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Greetings, Commanders! Weve been silent for a while; we would like to apologize for that, thank you for your patience and reassure you the game has not been abandoned. However, as many of you have guessed, the situation surrounding updates and new content for the game is complicated, and we did not want to overwhelm you with background details. What we can say is that a new patch does exist - and its most notable feature is a complete overhaul of the in-game UI. At the moment, the update is not yet ready for release on Steam, but efforts are underway to resolve the remaining steps required to bring it to you. Both Best Way and Fulqrum Publishing are actively working to make that happen as soon as possible. We would love to say that this will not be the last update to Men of War II; we see many ideas for improvements from the community that we would like to bring to life. But to make that happen, we need your help if you enjoy the game, recommend it here on Steam by writing a positive review. If you like its premise and are just waiting to try it out, put it on your wishlist. If youve seen a video or livestream of Men of War II that you enjoyed, reward that with a like and a positive comment. These are all small ways in which you can make a huge difference for the future of the game; dont underestimate the impact every single fan can have. From our side, apart from the aforementioned patch, we are also preparing new events, competitions, and rewards to give you more reasons to return to the battlefield. Well see you there soon, Commanders. https://store.steampowered.com/app/1128860/Men_of_War_II/
Greetings, Commanders!
We have just published an update fixing various bugs and issues, including a critical problem which prevented some players from starting a game. That's not all, however, as the patch also brings a host of balancing and modding/editor improvements.
Greetings, Commanders!
We have hinted at it before, but we've been working on another major update for Men of War II - and today is the day, the Firestorm Update is Live! As usual, the full change log is available at the end of this article, but the absolute highlights are the new flamethrower-based units - 13 vehicle types in total and each nation gets a new flamethrower infantry squad to boot!
That is not all, however; significant improvements have been made to flame-based visual effects to the visual (including new mechanics for burnt ground and different death animations), audio (redesigned SFX for all flame-based weapons) as well as gameplay (flamethrower-based vehicles now carry fire extinguishers, for example) aspects of Men of War II.
On top of that, and keeping with the scorching heat theme, a new map from the African biome makes a debut too - Sandy Path, which is playable in the Frontline, Combat, Assault Zones, and Tanks Only modes. It features new assets, updated environment models, and completely redesigned audio for the biome!
We have big news for our beloved modding community as well, a new material editor is available for them to use. We have also made mods much easier to use via lobbies.
There is a lot more that's been added, improved and fixed in this update, we absolutely recommend reading the Change Log below where we go into full details of each part of the patch. But first, let's turn on the heat with a new trailer presentation of the Firestorm update!
[previewyoutube=vGF8jzhDEok;full][/previewyoutube]
And now, without further ado, the full Change Log:
Greetings, Commanders!
We hope you enjoyed the Steel Rain update featuring the offline mode and new units for Men of War II. We're thrilled to announce that we're hard at work on the next major update, which is now in the final stages of testing and polishing. Alongside various new features, improvements and bug fixes, this update will bring exciting new content that should provide plenty of warmth in the coming winter months.
Greetings, Commanders!
Not long ago, we brought one of the most requested features into the game - the offline mode for single-player, along with many other changes, performance improvements, fixes, and new content (see the announcement here for full info). This also marked a significant milestone in our post-launch development, but by no means does that mean we are done improving the game - in fact, we are currently testing another important update. We will publish it in the next few weeks if all goes well!
Greetings, Commanders!
Today is the day - we are excited to announce that we have just published the Steel Rain Update for Men of War II for all our players! It brings many highly requested features, including the most asked-for one; the offline mode. But not only that: all single-player games (including lobbies against AI, Conquest and Raid) have the option to change the game's speed; the quality of the game world simulation will now improve based on the power of your PC; units in a squad now have an inventory sharing system, and more - the extensive full Change Log is available below.
The update also brings 8 new units and 3 new battalions, as well as updated models for many existing ones; feast your eyes on a trailer we have prepared for the occasion:
[previewyoutube=mt9X4gZjETY;full][/previewyoutube]
As usual, we have had to take down the multiplayer servers for about 30 minutes when deploying the update, but all single-player content remains available.
One notable change applies to match-making and the leaderboards; we have improved the MMR score calculation. We will be closely monitoring how that affects the leaderboards, and we would like to get as much feedback as possible from you as well - if you see it as a significant improvement (as we do), we may wipe the current leaderboards clean; so everyone has the same starting position under the new system. We plan to thoroughly discuss that with you in advance, so it doesn't come as a surprise.
We would also like to thank everyone who participated in the open beta of the update. Thanks to you and your feedback, we have been able to catch several quite serious and unpleasant bugs, and further improve the update before putting it live now. We truly appreciate the help!
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If you would like to help us further, please, keep giving us your suggestions, criticism and bug reports. The best way to do that is to join the Men of War II Official Discord Server, but feel free to post them in the comments here or in the Steam Discussions as well, if that is more convenient for you. Negative reviews are a legitimate way of voicing your criticism too, but they don't allow for the follow-up discussion and clarification that we may need to actually improve the game; not to mention, they hurt the sales and visibility of the game on Steam. That is why we would like to ask you to not take them lightly; on the other hand, if you enjoy the game and want to see it thrive and grow, writing a positive review is the most effective way to go about it.
