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Eyes of War
Good Mood Games Developer
Good Mood Games Publisher
2025-01-31 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Eyes of War Hotfix - Precision & Polish

Weve made a series of small but impactful fixes and optimizations to improve the overall gameplay feel and stability. Heres whats included

[img src="https://clan.cloudflare.steamstatic.com/images/44061464/349f9dbe32d4b05000cd20027aba25c39b5c51e3.png"][/img]

Optimization

  • Arrow placement and bow movement animations have been optimized

  • Archer's bow-drawing mechanic has been refined

  • Catapult firing reaction animations have been optimized

  • Molotov throwing and movement mechanics have been improved

  • Ranger spawner archer behavior inside buildings has been optimized

  • Soldier decision-making system updated

  • Villager animation selection logic updated

  • Some camera shake effects have been optimized

  • UI crosshair movement has been refined

Bug Fixes

  • Fixed an issue where music would cut off when too many sounds played simultaneously; distant sounds have been lowered

  • Fixed a bug that occurred when the battering ram was destroyed

  • Rare visual bug when a wall is destroyed has been fixed

  • Resolved a visual glitch causing random white artifacts on the map

Thanks for your continued support and feedback, see you on the battlefield!

[dynamiclink href="https://store.steampowered.com/app/2343930/Eyes_of_War/"][/dynamiclink]


[ 2025-07-25 13:49:36 CET ] [ Original post ]

50% OFF! Eyes of War Joins the Summer Sale!

The commanders put down their swords and put on cool clothes, meeting in the shade and grabbing slices of watermelon.

[img src="https://clan.cloudflare.steamstatic.com/images/44061464/b03bc22911058d39f27206e577b5c95bc5a14472.png"][/img]The battlefield has briefly turned into a beachside getaway... But dont be fooled the drums of war are still beating behind the waves.

Eyes of War is 50% OFF during the Steam Summer Sale!

  • Build your own army

  • Test your tactics in the field

  • Lead your faction to victory

  • Defend your castle or raid enemy territory

But hurry this summer discount wont last forever!

Add Eyes of War to your library today with 50% OFF during the Steam Summer Sale!

[dynamiclink href="https://store.steampowered.com/app/2343930/Eyes_of_War/"][/dynamiclink]


[ 2025-06-26 15:42:14 CET ] [ Original post ]

Eyes of War Hotfix - Minor Bug Fixes

Weve fixed some minor issues in Eyes of War. Various bugs affecting the player experience in Survival and Strategy modes have been addressed. Weve also made improvements to AI behavior. You can find all the details below! [img src="https://clan.cloudflare.steamstatic.com/images/44061464/f39187db4f50a616dbe5bd626a7568d7ec68ae1d.png"][/img]

  • Fixed mine placement errors on the Frozen Harbor map.

  • Resolved an issue where the Major Donation upgrade on the Survival mode's permanent upgrade screen did not function properly.

  • Fixed a bug that occurred after selecting the Max Health +25 card during the wave 6 upgrade selection in Survival mode.

  • Fixed a bug where AI units attacked walls and gates incorrectly in Singleplayer Strategy mode.

  • Adjusted the scale of the resource UI elements above the mine camp in TPS view during Strategy mode.

  • Fixed an issue where buildings were not highlighted when entering their range in TPS view during Strategy mode.

  • Fixed a bug where the AI would build walls on top of buildings on the Frozen Harbor map.

  • Corrected localization errors in the top-left information panel in Strategy mode.

  • Fixed gate-related issues in Strategy mode.

Thanks for your continued support and feedback, see you on the battlefield!

[dynamiclink href="https://store.steampowered.com/app/2343930/Eyes_of_War/"][/dynamiclink]


[ 2025-06-26 15:11:19 CET ] [ Original post ]

Eyes of War Patch Notes

We've been working hard to deliver a smoother, more balanced, and overall more enjoyable experience in the world of Eyes of War.
In this update, weve not only listened carefully to player feedback but also made numerous improvements and bug fixes to enhance overall gameplay quality. We've also made a variety of behind-the-scenes optimizations to ensure smoother performance on the battlefield. Check out the details below!

Improvements


  • Fixed death animation issue for bandits in bandit camps.
  • Updated tutorial navigation for the new UI bar.
  • Resolved issues when returning to the main menu from in-game.
  • Fixed issue in the tutorial where cavalry units produced were not being counted.
  • Made various performance improvements.
  • Adjusted walkable area for archers on top of castles.
  • New UI elements added for the Strategy map.
  • Added feature in bandit camps where they now adopt the team color of the capturing player.
  • Minor optimization changes made to bandit camps.
  • Small improvements were made to the Frozen Harbor map.
  • Fixed directional behavior for bandits when returning to idle positions
  • Adjusted rendering order for throwable objects to appear correctly behind fog.

