau homelab
espiritup
Space Haven
Wir starten einen neuen Run
dontcallmechicken
Just Chatting
Tag der Arbeit und Onkel Klausi ist Arbeitslos #truthAndTrust
manzdev
Software and Game Development
Experimentos Javascript + Ollama + ChatGPT: Le damos vida al Guardin d...
chaserclouds
Touhou Project
UFO 1cc (Real NO Clickbait) [Actually Real This Time] | !discord
astrangefool
Cypher
Mr. Jordan's Agonising Decryption Show - CYPHER (thanks @android...
carolineofmaine
Always On
Gaming, Mammoths and Music! classical, country, rock, techno, jazz, b...
hypnotik_games
Software and Game Development
Rogue Like Run System - !game !raffle - Raids:
gamesnolinux
Dota 2
DOTA 2 RODANDO EM UMA RX 9070 XT - ALGO NICO - META DA RX 9070 XT
dolphde
Last Epoch
[GER] Walking Simulator Runemaster?
exposedlan
Deus Ex: Human Revolution - Director's Cut
Playing Deus Ex for the first time!
devills_hill
EVE Online
WH Life | Evening grind! | Drops | AI TTS | !PP
boldviking
Factorio
Factorio SA! Diagonal Disaster! We finished up Vulcanus, so now we pre...
Rick Timmis
The RICK Show Episode 002: Elite Dangerous, DevOps, Ubuntu Linux, 3D ...
shamanincap
Metal Gear Solid 2: Sons of Liberty
[RU/EN] Jack, do you remember what day it was yesterday?
myriadminds
Supraland: Six Inches Under
Deja vu, i have been in this sandbox before...