And now, without further ado, the full Change Log of the Steel Rain Update!
Greetings, Commanders!
In a recent poll we've asked you whether you would prefer us to release the Offline Mode as soon as possible, even though campaign progress between playing offline and online is not shared - and most of you said that yes, the sooner, the better.
You have spoken:
Greetings, Commanders!
We are in the final stages of development of the Offline Mode, but as it is such a highly requested and anticipated feature, we would like your input on one crucial aspect of its design: the campaign progress sharing.
To keep the ability to join coop games with your friends on the fly, the game now has a separate offline mode and online mode you can switch between (and of course, it loads into offline mode by default when you are not connected to the Internet); but the two technical differences between the two prevent campaign progress from being shared between them. So if you start a campaign in the online mode, you are not able to continue it in the offline mode, and vice versa.
We are working to change this feature and make single-player campaign progress shared between online and offline modes, but at the moment, we cannot give you an estimate of how long it will take. Our question to you is:
Would you prefer for us to release the offline mode in the current state, with separate progress for online and offline campaigns, before the end of October 2024; or would you rather wait longer while we work on ironing out this issue?
Please cast your vote by filling out this form. The poll will run until Monday, October 14, 10:00 AM CEST (01:00 AM PT).
Note that the decision will not impact the release of other content and features we have announced recently - these will come before the end of October either way.
Thank you to everyone who has already purchased Men of War II and is fighting in the trenches of World War II with us let us know what you think about the game by writing a review here on Steam, posting in the Discussions or chatting with us on the Men of War II Official Discord server. Our journey is just beginning, and we cant wait to share more info and updates with you.
As a reminder, if you are experiencing problems with the game and are receiving an error message you are unclear about, we have prepared a troubleshooting guide explaining the most common errors and hints for how to remedy them here.
Greetings, Commanders!
As we have reported previously, work is ongoing on the highly anticipated update bringing the offline mode for single-player to Men of War II; and the development is now in its final stages, we are running thorough tests to ensure a smooth roll-out for this major rework of the game's system architecture.
What we have not told you however is that while this is the absolute priority for most of the team, there are some who could not contribute towards the purely technical aspects of the game being improved; but even those talented designers are not just sitting around idly. And so, when the update comes this month (October 2024), you have much more to look forward to then just not needing to be connected to the Internet to play the game anymore. Now, we want to release the update with a bang, so we won't spoil everything here. But to whet your appetite a little bit, let's say you can expect...
Greetings, Commanders!
Today, we would like to talk about the Men of War II editor - namely, the new features that we have implemented since the game's release. But before we dive into that, since it is a topic for more experienced modders, we have also prepared a few introductory videos for those of you who would like to create custom maps and missions but dont know where to start in the editor. So far, we have produced 3 of them, but please let us know if we should cover any additional topics in this manner:
Greetings, Commanders!
Since the start of Men of War IIs development, we have focused on creating a game with extensive single-player content, while also emphasizing the ability to play any campaign, mission, and mode cooperatively with your friends. And of course, we also wanted to provide as much content to the PvP enthusiasts among our fans. However, as with every endeavor, we had to choose a priority have all those options available at launch and provide the most expansive gameplay experience yet in the franchise, or make the game available offline, sacrificing some of its scope.
Looking back, we understand that we have underestimated the value you, our community, places on having the single-player part of the game available offline. We started working on it even before the launch, but it is not an easy process. The online features permeate almost every part of Men of War II changing this takes time and needs to be done carefully, but weve already completed most of the necessary work and are making steady progress towards fully implementing the offline mode for single-player. Currently, we are aiming for release in late September or early October.
Greetings, Commanders!
We have just released a new update for Men of War II, which means a short downtime for multiplayer servers (no longer than 20-30 minutes). In the meantime, all single-player campaigns remain available. Among other issues, we have fixed a bug causing crashes and improved loading times the full changelog is available below.
If you are experiencing problems with the game and are receiving an error message you are unclear about, we have prepared a troubleshooting guide explaining the most common errors and hints for how to remedy them here. But as always, if you encounter any issues or have any suggestions or other feedback, please let us know either here in the comments, in Steam Discussions, or even better, join the conversation on the Men of War II Official Discord Server.
Greetings, Commanders!
We have just released a new update for Men of War II - this means a short downtime for multiplayer servers (no longer than 20-30 minutes), but all single player campaigns remain available in the meantime. This time we have focused on improving overall stability and fixing issues that could cause the game to crash - the full changelog is available below.
Since the update last week, you can now see more detailed information whenever you encounter an issue in-game and can distinguish the cause of the problem more easily. We have been monitoring the situation, and with the information you've provided, we have put together a troubleshooting guide for the most common errors - you can check it out here.
But as always, if you encounter any problems or issues, please, let us know either here in the comments, in Steam Discussions, or even better, come join the conversation on the Men of War II Official Discord Server.
