



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Sorry for the huge delay, it took a while to get all of this update ready! Since we last spoke:
Localization for 12 languages has been added! By human translators, but if you see any anomalies, please send a bug report.
Level editor with integrated Steam Workshop uploader is now live! There's an out-of-date PDF you can use to get started with, but I'll be making a new one soon with the new technique. Thanks to the testers who helped enormously with finding those hard to reach bugs, it's now as close to gold as I can make it for the time being... again, please report any bugs you come across!
All-new campaign by JJJJ included! You can import it from the new bonus_campaigns folder included in the game install location, or you can play it from Steam by subscribing to it from the workshop!
Here's the full list of fixes and stuff:
(level editor) can't test/export level if Bryce or Doubler start on hazards or exit
(level editor) can't test/export level if immovables or enemies start on hazards, walkways or exit
(level editor) can't test/export level if movable items start on hazards
(level editor) various enemies visual offset correct in editor
(level editor) doors/pushpads now require matching amount (1 pushpad = 1 door, 1 double pushpad = 2 doors, etc)
(level exporter) shows which level an error occured
backgrounds bigger coverage for large maps (tried to get infinite backgrounds to work but couldn't)
some plus+ block tiles removed that incorrectly covered ground
some plus+ block tiles added to plug up unintentional oobs
moveables on coals now have particles
localization added for 12 languages
settings page redone for localization, easier navigation and maginally cleaner aesthetic
level editor UI redone for localization
btlevextractor added to game folder
improved functionality of Steam Workshop uploader
fixed import level bug if consecutive workshop btpaks loaded
screenshot option added to level editor test menu
back to level select added to escape menu
gamepad mouse now works in level editor (not preferable, though)
added clear trophies to bthackr
new official campaign in bonus_campaigns folder
There's a slight bug with uploading to workshop from Mac... in that it might crash and hang and die, but don't worry cause the campaign actually seems to upload and I don't know why yet, let's find out soon!
Thanks again for your patience, support and love for Bryce Tiles, it's the little game that could and I'm happy that everyone who's played it and enjoyed it keeps coming back for more!
Also, check out Bryce World, the first ever custom campaign uploaded to workshop! It's really awesome and challenging, huge thanks to Lepidoptera for making this![dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3484079723"][/dynamiclink]
Here's to more updates soon, more new custom campaigns and more fixes for those !
Subreddit:
https://www.reddit.com/r/BryceTiles/
Discord:
Theme song sung by Marnée Richardson, written/produced by Elvisish.
• Think Rescue Rover, Bolo Adventures, Puzzle Pits, Adventures of Lolo and Capt'n Squiddy's Bootleg Push-Push!
• 100 main campaign levels, 30 additional mission levels plus secret world levels and endings!
• Cute, anti-heroic protagonist with an adorably utilitarian personality!
• Original ambient virtual-analog synthesizer soundtrack!
• Super slick gameplay on Windows! Modern graphical slickness and smooth 165fps+ motion!
• Occasional pop culture references to nineties gaming and music!
• Dozens of Sokoban-style mechanics and gameplay designs!
• 10+ unique enemies lurking throughout the game!
• Occasional novelty level structures! Pathfinding enemies! Environmental effects!
• Localization support for 12 languages!
• Full level-editor, campaign maker and Steam™ Workshop® uploader included!
• Secret worlds, hidden gameplay modes, final bosses and alternative endings!
Ever wanted to push, push, push your way to success? Feelin' a little desperate to glide into position? Movin', groovin' and cruisin' through an isometric tile-space of colorful, pre-rendered visuals and cool-toon characters? Look no further, Bryce Tiles is here!
Be prepared for a box-pushing time! Bryce Tiles is a post- MSDOSWare game set in the early 00's! Bryce has discovered a new time portal in his Klik 'N' Complete Box and has used it once more to return to 25 years ago, when EuroMaxi K&C was shared by Nash!
In an entirely isometric Meiersian world, he pushes, slides, swims, flees, rolls and collects the missing instruments around more than 130 levels of nostalgic sokoban action.
Just take your little man and push him around... seriously, it's never been easier!
Up, down, left, right, hit all those hard-to-reach spots (not diagonally though!) and make it out of the level as fast as you can... or in as few amount as pushes!
You'll encounter sinking sands, still (but deep!) waters, dangerously fast rapids, moving floors, slidey ice and burning hot coals as you push those boxes around!
Plan ahead and determine which pushable object is most suitable for the environment!
Rolling balls (hint: they don't stop by themselves!), Scrump The Ruff™, laser beams (with mirrors to reflect them... yes, we know where you saw them first!)...
...locked doors, push-pads, it's all there to try and confuse you... but you'll stay one step ahead!
Plenty of tricks and traps to keep you busy, challenging puzzle designs and beautifully pre-rendered surroundings to keep you entertained for hours!
There's only one Bryce Tiles! ↓↓↓
(Theme song sung by Marnée Richardson and written and produced by Elvisish. NOT A.I.
Absolutely no AI was used in the creation of Bryce Tiles, its theme/game music, art or any other part of the game.)
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