Bug Fixes


  • Fixed missing death sound at the end of the game in Survival mode.
  • Fixed localization issues found in Survival mode.
  • Fixed cursor disappearing in the perk selection screen in Survival mode.
  • Fixed issue where character panel lighting turned off when entering the main menu and re-entering Survival mode.
  • Fixed issue where collected souls were not saved for the next game in Survival mode.
  • Fixed issue where characters couldnt execute finishers in Survival mode.
  • Fixed issue where kill info overlapped with other UI elements in Survival mode.
  • Fixed RTS-TPS transition bugs on the "Frozen Harbor" map in Strategy mode.
  • Fixed issue where AI placed walls in incorrect positions on the "Frozen Harbor" map in Strategy mode.
  • Fixed issue where walls couldn't be placed on the "Serpent Pass" map in Strategy mode.
  • Fixed incorrect button positioning in the upgrade panel in Survival mode.
  • Fixed issue where the key UI would not return after clearing all upgrades in the permanent upgrade screen in Survival mode.
  • Fixed issue where perk values were not displayed on perks that grant keys in Survival mode.
  • Fixed issue in singleplayer Strategy mode where a new wall could be built over a destroyed wall corner.
  • Fixed debris getting stuck under terrain after a wall corner was destroyed in Strategy mode.
  • Fixed issue where the camera would clip under the terrain after the controlled character died in Survival mode.
  • Fixed bugs related to the Last Breath permanent upgrade in the Hall of Permanent Power panel in Survival mode.
  • Fixed material issues with archer units when selecting the red color for the Veridia faction.


[ 2025-05-23 15:19:41 CET ] [ Original post ]

Wargames Festival Special Broadcast!

40% Off! Eyes of War is on sale during the Steam Wargames Festival, April 28 May 5! https://store.steampowered.com/app/2343930/Eyes_of_War/


[ 2025-04-30 10:48:39 CET ] [ Original post ]

Eyes of War 40% Off during Wargames Festival

Eyes of War is ready for battle at the Wargames Festival!
Commanders, arm your weapons and tighten your ranks! From April 28 to May 5, Eyes of War will be waiting for you on Steam with 40% off during the Wargames Festival! https://store.steampowered.com/app/2343930/Eyes_of_War/ Show your tactical brilliance on real-time battlefields, and shape the tide of war by experiencing both RTS and TPS mechanics in one seamless experience. Strategy, courage, and leadership... all await you in this world. Dont forget to join our community! Discord: https://discord.gg/2s3BGMPVzs Victory has never been this close now with 40% off!


[ 2025-04-28 15:28:54 CET ] [ Original post ]

Eyes of War: Survive Update

The Survive Update brings thrilling new modes, strategic enhancements, powerful new characters, and countless improvements to Eyes of War. Whether youre fighting to survive in the Survival Arena or mastering new technologies on the battlefield, your skills and your will to survive will be put to the test! [previewyoutube=_oQ6eBfrGCA;full][/previewyoutube]

NEW FEATURES & IMPROVEMENTS


Survival Mode


  • Survival Arena mode offers a new combat experience where players select unique characters and fight to survive against endless enemy waves.
  • Each wave becomes increasingly difficult, featuring different enemy types with unique strengths and weaknesses.
  • Defeating enemies grants XP. Upon leveling up, players choose from a selection of randomly offered temporary Perks.
  • Perks come in four rarity tiers: Common, Rare, Epic, Legendary.
  • Enemies may drop loot containing health restoration, XP boosts, or temporary buffs.
  • Loot is automatically collected when approached.
  • Every 5 waves, a Market Screen appears where players can purchase temporary battle buffs (Battle Blessings) with gold or refresh choices using the "Dice Mechanic."
  • At the end of the game, performance statistics (waves survived, kill count, damage dealt/taken, XP and gold collected) are summarized.
  • Players can unlock permanent bonuses with earned resources, which apply to all future matches.

Game Economy & Balancing Improvements


Dedicated Workforce Technology


  • Decoupled Worker Assignment Adding workers to Lumber Camps and Mining Camps is no longer tied to Age advancements.
  • Improved Laborwork Tech Research the Improved Laborwork technology directly at a Lumber Camp or Mining Camp to unlock +2 workers for each of those buildings.
  • Tech-Driven Strategy This change lets you plan workforce growth via your tech path, adding more depth to building specialization.
  • The durability of mine resources has been increased.
  • The durability of tree resources has been decreased.
  • Mining collection speeds have been rebalanced.
  • Resource requirements for Age Advancement have been updated.

New Characters & Integrations


  • Four new characters have been added, complete with all animations and system integrations: Silveria: Maceman Norvion: Huscarl Solvong: Samurai Veridia: Knight
  • The Huscarl character no longer appears with a cape on their back.

Updated Tutorial


  • A brand-new tutorial has been prepared for first-time players.
  • Compared to the previous version, it offers a shorter and more focused introduction.

Map Updates


  • Frozen Harbor and Serpent's Pass maps have been completely reworked.
  • New Bandit Camps have been integrated.
  • The "Suppuku" (self-sacrifice/harakiri) animation for the Samurai character has been disabled in Arena and Survival modes.

Dodge System Update


  • Dodge animations have been revamped for smoother and more realistic movements.
  • Previously, dodging was limited to forward, backward, left, and right. Now, dodging is possible in 8 directions: Front-Right / Front-Left Back-Right / Back-Left

Resource Management Automation


  • Upon construction, mine buildings now default to focusing on Stone resources.
  • Afterwards, each new mine building will automatically follow this resource cycle: Gold Iron Stone Gold ... Players can manually select resource types at any time.

Camera Improvements


New Dynamic Height Camera System


  • Terrain-Aware Collision The camera now dynamically adjusts its height to avoid clipping through elevated terrain (mountains, hills) in both Strategy and Battle modes.
  • Improved Target Focus Fixed vertical alignment issues when locking onto charactersyour view stays smooth and accurate.
  • Customizable Rotation Speed Use the mouse scroll wheel to fine-tune camera rotation speed on-the-fly, fully respecting your global sensitivity setting.

