Granvir is an action roguelite featuring mech building. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.



Complete any campaign in single-player or multiplayer co-op with up to 10 Granvir pilots at a time. Share parts and resources utilizing the squad depot in rest areas as you plan your next moves.

This week\'s update focuses on fixes but also introduces a handful of new combination weapons to tier 4. The new weapons combine harpoon and grappling cannons with low accuracy cannons.
A number of changes and improvements have also been made to control groups. Many control groups now have more specific names and weapons like the new combination weapons will have extra text to describe which weapon the group controls.
Changes to automatic binding will now more commonly avoid overlaps even when your previous assignment to that category of control group would conflict. The new system favors assigning each weapon to its own control group over combining weapons into one control group so you may need to rebind more frequently if you tended to put your left and right weapon into the same group.
2.13.0
Major Features
Added the MN04 Trawler, a harpoon cannon with a built in rifle.
[/*]Added the MN03 Pathfinder, a grappling pistol with a built in sub machine gun.
[/*]Added a T4 Skewer variant, a side mounted cannon with a harpoon and ammo efficient auxiliary cannon.
[/*]Added a T4 Sabertooth variant, a rifle with a chainsaw bayonet.
[/*]
Minor Features
Updated the control group names of some attacks to be more specific.
[/*]Added an extra qualifier to control group names for combination weapons with multiple of the same attack.
[/*]User control group binding preference will no longer allow control group overlap if sharing conditions are not met. This primarily effects handheld weapons and should make key sharing much less likely when holding two handheld weapons.
[/*]Improved the clarity of the Millennium Horizon finale objectives.
[list]All objectives are now marked as primary.
[/*]An objective for reaching extracting has been added after the facility is destroyed.
[/*]The package pickup compass marker will only be visible while the package is on the ground.
[/*]Reworded \"Survive the Detonation\" to \"Escape the Detonation\".
[/*]Added a growing indicator to highlight the edge of the blast radius.
[/*]
Balance
Increased the damage of HP01 and HP02 Skewer by 50%.
[/*]Increase the damage of the HC04 Sabertooth chainsaw bayonet by 50%.
[/*]
Fixes
Fixed being able to escape the map through the glacier start area.
[/*]Fixed being able to escape the map through the train tracks going off the edge.
[/*]Fixed being able to fire the PG01 Xax while holding small weapons.
[/*]Fixed armature control groups never using attack specific control group names.
[/*]Fixed d-pad up never being used when automatically choosing a control for a group on controller.
[/*]Fixed the mercenary starting with a T3 gyroscopic stabilizer instead of a t1 in Millennium Front.
[/*]Fixed certain weapons saving as a lower tier variant when added as a carry over part option.
[/*]Fixed the water in certain lakes appearing in the wrong location.
[/*]Fixed losing your selection after reentering the mech builder after having opening its controls menu in the previous use when using a controller.
[/*]
Minimum Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated Graphics
- Storage: 2 GB available space
Recommended Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 8 GB RAM
- Graphics: Dedicated Graphics
- Storage: 2 GB available space
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