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Men of War II
Best Way Developer
Fulqrum Publishing Publisher
2024-05-15 Release
GameBillet: 35.87 €
Game News Posts: 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
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Gem RTS Editor - Changes and Improvements | Beginner's Guide to Modding


Greetings, Commanders! Today, we would like to talk about the Men of War II editor - namely, the new features that we have implemented since the game's release. But before we dive into that, since it is a topic for more experienced modders, we have also prepared a few introductory videos for those of you who would like to create custom maps and missions but dont know where to start in the editor. So far, we have produced 3 of them, but please let us know if we should cover any additional topics in this manner:

Please note that these guides show and explain only the very basic tools and processes in the Gem RTS Editor - we encourage you to experiment and try different things in order to unlock the full potential of this robust tool. And now without further ado, lets dive into the new options, features, and improvements in the Editor. Some may not be immediately noticeable, but they provide access to functionality previously unavailable in the series. Lets go over everything step by step. The Main Menu (ESC) has been reworked and is now context-sensitive. The menu no longer remains fixed and centered on the screen - instead, it pops up wherever your mouse cursor is located. You can now easily load the map or mission you were last working on, making it much more convenient. Theres no need to search for your project manually to continue working on it. For more details, you can read the corresponding article in the Gem RTS documentation.

In F2 mode, a new section called "scene" has appeared. This section contains two tabs: "explorer" and "layers." Well discuss the "layers" tab later. Now, regarding the "explorer" tab: it displays all the objects present on the map. These objects are organized into a hierarchy familiar to all users. For example, you can find the entire map's entourage under construction/entourage/, and buildings under constructions/town_e/ and so on. But simply displaying objects in a list isnt enough for practical application. You can easily locate a specific object, center the camera on it, and find out its mid and id.

Moreover, in "explorer," you can lock or hide objects (for instance, hiding a certain type of tree or all the trees on the map). You can also freeze all the rocks on the map, so they can't be selected, allowing you to work on other parts of the terrain without distraction.

Custom Layers and Their Functions


In the same "scene" section of the F2 mode, there is a "layers" tab where you can also select objects on the map and group them into a custom layer. The created layer can be locked or hidden as needed.
Imagine a situation where you have a city block consisting of houses and various stamps. To work with this area, you need to manipulate the stamps. To do this, you must select the necessary stamps in the specific area, i.e., the city block.
But what if external objects obstruct your view? Youre trying to select one object, but another one gets highlighted instead. Rather than moving obstructing objects out of the way or painstakingly selecting the needed object, you can instead assign the objects of that block into custom layers. For example, if houses are usually the main obstruction, you can select the houses and add them to a custom "houses" layer.
As mentioned earlier, you can freeze or hide the custom layer. In this case, its more convenient to hide the houses so they dont get in the way, and you can see only the objects you need to work with. The houses in the "houses" layer become invisible and no longer selectable. Dont worry, thoughhidden or frozen objects wont stay that way permanently. You can switch their state as needed, and all parameters reset when you reload the map.
You can read more about working with the scene editor in the corresponding article in the GEM RTS documentation.

Custom Foliage Brush in the Foliage Editor


A dream come true for every map maker now you can create custom brushes with any objects (entities) for any task and paint them across the map. Each object within the brush can have unique parameters assigned to it, such as a random selection of its minimum and maximum size. You can also set texmod, color, tilt angle for uneven surfaces, and other settings.
This innovation dramatically speeds up map creation. No more manually copying and placing objects to create something like a forestjust a few clicks with the brush and your forest is done. There are even some ready-to-use brushes available right now (forests, various thickets, stumps, etc.). You can read more about the Foliage editor in the corresponding article in the GEM RTS documentation.

Land Decal


This new feature allows you to add a global stamp (land decal) that displays over the entire map in F2 mode.
By clicking "Create," you can load a premade texture. For example, a snapshot of a village and its surroundings in Normandy has been created. The "Transparency" slider adjusts the decals opacity. This addition makes it much easier and more convenient to create maps based on real locations. You can read more about working with terrain in the corresponding article in the GEM RTS documentation.

Heightmap Export


In F2 mode (under the Land/Heights section), in addition to the "Export heightmap" function, you can export the heightmap of a map at a specific resolution.
For instance, you can export the heightmap at a resolution of 4096px to refine the maps terrain using external programs. You can read more about working with terrain in the corresponding article in the GEM RTS documentation. These are just a few of the improvements that we are continuing to make to Men of War II to enhance the editor's usability and simplify the workflow while making the game richer in terms of content and functionality. Even if you're not a professional modder and have never worked with an editor before, nothing is stopping you from realizing your boldest dreams right now (and as mentioned before, we have prepared a playlist of helpful Beginners Guides on YouTube). Stay tuned for more updates here or on the game's official Discord server - and dont be shy, to share the maps, missions, and mods with us! Well share whats new and exciting in the FX editor in one of the upcoming dev diaries. As always, if you encounter any issues or have any suggestions or other feedback, please let us know either here in the comments, in Steam Discussions, or even better, join the conversation on the the Men of War II Official Discord Server. See you on the battlefield and in the Steam Workshop, Commanders!