New Structure Info Panel


Enhanced Building UI On-Hover Info


  • Detailed On-Hover Panels Hovering over any structure in the Building UI now brings up a rich information panel with context-specific details.
  • Unit Production Preview For unit-producing buildings (Barracks, Archery Range, Stable), the panel lists all trainable units and their key stats at a glance.

BUG FIXES


  • Fixed an issue where a single soldier would not move when issued a sprint command in strategy mode.
  • Corrected localization errors in the Mine Camp technology.
  • Fixed errors caused by repeatedly clicking the technology tab in resource camps.
  • Fixed an issue where changing resources during the tutorial incorrectly increased the resource count.
  • AI on Easy difficulty now properly produces soldiers.
  • Fixed the issue where the "Under Attack" alert would persist after structures were destroyed.
  • Corrected UI (user interface) errors on the main menu.
  • Fixed sprite (visual) errors that occurred during group character selections.
  • Fixed animation glitches for the Blade Master character during dodging.
  • Resolved the issue where players would always take damage during a dodge action.


[ 2025-04-28 14:01:08 CET ] [ Original post ]

The War Evolves... Coming Soon

New battlefields, powerful characters, and intense survival challenges are on the way! Get ready for an update packed with fresh and exciting content.

New Game Mode: Survive Mode


Eyes of War Survival Arena Mode is a medieval-themed combat survival experience. Players select unique characters to face increasingly difficult waves of enemies, strategically managing their character's growth through temporary perks and permanent upgrades.

4 New Playable Characters Are Arriving


Get ready these warriors will shake the battlefield!
  • Solvong Samurai Deadly discipline
  • Veridia Knight The iron will of an honorable knight
  • Silveria Maceman A fearless master of the mace
  • Norvion Huscarl A mighty warrior

Maps Reworked from the Ground Up!


  • Frozen Harbor Redesigned for chilling encounters
  • Serpent Pass Updated for fresh tactical opportunities

FPS Mode Dodge Animations Enhanced


Experience smoother, more responsive dodge mechanics!

And many more...


Surprise content, optimizations, and much more coming soon! This is just the beginning An even bigger update is on the horizon. Stay tuned the war is evolving!


[ 2025-04-18 15:09:37 CET ] [ Original post ]

Eyes of War - Patch Notes

Were excited to bring you a brand new update for Eyes of War one that sharpens the battlefield, refines your commands, and makes every siege more immersive than ever. Thanks to the incredible feedback from our players, we've introduced powerful new AI behaviors, improved troop controls, enhanced performance, and fixed a long list of bugs that stood in your way. Whether you're leading armies across towering walls or managing resources deep within your city, this update is built to make your experience smoother, smarter, and more strategic. Heres everything weve improved and fixed in this major patch;

IMPROVEMENTS


Unit Control Hotkey Update The unit control hotkey has been changed from E to F in RTS mode to prevent conflicts with camera rotation (which uses E/Q). You can still use E to switch between units in FPS mode, and the control can be customized via keybindings if preferred. New Combat Mode System Weve removed the old "Aggressive", "Defensive", and "Direct Steps" modes. Replaced with two streamlined systems: Auto Mode: Units make smart decisions based on surroundings. Manual Mode: Full control remains in your hands. TPS Movement Overhaul Movement and turning in TPS mode are now more natural:
  • Pressing S walks the character backward without rotating.
  • Left/right turns now include realistic, step-based rotation no more instant spinning.
Sprinting Rework Sprinting is no longer tied to Force Command. Units will now automatically sprint (2x speed) when given an attack or movement command via double-click. Mining Camp Redesign Mining Camps no longer split workers between resources using sliders.You now select one resource per camp (Gold, Stone, or Iron), creating clearer economic strategy. Dynamic Army Behavior Army AI now responds intelligently to:
  • Command type
  • Duration of engagement
  • Enemy unit size
  • Risk level
  • Building priority
  • Target type (e.g., infantry, siege)
Tutorial Tweaks Minor adjustments have been made to the tutorial flow and text to reflect recent gameplay and control updates. Siege Unit Speed Boost Ballista and catapult units now move faster, allowing for quicker repositioning and less downtime during sieges. Battering Ram Targeting Mode Rams now have a special attack mode where they target buildings exclusively, improving their strategic usage. Enhanced AI Combat Logic A new AI combat mode has been added to improve how AI-controlled units detect, approach, and attack enemies. Keybinding Improvements Assigning a new key now automatically clears conflicts, preventing overlapping controls. Save System Optimization The save/load system has been optimized to significantly reduce lag spikes during saves. AI Resource Management Polish AI players now gather and manage resources more efficiently, improving both ally and enemy economy behavior. Music Transitions Improved Strategy mode background music now features smoother transitions and reduced repetition. Wall Climbing Restrictions Large units such as elephants and camels can no longer climb onto walls, fixing immersion-breaking scenarios. Wall Command Fixes Players can now issue proper commands to units stationed on castle walls, ensuring smooth control and defense setups.

BUG FIXES


  • Fixed movement issues with battering rams.
  • Fixed damage output issues for battering rams in multiplayer mode.
  • Fixed UI issues where the TAB command didnt close gate UI in multiplayer.
  • Fixed crashes during siege battles involving siege units in multiplayer mode.
  • Fixed issue where old saves were deleted after saving and exiting in singleplayer strategy mode.
  • Fixed pathfinding errors causing units to move in different directions when ordered onto walls.
  • Fixed incorrect horse spawn positions after loading a saved game.
  • Fixed incorrect unit formations after loading a save.
  • Fixed material issues with catapult crew units.
  • Fixed missing "Win - Lose" panel after battle mode ends.
  • Fixed incorrect spawn positions for siege units.
  • Fixed an issue where bandits attacked from inside the battering ram.
  • Fixed tutorial task bug preventing resource gathering task completion.
  • Fixed an issue in singleplayer strategy mode where AI could not produce units.
  • Fixed gate UI issues in strategy mode.
  • Fixed material issues in Solvong faction buildings.
  • Fixed various catapult-related bugs.
  • Fixed notification bugs in strategy mode.
  • Fixed issues related to the battering ram.
  • Fixed language-related issues.
  • Fixed unit formation problems.