Greetings, Commanders!
We have just released a new update for Men of War II - this means a short downtime for multi-player servers (no longer than 20-30 minutes), but all single-player campaigns remain available in the meantime. The patch switches the game mode in Classic PvP Match-Making into "Assault Zones", to give it an even more "classic" feeling; honoring a result of our recent poll. Moreover, it greatly improves the problem with camera movement "stuttering" for many players, brings various balancing changes and introduces enhancements to the Editor as well.
Perhaps most importantly however, if you encounter a crash in a single-player game, you will now receive more detailed info about the cause (such as problems with a mod). This will help you to both avoid the issue and enjoy the game, as well as provide more information and feedback to us, making it easier to fix the problem.
You can find the complete list of changes below. Rest assured, we will continue to fix bugs and listen to your feedback to improve the balance in the game; but we would also like to note that the majority of the team's resources are now allocated to bringing to life the offline mode for single-player - the most requested feature, and also one of the most complicated to produce. We will share more information on this topic with you soon.
In the meantime, if you encounter any problems or issues, please, let us know either here in the comments, in Steam Discussions, or even better, come join the conversation on the Men of War II Official Discord Server.
Greetings, Commanders!
A new patch for Men of War II just went live - as usual, this means a short downtime for multi-player servers (no longer than 20-30 minutes); but all single-player campaigns remain available in the meantime. The update focuses on fixing various bugs you've reported, and the full changelog is available below. But before we get to that, we want to give you the option to get much more involved in the decisions that will directly impact the game's future. That's why we would like to ask you to come to the Men of War II Official Discord server and...
Greetings, Commanders!
EDIT:
We've just released a hotfix for the update, further improving overall stability. On top of all the changes listed below, the hotfix adds the following:
Fixed the issue preventing many players from starting a match in the Classic mode (both lobby and match-making).
Fixed player statistics in battle report.
Fixed the issue of Interactive Hints being turned on by default.
Removed the 2-turns limit on using the same battalion when playing a Conquest campaign in co-op.
We have just released a new update for Men of War II - this means a short downtime for multi-player servers (no longer than 20-30 minutes), but all single-player campaigns remain available in the meantime. The patch adds many new Steam Achievements, opens up the FPS limit, fixes several crashes and brings visual upgrades and updates to several maps, among other improvements. Full changelog can be found below, but first, let's feast our eyes on a few screenshots of the aforementioned visual upgrades:
Greetings, Commanders!
We have just updated the multiplayer match-making servers to alleviate the issues you've been reporting. This is not an update to the game's client, so there is no download needed. This is a very complicated set of changes, so in short - match-making will now be much more fair both in terms of who gets matched against who, as well as in terms of the MMR (ranking score) awarded to each player. You can skip to the later part of the article, where we talk about changes coming in the patch we have planned for next week. But if you are interested in a deep dive into the system, just click on the "Show Details" button:
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Greetings, Commanders!
A new update for Men of War II is now live; this means a short downtime for multi-player servers (no longer than 20-30 minutes), but all single-player campaigns remain available in the meantime. The patch focuses on fixing single-player crashes, improving overall stability and speed of servers in multi-player, and brings several highly requested features from fans, such as Steam achievements, combat UI scaling options, and the ability to rebind the Pause key. Many other bugfixes, improvements and balancing tweaks are included as well - full patch notes are available below.
As always, we keep working on the game, fixing bugs, implementing new features, and eventually adding more content we will have more news for you soon. If you think the game is worth it and want to support us and help us in improving it further - leave us a positive review, join the Men of War II Official Discord server, and let us know how we can make the game better for you. We are already on it.
Experience World War II real-time strategy gameplay like never before! Men of War II, the new chapter in the evolution of the top-rated RTS franchise, brings you an unprecedented number of units with different specializations to command, unyielding attention to historical fidelity, new levels of visual and audio excellence, as well as advanced enemy AI. Lead your troops in intense real-time battles on the Western and Eastern Fronts and overwhelm your opponents in epic narrative single-player campaigns and skirmish modes before diving deep into the multiplayer action.
Utilize sophisticated military strategies, lay ambushes, capture enemy vehicles or weapons, and show your ability as the greatest military leader of all time. Attain full command of different roles: from Artillery and Armor to Infantry and Support. Blast entire buildings to smithereens or construct fortifications to reshape the battlefield - from trenches and dugouts to bunkers and minefields. Use the Direct Control feature to precisely manage any single unit on the field at any time. Dive deep into classical combat mechanics combined with all-new gameplay features and experience the intensity of one of the longest-running series of WWII games in an exciting new way.
Men of War II also boasts a staggering breadth of gameplay options: whether you prefer a realistic take on World War II strategy typical for previous entries in the franchise or enjoy a more casual experience; the captivating stories of narrative campaigns or experimenting with different tactics in ever-changing dynamic modes; challenging other commanders in ranked matches or customizing every detail of each battle in a lobby, Men of War II offers an astounding amount of content to sate your thirst for battle.
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