[ 2024-09-18 16:14:26 CET ] [ Original post ]

Experience World War II real-time strategy gameplay like never before! Men of War II, the new chapter in the evolution of the top-rated RTS franchise, brings you an unprecedented number of units with different specializations to command, unyielding attention to historical fidelity, new levels of visual and audio excellence, as well as advanced enemy AI. Lead your troops in intense real-time battles on the Western and Eastern Fronts and overwhelm your opponents in epic narrative single-player campaigns and skirmish modes before diving deep into the multiplayer action.

Utilize sophisticated military strategies, lay ambushes, capture enemy vehicles or weapons, and show your ability as the greatest military leader of all time. Attain full command of different roles: from Artillery and Armor to Infantry and Support. Blast entire buildings to smithereens or construct fortifications to reshape the battlefield - from trenches and dugouts to bunkers and minefields. Use the Direct Control feature to precisely manage any single unit on the field at any time. Dive deep into classical combat mechanics combined with all-new gameplay features and experience the intensity of one of the longest-running series of WWII games in an exciting new way.

Men of War II also boasts a staggering breadth of gameplay options: whether you prefer a realistic take on World War II strategy typical for previous entries in the franchise or enjoy a more casual experience; the captivating stories of narrative campaigns or experimenting with different tactics in ever-changing dynamic modes; challenging other commanders in ranked matches or customizing every detail of each battle in a lobby, Men of War II offers an astounding amount of content to sate your thirst for battle.

Experience epic stories told in three narrative campaigns — lead the desperate Soviet defense against the initial brutal onslaught on the Eastern Front; become a US commander in Normandy, having to improvise with limited resources and adapt to unfamiliar ground, in order to overcome the Nazi war machine; or step into the shoes of an old, disillusioned Wehrmacht officer on the retreat to Berlin, inadvertently delaying the defeat of the regime he himself hates.

Enjoy a more open experience as you take on Historical Campaigns inspired by the Soviet Operation Bagration and the US Operation Overlord with customizable battalion setups and strategies, or the endless possibilities of the fully dynamic Conquest campaign and the skirmish-like Raids, where no two playthroughs are ever the same.

Jump into the biggest and most varied multiplayer mode in franchise history and challenge other players in clashes ranging from 1v1 to 5v5; command a specialized Battalion and find the right synergy with your team-mates; take a more generalist approach with Combined Arms or lead all your nation’s units in the Classic Mode, resembling the Men of War: Assault Squad 2 experience. Take competition to the next level in Match-making and Leagues, tweak a wide range of options in custom Lobbies, or play any part of the single-player content in co-op with up to 4 other players.

From nigh-indestructible tanks, devastating artillery, and nimble airplanes to realistic models of infantry armament and military equipment, Men of War II features the most extensive and highly detailed WWII locations, vehicles, and characters roster in the series to date: three armies, 45 customizable battalions, and close to 400 different units await your commands.

Experience the classical theater of war from a new perspective: every location comes to life with a unique set of fully destructible objects, realistic physics, and immersive sound design. Men of War II takes audio-visual excellence to a new level for the series, with native support for up to 4K resolution and ultra-wide, 21:9 aspect ratio, Physically Based Rendering, and other enhancements. At the same time, the game’s engine takes full advantage of 64-bit, multithreading processing to ensure the best possible optimization and smooth experience even on lower-spec PCs.

Veterans of the series will enjoy the myriad of detailed settings and tweaks available to create a gameplay experience tailored exactly to their liking, with options ranging from turning various UI elements on or off, to the amount of Command Points and Manpower resource available in a match; while others will appreciate the possibility to just jump into a quick match-making battle or use a pre-set roster of units in a mission with no hassle.

Create and share your own war scenarios using a special level design and modding toolset for Men of War II, fully integrated with Steam Workshop. Now the choices are up to you: your creativity; your vision; your skills. The tactical possibilities are endless.


MINIMAL SETUP
  • Processor: Intel Core i5 2300Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 660 2GB
  • Storage: 25 GB available spaceAdditional Notes: Requires persistent internet connection of at least 2Mbit/s.
RECOMMENDED SETUP
  • Processor: Intel Core i7 7700kMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVidia GeForce RTX3070 for 4K
  • Storage: 25 GB available spaceAdditional Notes: Persistent 100 Mbit/s internet connection (for multiplayer/coop). SSD storage recommended

GAMEBILLET

[ 6448 ]

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MacGamestore

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