[ 2025-04-11 14:29:03 CET ] [ Original post ]

Siege Update is Live!

Are you ready, commanders? The Siege Update has arrived on the battlefield! As promised in our roadmap, this update turns siege warfare into more than just a tactic its now the very heart of battle. Smash through gates with the brand-new Battering Ram, and rain destruction upon your enemies with the upgraded Catapults and Ballistas! But thats not all weve also squashed numerous bugs, boosted performance, and made the battlefield smoother than ever. Its been an amazing journey shaped by your feedback, and were thrilled to keep building this world with you! [previewyoutube=ZTI5yrWHqAg;full][/previewyoutube]

Improvements


  • Battering Ram has been added to the game.
  • Catapult model has been updated.
  • Catapult attack reaction has been added.
  • Ballista models have been updated.
  • Ballista attack reaction has been polished.
  • Aiming while controlling the Ballista has been made heavier and polished.
  • The hit feedback of the Ballista bolt has been improved.
  • Archer death behavior upon castle collapse has been updated, and the floating-in-air issue has been fixed.
  • Battering Ram has been adjusted to fit the group and formation system.
  • Changes have been made to the internet synchronization system.
  • Fixed a bug where the catapult ball remained permanently in the tutorial.
  • Fog of War calculation performance has been improved.
  • Fog of War visual quality has been enhanced.
  • Rendering performance of environment textures on some maps has been improved.
  • Overload issues based on quality settings have been optimized.
  • Fixed a crash issue that prevented the game from reopening after crashes due to quality settings.
  • Surface textures beneath buildings and walls have been improved.
  • Wall selection has been made easier.
  • Repair action can now continue after the initial repair.
  • Destroyed walls can now be repaired after 5 seconds.
  • Fixed a bug where the crossbow bolt sound could be heard from everywhere.
  • Veridia's Knight unit has been updated.
  • Construction effects of Veridia's Market building have been fixed.
  • Missing "Building Completed" sounds have been added to Archery Range, Siege Workshop, and Lumber Camp.
  • Construction sound effects have been lowered in volume.

Bug Fixes


  • Fixed an issue where towers couldnt be destroyed in strategy mode.
  • Fixed a crash during battles with AI in singleplayer strategy mode.
  • Fixed an issue in singleplayer strategy mode where walls could be repaired before the repair preview appeared.
  • Fixed an issue in the tutorial "Defend Your City" mission where archers didnt walk onto walls.
  • Fixed a bug that allowed building structures on destroyed walls in strategy mode.
  • Fixed errors that occurred when repairing destroyed walls in strategy mode.
  • Fixed a bug that allowed repairing walls before the cooldown period ended in strategy mode.
  • Fixed an issue where catapult projectiles remained after destroying walls in the tutorial.
  • Fixed an issue where wall corners couldnt be repaired.
  • Fixed Ballista arrow speed inconsistencies based on charge level.
  • Fixed an issue with soldier health bar shadows.
  • Fixed material issues on the Knight character.
  • Fixed edge problems on walls.
  • Fixed the problem of being able to repair an already repaired wall.
  • Fixed an issue where damaged walls could be built over again.
  • Fixed animation issues in training mode.
  • Fixed UI bugs in strategy mode.
  • Fixed structure preview errors.
  • Fixed issues with catapult projectiles.
  • Fixed various wall repair issues.
The Siege Update marks an important step forward in strengthening the world of Eyes of War. From siege engines to visual quality, from synchronization systems to the user interface many aspects of the game have been refined and improved. Thank you for being a part of this journey shaped by your feedback! Keep your eyes on the horizon the siege isn't over, it's only just beginning...


[ 2025-03-21 14:13:19 CET ] [ Original post ]

Echoes of War

Commanders, the battlefield echoes with sound! The latest update for Eyes of War makes the battlefield more immersive than ever! Your soldiers no longer just fight they now respond to your commands with voice cues, moving like a real army. Each kingdom has its own unique war cries, formation commands, and leader voiceovers, bringing the battlefield to life like never before! But this update isnt just about voiceovers! Performance improvements, graphic optimizations, and bug fixes have made the game experience smoother than ever. Your armies now move more fluidly, and the visual and mechanical details on the battlefield have been enhanced. Here are the details:

NEW FEATURES


240 Unique Unit Voice Lines Infantry, Archers, Cavalry, and Siege Units now have their own battle lines, making each unit feel more distinct! Kingdom-Specific Voice Styles Veridia, Silveria, Norvion, and Solvong each have a unique voice style, making their presence on the battlefield more powerful. Command Voice Responses in TPS Mode When you issue commands using the TAB key, your leader will respond with a voice confirmation, making tactical commands even more immersive. Formation Orders with Voice Feedback Switching between formations like Wide, Wedge, Loose, and Circular now includes voice confirmations. A More Realistic Battle Atmosphere Your soldiers instantly follow your orders, making the battlefield feel more alive!

A COMMAND EXPERIENCE LIKE NEVER BEFORE!


