Latest update is a massive one - it included a new explosive RPG weapon (and a skin for you to unlock ofc!) and tons of features & fixes.
Player health shader!
I've added a new shader for the player which briefly shows how much health the player has left - shown when player is taking damage. Look at the damage-blink and you'll see a red bar fill up representing the health left.
Weapon knockback & core weapon change!
I've added the ability for weapons to have knockback and introduced this for the double-barreled shotgun, the rocket launcher and the sniper rifle.
Speaking of the sniper rifle, I've modified it to make it more viable. It can now be recharged and shot immediately after firing.
I've also now made it so that weapons don't destroy their projectiles upon weapon switching, so no more projectiles going "poof" when getting/switching to a new weapon.
Player dashing!
I've added an experimental player dashing mechanic by popular demand - It's disabled by default and can be enabled in the lobby settings. Let me know if it should be a part of the game always, I'm still on the fence about it!
LOTS of quality of life changes & balance tweaks
I've been fortunate enough to get the game tested by some new people (Chet Faliszek!) who streamed a 8-man game, playing himself for the first time. Some issues became apparent so I've took the time to really focus on a lot of small things and features - lots of quality of life features.
Kill notifications, up-scaling of some UI elements, new crosshair options & crosshair sizes, and general attempts at making stuff more clear!
For a full changelog - read below!
Added rocket launcher and a skin for it (Thanks to BiggieD on Discord for creating the skin!)
Added & implemented a player health shader
Added weapon knockback
Added player dashing (disabled by default, enable in lobby settings on a per game basis)
Simplified the sniper sprite & rebalanced it - no more cooldowns after a shot
Weapon projectiles are not destroyed on weapon switching no more
Made player name tags bigger
Made killfeed bigger
Added "copy to clipboard" on the game session code in lobby
Added help text to lobbies for joining through Steam
Added mouse-hover descriptions to gamemodes in lobby
Added map size descriptions to lobby
Fixed not being able to unequip weapon attachments/skins
Fixed P90's laser not rendering correctly behind obstacles
Made all the gamemode scoreboards show scorelimit
Increased the volume of the projectile weapon's ammo warning sound
Opened up grocery store a bit more
Added some initial scaling to the player's arrow to showcase "who-am-I"
Fixed LMS weapon crate blocking bullets
Added the ability to pick crosshair image & size
Fixed an audio bug when too many players fired their weapon simultaneously
Added a kill confirmed text for when a player gets a kill
Fixed not all weapons spawning a multi kill text/notification
Changed out katana swipe markers to something more visible
Removed the region selector in settings to avoid confusions - gamecodes can always directly be joined
Fixed multkills not working for explosive & splash damage weapons
Cleaned up some menus and added better explanations for some options
Made the dualies (dual pistols) a bit more accurate and increased their damage
Made explosive weapons damage not deal damage through obstacles & walls
Fixed main menu being misaligned (thanks danicchi)
Made revolver ricochets way more reliable
(If you read this far, you're still awesome, thank you haha)
If you enjoy the game, remember to leave a review - it helps so much! We are soon hitting 50 reviews!!
Monday Meltdown is a super fast paced 2D top-down multiplayer shooter for up to 8 players, made to dunk on your friends - or foes. Unlock taunts such as "sit lol" and skins and more to showcase your dominance in quick showdown matches in various gamemodes and maps.
MULTIPLAYER MAYHEM
Engage in thrilling short multiplayer rounds where you face off against friends or foes in intense combat. Challenge your skills, strategy, and reflexes as you strive to outsmart and outgun your opponents in a variety of gamemodes!
ARSENAL OF DESTRUCTION
Equip yourself with a wide range of weapons that cater to every mood of Monday rage. From rapid-fire SMGs to devastating shotguns and brutal melee implements, pick your weapon of choice and outplay your enemies.
FUN DAY AT THE OFFICE?
Settle workplace disputes in a whole new way! Picture everyone in familiar spots trying to outsmart each other. The office, gym, and grocery store become arenas for settling scores. Monday Meltdown transforms boring locations into battlefields where every corner hides a surprise. Get ready to navigate chaos and settle disputes with a bloody blast!