




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
I've identified a campaign softlock on Steamdeck/Linux caused by PhysX and the Shield enemies that resulted in bullets colliding with "nothing" in the air and playing "Hit" effects while dealing no damage. A fix has been submitted in this latest hotfix. If anyone sees this issue after downloading the latest patch, please let me know! Thanks you!
I've been working on this game as a solo developer for the past 7 years. It's surreal that the game is finally released! I hope you all enjoy playing the game as much as I did making it!
Along with the release, I have a number of exciting new additions!
There's now an additional 4-player map in the Sakura Falls biome.
[img src="https://clan.cloudflare.steamstatic.com/images/44756858/aed3bfb5f5d0a5e7a4996874d37c4a0d3e1df18d.png"][/img]
CPU-controlled players will shoot faster now, which should speed up each of their turns.
Critters with Stealth Cloak will now hide their Aura (Damage, Defense, Healing and Movement) when invisible.
Reordered the challenges and unlockable items in the Dinosaur challenges based on relative difficulty and playtesting.
The unlock order of items in Versus mode have been shuffled around and 4 items are unlocked per game instead of 3.
Many of the campaign meta progression unlocks have an extra upgrade inserted that costs 50 Shadow.
The amount of shadow earned on Critter mode has been reduced.
I would like to thank everyone who has played the demo, posted in the community tab, joined the discord, created or watched any content or supported the game in anyway. Your feedback has been a huge motivation to me in finishing and polishing up the game.
[previewyoutube="XhRrbBCuVOo;full"][/previewyoutube]Critter Crossfire will be launching in just 2 weeks on July 10th! I hope to see you all then!
Thanks for checking out the NextFest demo for Critter Crossfire!
For the next week, Critter Crossfire will be participating in NextFest! Thank you for checking out the game and i hope you enjoy them demo. Make sure to leave a review on the demo and let me know if you have any feedback.
I made a new build of the game to celebrate, so here are some of the changes that went into it.
Shields now have health and can shatter. The shielded enemies were consistently the hardest to deal with, especially for the less-accurate weapons in the game. I decided to give shields health so you can brute-force your way through, but accurate aim will still be rewarded by letting you take out the enemies faster.
Single-use items now return after each match. Items like the Helmet, Armor and One Up used to be consumed during a match, which made them harder to build around. Now that they return, you can make a more consistent Death-Revive build or Tank build. As a result, their costs in the shop have also been increased to match their new value.
Offscreen Enemy Indicators have been added to the UI. It should be easier to find where enemies are offscreen.
Enemies will shoot more often, but their hit chance remains unchanged.
There's a new Abandon Run button if things are just not going your way.
Sniper enemies can now get body shots on lower difficulties.
Sucker Punch ammo now deals +3 damage instead of +1. The new text reads "Damage an ally to deal +3 damage on your next shot."
Decreased the amount of gold earned in the first match. It was too easy to buy every item in the shop.
Increased the minimum enemy spawn distance from the player so they won't spawn surrounding your units.
This new build has a number of crash and bug fixes, polish for the UI, and balance changes for campaign mode. Some of the changes only affect the content available in the beta build, but many of them also apply to the public demo. If you notice any bugs or have any feedback on any of these changes, please let me know! I am much faster at responding on the Discord: https://discord.gg/v8tzYfX8yr
I wanted to offer a sneak peak preview of these 4 new maps that are being added in the full version of the game. These should offer a refreshing burst of variety into the runs, with each map offering a new challenge to tackle. Here they are:
[previewyoutube=3Dnt9nLtMG4;full][/previewyoutube]
A Turn-Based Tactics Roguelike where YOU aim the shots!
Versus Mode: Fight in 1v1 or 4-player free-for-all matches against your friends or against challenging computer opponents.
Campaign Mode: Challenge the single player roguelike campaign and earn powerups to defeat progressively tougher enemies.
🔫 SKILLFUL SHOOTING
In Critter Crossfire, landing the shot is up to YOU and your skill. Will you keep it safe and stick to direct line of sight, or will you go for insane trick shots to style on your opponent?
🧠 DEEP STRATEGY
Accuracy isn't the only thing that matters; strategy wins wars! Put your tactics to the test by positioning your units on the high-ground, securing the best sightlines and choosing the perfect items for any situation.
Power up your units by grabbing item boxes. Choose your items carefully to form powerful combinations and build your perfect loadout.
Flappy Gun - Shoot a flappy bird and flap to keep it in the air.
Gun Gun - A gun that shoots another gun. Aim your second shot from the skies.
Bounce Ammo - Ricochet your bullets off of obstacles to hit targets behind cover.
X-Ray Vision - See enemy units through obstacles to line up the perfect shot.
And many more!
Each map has a diverse and detailed 3D environment. The precise hitboxes on obstacles let you take your trick-shots to the next level. Master the unique level mechanics like conveyor belts and spinning gears.
A mysterious shadow creature is stirring up chaos among the critters!
Take on 16 campaign runs, each with their own unique gimmick. Make use of synergistic items to build the perfect loadout for the challenge.
Unlock new items and power up your critters to take on harder difficulties. Can you beat Monster Mode?
🌍REMOTE PLAY
Turn-Based gameplay is a perfect match for Steam's Remote Play Together feature. Challenge your friends online with just a single copy of the game.
💖 PASSION PROJECT
Critter Crossfire was made entirely by a single developer in his free time over many years. Thank you so much for showing interest in this wacky experimental project!
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