Issue Tactical Unit Commands Give orders like "Attack!", "Charge!", "Hold!", or "Defend!", and your army will immediately respond, ensuring full control over the battlefield. Rally Your Troops Call out "Everyone!", "Archers!", or "Cavalry!", and watch your units instantly react. Formation Control in TPS Mode Experience a more immersive battle as your leader audibly announces formation changes. Seamless Integration Every voiceover is carefully designed to enhance player feedback, making battles feel more dynamic and fluid. With this update, commanding your army is more powerful and intuitive. Whether leading from the RTS view or fighting directly in TPS mode, your presence as a commander has never felt this impactful!

IMPROVEMENTS


  • Improved ground textures under buildings.
  • Optimized grass and prop density based on quality settings.
  • Optimized the quality settings adjustment system.
  • Removed unused options in graphics and quality settings for better performance.
  • Optimized shader processing load.
  • Optimized character model bone structures.
  • Updated compression algorithms for some animations to improve performance.
  • Fixed visual effect issues showing unit destinations when exiting buildings.
  • Optimized terrain rendering under buildings.
  • Improved the camera-facing object system.
  • Added culling for animations in both singleplayer and multiplayer to reduce performance load.
  • Cached frequently updated variables to reduce performance strain.
  • Moved certain internet-based processes to local execution for performance and network optimization.
  • Optimized resource distribution system.
  • Implemented memory pooling for data structures to reduce frame drops.
  • Added a high ping indicator.
  • Updated mine points to prevent workers from getting stuck.
  • Fixed an issue where some particles were not visible in multiplayer.
  • Fixed bugs related to finishing moves being applied to two players at once or by dead units.
  • Fixed and optimized the group system.
  • Fixed desync issues where multiplayer characters appeared in different positions on different players' screens.
  • AI now has population and build restrictions.
  • Added race-specific voice lines when issuing commands in strategy mode via TAB.
  • Updated Strategy Map UI.
  • Fixed a glitch in building placement that caused rapid red-green flashing.
  • Fixed an issue that made selecting wall objects difficult.
  • Added build limits for structures.
  • Adjusted stone consumption limits for wall construction and updated the UI.
  • Fixed an issue where enemies could control player gates.
  • Improved visual animations for wall construction.
  • Updated shields.
  • Fixed a visual issue causing terrain under buildings to appear white.
  • Added sounds to indicate completed building construction.
  • Adjusted overall sound levels.
  • Reduced frequency of horse sounds.

BUG FIXES


  • Fixed material issues on buildings in Frozen Harbor.
  • Fixed a gate issue in Multiplayer Strategy mode.
  • Fixed archer attack animation bugs in multiplayer.
  • Fixed an issue where UI elements wouldn't close for spectators in Multiplayer Strategy mode.
  • Fixed text display issues in Strategy mode UI.
  • Fixed an issue where grouped units attacked structures incorrectly in Strategy mode.
  • Fixed a wall destruction issue in Multiplayer Strategy mode.
  • Fixed structure preview bugs.
  • Fixed worker pathfinding issues in mining camps.
  • Fixed a delay in troop response to orders in Strategy mode.
  • Fixed overlapping soldier voice lines in Strategy mode.
  • Fixed a UI bug causing a large warning sign when attempting to build walls on top of existing ones.
  • Fixed an issue where grass disappeared on the Tutorial Map at ultra settings.
  • Fixed minimap icon size issues for mining camps.
  • Fixed an issue where the bowstring animation broke for Silveria horse archers after firing.
  • Fixed navigation mesh errors on the Barren Dunes map.
  • Fixed a UI bug that incorrectly displayed command prompts when approaching enemy gates in TPS mode.
The battle is more alive, the performance is smoother! Your command echoes across the battlefield!


[ 2025-03-14 13:26:43 CET ] [ Original post ]

Spring Sale Special Broadcast!

25% Off! Eyes of War is on sale during the Steam Spring Sale March 13-20!


[ 2025-03-13 15:22:42 CET ] [ Original post ]

A Spring Breeze Brings Opportunity: Eyes of War 25% Off!


Commanders! As spring arrives, the battlefields awaken! Eyes of War is waiting for you with a 25% discount during the Steam Spring Sale from March 13 to March 20! Plan your strategies flawlessly, lead your armies, break through enemy lines, and carve your legend! An Unmatched War Experience Combining RTS and TPS! Take command of the battlefield from an RTS perspective, or dive straight into the heart of the fight in TPS mode as one of your soldiers. Choose your strategy, make game-changing decisions, and lead your army to victory! Why You Shouldnt Miss This Sale? 25% Off We know you've been waiting for this discount! Evolving Content & New Updates The battlefield keeps expanding, with new mechanics and features on the way! This offer is only available from March 13 to March 20! Dont miss this chance to conquer the battlefield this spring! Victory is yours, commanders!


[ 2025-03-13 14:58:25 CET ] [ Original post ]

Hotfix Update #10

Commanders! Weve made a series of optimizations and bug fixes to ensure your armies move more smoothly, your fortresses stand stronger, and your battlefield commands are clearer than ever. From an improved construction system to smarter AI, fine-tuned combat mechanics, and updated sounds, this update brings a host of enhancements! Check out the hotfix notes for all the details.

