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Hey everyone! This weekend we were at Torino Comics, playing at home and letting tons of visitors try the new demo. We got loads of feedback, tips, and appreciation and were proud to say the full redesign of the controller interface really paid off. Now everything is fully playable with a controller, but we also optimized the experience overall: combat is smoother and less chaotic (even with mouse and keyboard), inventory management is easier, and there are plenty of other improvements youll discover as you play. Yes, because the demo we showed at Torino Comics is now available on Steam for everyone! Enjoy! Heres whats new: - The combat screen got a full redesign: its now clearer, easier to read, and less overwhelming! You can pick powers or use belt items in a dedicated screen, with auto-pause until you're done. - Controller support is finally done right: intuitive commands, smooth response, and tons of visual hints to guide you right away. - A brand-new animated intro has arrived and trust us, its worth watching maybe start a new game? - With the big UI overhaul, we also took the chance to squash a few old minor bugs. Hopefully we didnt add new ones! (If you find anything that crashes, glitches, or breaks you know what to do: report it!) Were also waiting for you on our Discord server for more details and discussions. The Development Team
Plunge into the heart of adventure with our 2D dungeon crawler featuring roguelite elements and get catapulted into a series of mind-bending labyrinths with a top-down perspective. All this is rendered in glorious pixel-art and adorned with a turn-based combat system infused with electrifying arcade nuances, where each weapon serves as a unique extension of your character.
Another hallmark of this adventure is its randomly generated level design. Every zone of the Hyper-Dungeon is a unique universe, different from any other gameplay session. The layout of the rooms, the shape of the corridors, and the placement of monsters, traps, and treasures are reinvented every time, providing players with an ever-changing challenge.
Navigating these subterranean levels will be anything but a walk in the park: you'll need tactics, quick reflexes, and keen observation to overcome lethal traps and a wide variety of enemies. The full version of the game offers a total of 50 meticulously designed levels, paying special attention to gameplay mechanics, plot, and dialogue. The gameplay offers a broad spectrum of experiences that continually alternate: from last-stand battles to tactical reasoning, and from puzzles that require intuition and wit.
Each level is a microcosm unto itself, with different biomes, varying levels of brightness, and changing dimensions. Think you can dodge some challenges? Think again... what invaluable treasures will you miss by taking the easier path? But it doesn't end here: classic mechanics of the genre—such as character development, leveling up, and collecting rare items—are enriched by an intuitive yet effective crafting system.
Additionally, you'll have the opportunity to customize your fighting technique with three different styles, each with unique unlockable abilities. Monsters in the game are numerous and exhibit different behaviors, making encounters compelling without being excessively difficult or frustrating: we firmly believe that a video game should above all be fun.
But don't be fooled by the seriousness of the challenge: the entire adventure is imbued with eccentric humor and sharp dialogue, rich in pop culture, nerd/geek references, and nods to classic video game lore, which, we hope, will capture the heart of every gamer!
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