Improvements


  • Optimized the wall construction system.
  • The wall construction system has been revamped.
  • Adjustments have been made to the UI for changing gate states in RTS mode.
  • Added visual feedback for trees that will be destroyed when placing new structures in build mode.
  • Instead of receiving a notification for each individual wall piece, a single notification is now displayed.
  • Captured resource points are now visually indicated on the minimap.
  • Minimap icons for resource points have been updated.
  • Fixed bugs caused by excessive left-right clicking during wall construction.
  • Optimized animations for horses and camels in cavalry structures.
  • Adjusted in-game sound intensity and audibility range.
  • Removed upgrade sounds from non-castle structures.
  • Added sound effects for arrows flying in mid-air.
  • Reduced stuttering when issuing new commands to grouped soldiers.
  • Reduced stuttering in the target distribution system.
  • General optimization of soldier character behavior.
  • Pathfinding system optimizations implemented.
  • Fixed errors occurring in finisher animations.
  • Optimized single-player modes including Strategy, Arena, Battle, and Tutorial.

Bug Fixes


  • UI bugs have been fixed.
  • Fixed an issue in multiplayer strategy mode where building burn effects were not visible on the client side.
  • Fixed bugs occurring after collecting resource points in strategy mode.
  • Fixed VFX issues in Battle and Arena modes.
  • Fixed AI-related finisher animation issues.
  • Fixed wall preview issues.
  • Fixed bow-drawing animation issues.
  • Fixed AI attack issues.
  • Fixed minimap icon issues.
  • Fixed wall destruction issues in multiplayer mode.
  • Fixed attack-related problems with soldiers.
  • Fixed Molotov-related issues for archers.
  • Fixed several language-related problems.
  • Fixed death animation issues for archers in multiplayer mode.
  • Fixed burning structure issues in strategy mode.
  • Fixed high-volume issue in the main menu.
  • Fixed problems with finishing animations.
  • Fixed notification issues in strategy mode.
  • Fixed issue preventing archers from dealing damage at very close range.
  • Fixed additional language problems in strategy mode.
  • Fixed an issue causing archers to shake while attacking.
  • Fixed AI issue where multiple mining camps were being built on top of each other in strategy mode.
  • Fixed an issue where walls could be built around bandit camps.
  • Fixed incorrect text issues.
  • Fixed worker-related issues in strategy mode (woodcutters and miners).
  • Fixed wall collision issues in strategy mode.
With this hotfix, we've enhanced your strategic experience, improved unit responsiveness, and refined the battlefield to ensure smoother gameplay. Your fortresses are stronger, your armies are sharper, and the fight for victory is now more immersive than ever!


[ 2025-03-07 14:57:07 CET ] [ Original post ]

Silveria's Shine Update

The winds of change sweeping through the lands of Silveria have arrived in the game! With this update, Silveria's visual richness is being reimagined, with many structures from siege buildings to archer towers completely revamped. In addition, the Gate Locking System has been introduced to make the gaming experience smoother and more controlled, and numerous bug fixes have been implemented to enhance overall performance. Every detail has been carefully crafted to offer players a more seamless and enjoyable experience! Let's dive into the details! Silveria Update Now Live! Whats New? From siege buildings to cavalry barracks, infantry barracks to archer towers, many structures have undergone revolutionary changes!

  • Catapult buildings have been revamped.
  • Cavalry buildings have been revamped.
  • Infantry buildings have been revamped.
  • Archer Tower has been revamped.
  • Ballista Tower has been revamped.
  • The colors of walls, ballista, and archer towers are now more harmonious!

Improvements and Bug Fixes


To further enhance the gaming experience, many new features and improvements have been introduced. Most notably, the Gate Locking System has been added, allowing players to defend their castles more strategically. Now you can control castle gates more effectively in both RTS and TPS modes!

Gate Locking System


Automatic Mode (Default) Gates open automatically when friendly units approach and close when they move away. Warning! Enemies can sneak in when the gate is open.
Locked Mode Gates remain closed at all times, preventing any unit from entering. Gates will only open again when switched back to Automatic Mode

Control Methods


RTS Mode Select the gate and use the toggle button in the interface to switch between Automatic and Locked modes. TPS Mode Approach the gate and press the "Tab" key to switch between Automatic and Locked modes.

Other Improvements


  • Added sword collision effects.
  • Mounted units will slow down when taking damage.
  • Improved visual effects for commands given in TPS mode.
  • Enhanced visual effects for target points emerging from military buildings.
  • Added randomness to group members' enemy detection mechanics.
  • Optimized Arena and Battle modes for single-player gameplay.
  • Improved the building preview system.
  • Tower structures have been completely revamped.
  • Fixed navigable area issues on Barren Dunes and Serpent Pass maps.
  • General improvements and bug fixes applied to all buildings.
  • Troop grouping panel added.

Bug Fixes


  • Fixed wall positioning issues.
  • Resolved the bowstring issue for the Veridia main castle archer.
  • Corrected localization errors in Silveria faction technologies.
  • Fixed Tutorial UI issues.
  • Solved the main castle progress bar problem.
  • Addressed Multiplayer Battle Mode login issues.
  • Fixed UI issues appearing when gates were destroyed in Strategy Mode.
  • Solved Multiplayer Strategy Mode errors.
  • Corrected Norvion faction statue technology preview error.
  • Fixed bugs in Barren Dunes map.
  • Addressed Multiplayer Arena issues.
  • Resolved Infantry attack animation issues.
  • Fixed Elephant Archer shooting problems.
  • Addressed problems in Arena Mode.
  • Corrected Norvion faction building preview errors.
  • Solved group movement issues for Elephant Archers.
  • Fixed Silveria faction material problems.
  • Resolved the issue where burning effects on structures would not end properly.
  • Addressed the problem of not being able to build walls near towers in the Veridia faction.
  • Fixed network connection issues.
  • Resolved minimap errors.
With this update, brand new adventures await you in the world of Eyes of War! It's time to make your mark on the battlefield with strategic depth, rich visuals, and an enhanced gaming experience! Prepare your army, set your strategy, and take the first step toward victory!


[ 2025-02-28 15:57:48 CET ] [ Original post ]

COMING SOON! The Silveria Realm is Renewing!

Greetings, Warrior! A storm of change is brewing on the horizon! The winds of war will blow fiercely through the lands of Silveria, and your enemies will tremble before the newfound grandeur of this ancient civilization. Drawing inspiration from the Silveria is ready to reshape the battlefield with both its stunning visuals and strategic might. A Revolution Under Every Stone! From catapult buildings to cavalry barracks, from infantry quarters to archer towers massive changes await! Silverias fortresses will be more majestic than ever, with every structure reflecting the power and legacy of this storied faction.




Not Just Visuals, But the Art of War! With new buildings and fresh visual touches, redefine your strategies and transform the battlefield into a masterpiece of warfare! Show your enemies that Silveria doesnt just fight it conquers with style. Are You Ready, Commander? The new face of Silveria is set to ignite not only the battlefield but the entire map. Now is the time to prepare! Develop new tactics, strengthen your army, and descend upon your enemies like a shadow! Stay tuned, for the great conquest is coming soon!


[ 2025-02-24 15:44:24 CET ] [ Original post ]

Age Advancement Update

Hello everyone! We are beyond excited to announce the delivery of "The Age Advancement Update," the first part of our roadmap! But that's not all this update is packed with tons of new features and countless bug fixes to enhance your overall game experience!

What is the Age Advancement?


Our game now features an age advancement system reminiscent of the classics, designed to keep strategy fresh and engaging. Here's a quick overview of the system: Age I: Focuses on building a strong foundation with basic economy and resource gathering. Age II: Introduces military expansion and resource optimization. Age III: Unlocks the full potential of your armies and all game mechanics for maximum strategic depth. Each age introduces new buildings, units, and technologies to support your evolving strategy and playstyle. [previewyoutube=p2Jzy4Ei0dY;full][/previewyoutube]

Age Advancement Breakdown


Age I: Ember Age


Available Buildings: House, logging camp, mining camp, and barracks (only basic infantry units). Primary Focus: Resource gathering and building a solid economic foundation.

Age II: Legion Age


New Buildings: Archery range, stable, towers, and market. Technologies: Advanced military upgrades and more efficient resource gathering. Focus: Military expansion and better resource management.

Age III: Dominion Age


New Buildings: Siege workshop and special civilization bonus buildings. Technologies: Final military and economic upgrades. Access: The most powerful military units and advanced game mechanics.

Our Approach to Balancing


We wanted to ensure progression is both flexible and fun! There are no mandatory building requirements to advance ages meaning you can develop your own strategies without being forced down a specific path. However, weve implemented some building limits per age to maintain early-game balance and ensure fair competition.

Improvements and Bug Fixes:


  • Fixed UI issues with unit groups assigned to number keys.
  • Resolved tower placement issues for the Norvion faction.
  • Fixed cursor moving to secondary screens in different display modes.
  • Corrected the bug where soldiers could walk over destroyed walls or gates.
  • Resolved the issue preventing ramp construction after destroying a tower on walls.
  • Fixed the Veridia statue technology issue.
  • Addressed invisible AI towers in strategy mode.
  • Corrected material issues in Norvion buildings in strategy mode.
  • Fixed the problem where crossbow units would shoot the ground when far away.
  • Resolved UI issues with building interfaces in strategy mode.
  • Fixed worker units getting stuck in rocks on the Barren Dunes map.
  • Corrected health bar positioning issues in strategy mode.
  • Solved the problem in the tutorial's lumber collection task.
  • Addressed the issue causing characters to deal double damage with a single hit.
  • Fixed visual issues with gate iron bars in strategy mode.
  • Optimized control code for the Sword Camel unit.
  • Added more variety to camera shake effects during attacks.
  • Corrected soldiers getting stuck during formation battles.
  • Fixed the issue where some characters dealt multiple damage in a single hit.
  • Enhanced indicators showing where units would move when exiting buildings.
  • Added the ability to send units directly onto walls from buildings.
  • Made visual changes to certain structures of the Veridia, Solvong, and Norvion factions.
  • Improved Ranger formations.
  • Fixed issues in the tutorial related to wood and stone gathering tasks.
  • Corrected positioning issues in Finisher animations and smoothed out camera transitions.
  • The attack input of the archers has been changed.
  • Sound has been added for arrows whooshing through the air.
What's Next? This is just the beginning! We've crossed the first milestone of our roadmap, and we can't wait to share even more updates with you. Stay tuned for our next big reveal, and thank you for being an amazing part of this community. See you on the battlefield!


[ 2025-02-21 16:01:54 CET ] [ Original post ]

Hotfix Update #9

Our knights are sharpening their swords, and our archers are taking aim! With Hotfix #9 for Eyes of War, we've fixed various technical issues on the battlefield and improved gameplay fluidity. Here are the fixes and improvements in this update:

Fixes & Improvements


  • Fixed an issue where the win screen would not appear after completing a battle mode game.
  • Fixed errors occurring when destroying a rampart while soldiers were on top of it.
  • Fixed burning building animations not extinguishing properly.
  • Fixed Catapult building health bar issues.
  • Fixed an issue preventing new buildings from being placed where old ones were destroyed.
  • Fixed multiplayer particle errors.
  • Fixed decal issues.
  • Fixed the ability to walk on destroyed walls in strategy mode.
  • Fixed problems with the mounted archers bow and arrows.
  • Fixed visual issues with the catapult machine's burning technology.
  • Fixed language issues in the strategy mode lobby.
  • Fixed the main castles' health bars not appearing in strategy mode.
  • Fixed language problems in the unit selection screen of Arena mode.
  • Fixed ballista arrows not being visible.
  • Changed the arrow trail effect and fixed the visibility issue.
  • Adjusted mounted characters within Molotov range for better alignment.
  • Fixed errors in the firing mechanism of buildings under European technology.
  • Added missing feedback when dealing damage to workers with arrows.
  • Fixed the issue where mounted archers incorrectly drew their arrows.
  • Added randomness to archers accuracy based on movement for a more realistic aiming system.
  • Optimized LOD for Silveria cavalry riders.
  • Optimized the throwing system.
  • Synced health bars with building destruction animations.
Your feedback is invaluable to us! We continue to work tirelessly to improve the Eyes of War experience. Join our Discord channel! Be part of our community, contribute to the content, and share your feedback!


[ 2025-02-18 15:09:38 CET ] [ Original post ]

Hotfix Update #8

A new Hotfix has been released for a smoother battlefield experience! This update fixes unit collision issues on maps, minimap bugs, and visual glitches. Check out the details below!

Fixes & Improvements


  • Fixed an issue where soldiers would get stuck inside rocks in battle mode maps.
  • Resolved a problem with character transition effects.
  • Fixed an issue with death animations.
  • Fixed the problem where building health bars remained visible in strategy mode.
  • Resolved the issue where health bars stayed open after construction was completed.
  • Fixed minimap bugs.
  • Fixed the main castle issue on the Flatriver map.
  • Updated battle mode maps. Soldiers will no longer get stuck inside rocks during formation.
With this update, get ready for a smoother and bug-free battlefield experience! Your feedback is invaluable to us, so dont hesitate to share any issues or suggestions. Good luck on the battlefield! Join our Discord channel! Be part of our community, contribute to the content, and share your feedback!


[ 2025-02-14 16:06:42 CET ] [ Original post ]

Hotfix Update #7 Live with a Special Surprise!

The mightiest force of destruction in sieges, catapults, now strike with smarter accuracy! Soldiers stuck on rocks in the heat of battle have been freed, and archers now choose their targets more precisely! Additionally, various fixes have been made to buildings, walls, and bandit accessories. And we have a surprise! Valentines Day is just one day away, and we couldnt resist adding a touch of romance to the battlefield! A special in-game content awaits you!

Fixes & Improvements


  • Catapults now deal different damage based on their distance from the impact point.
  • Improvements to group attack mechanics.
  • Fixed AI behavior issues for archer units.
  • Resolved a bug in Tears of River & Sands of Destiny maps in Battle mode where soldiers got stuck on rocks at the start of the round.
  • Improved camera-ground distance control system.
  • Fixed accessory issues for bandits.
  • Resolved bugs that occurred when buildings leveled up.
  • Fixed an issue where walls displayed incorrect health values during construction.

Valentines Day Special Content


Dont forget to check out our special surprise in-game! Its sure to warm your hearts (and maybe add some color to the battlefield)! Mysterious balloons have appeared on the battlefield! But beware, they can only be popped with arrows so keep your archers ready!
Love and victory await you on the battlefield! Join our Discord channel! Be part of our community, contribute to the content, and share your feedback!


[ 2025-02-13 17:23:34 CET ] [ Original post ]

Eyes of War blends RTS and Action RPG elements, creating a medieval warfare game where you can switch between the two gameplay approaches. In strategy mode, you build and develop your castle and make your army. In character mode, you control each unit from a third-person perspective, smoothly transitioning between soldiers to feel the battle up close and maintain your troops.

Compete with friends or AI in supported maps with up to 4 players, striving to become the ruler of the map. Continue your battles with the Strategy Game Mode and different game modes like the Arena Game Mode.

Build your castle, develop your city, create your army, and defeat your rivals!

Be Part of the Army!

In Strategy Mode, wage war with other players by developing your castle and army. Take control of any unit at any moment in the game. Manage and experience the war atmosphere in character mode. Be a leader and a hero by living the battle firsthand!

Feel Your City and Environment Up Close!

See the details of every corner of the maps up close in Character Mode. Roam within the city you built with great dedication and become one of the heroes defending your city against rivals!

Fight Against Real Players With Your Strategies

Join online battles with up to four players. Fight against opponents for resources and the control of the kingdom. Use your strategies against real players, but watch out! The opponents won’t stand there watching your plans unfold…

Prove Yourself Across Different Modes!

In Battle Mode, build your army and take command of large scale battles with smart tactical decisions. In Arena Mode, enter one on one duels and fight your way to the top. For an even greater challenge, step into Survival Arena Mode where you choose a unique character and fight to survive as the pressure intensifies with each wave.

Build one of the Four Nations!

Engage in the struggle among four nations, each with its own unique culture, weakness, and strengths. Diversify your strategy by using units with different advantages from each nation and dominate your enemies!


MINIMAL SETUP
  • Processor: 2.5 Ghz CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon RX 580. GeForce GTX 1060
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • Processor: 3.0 Ghz CPUMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: AMD Radeon RX 6700 XT. Geforce RTX 2080
  • Storage: 10 GB available space

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MacGamestore

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