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Hey pilots, We're pleased to announce that Granvir: Zero Front is out now! We'll be deactivating the demo and the multiplayer playtest as Zero Front will take the place of both of these. All progress from Zero Front carries over to the main game and you can even unlock a brand new part to use in Granvir when it launches if you beat the campaign! Be sure to leave a review if you enjoy Zero Front as that helps players find the game! You can learn all about the new prologue game below. https://store.steampowered.com/news/app/3668270/view/524216645064853744 https://store.steampowered.com/app/3668270/Granvir_Zero_Front/
Hey everyone, we're happy to announce our new free prologue game Granvir: Zero Front has hit the store. Zero Front is a free game that will feature a brand new mini-campaign with the prelude to the Millennium Horizon campaign in Granvir. In Zero Front you'll play as the first response of the Resistance to the Millennium Company's invasion of Inheritance. It has all new campaign mechanics exclusive to the prologue even featuring multiplayer co-op.
A barrage of bug fixes arrive this update targeting game breaking multiplayer bugs. If you've joined the multiplayer playtest and are experiencing issues, joining the Discord for a bug reproduction interrogation and to share your log file is the best way you can help me find a fix. If you just want to focus on the mech-on-mech action, all players restarting their game after a campaign is the best way to ensure stability.
Aside from the bug fixes, a number of changes targeting melee weapons has been done. While these changes likely bring down the overall power level of full-melee builds, the intention of the changes is to create more diversity across the catalog of melee weapons. If any pilots are braving campaign 1 without ranged weaponry, let me know how your attempts go after the changes.
0.14.12
After two months of grinding away at all the new content and features of campaign 2, enough content (and stability) for a demo update has finally coalesced. The content of this update focuses on adding tier 3 variants of weapon types without one. The Drill Lance, Deadstar, Katana and Shredder all receive shiny upgraded versions.
Alongside these weapons, a new torso-leg pair has been added. This set is considered mostly experimental offering a massive leap in durability over its preceding tier 1 parts without significant scaling of mobility.
0.14.11
Welcome to another Granvir development update! Today we'll dive into the new features of Campaign 2 coming in Granvir's full release. Campaign 2 aims to approach the macro-game from a new angle by redefining the gameplay that links missions together.
This week's small update targets the low variety of the early game loot pool. A new set of quadruped legs will be available with improved dash heat costs and better acceleration compared to the starting legs. Additionally, the ugly duckling of tier 1 torsos, the BR02 Reserve, has been visually reworked and given shoulder mount variants.
A small adjustment pass has also been made on difficulty, primarily focused on decreasing the difficulty on Normal and on multiplayer Hard. The Super Weapon has had its damage slightly reduced at all difficulties and the backup phase and unbreakable shield phase have been removed on Normal difficulty. Finally, the frequency of multiplayer enemy follower spawns has been reduced on Hard.
0.14.10
This week's small update focuses on multiplayer fixes and a variety of minor features while under-the-hood work progresses for the second campaign. A set of tier 1 upright legs has been added to inject some extra loot variety into the early pool. A small quality of life feature in inventory prioritization has been added to address issues magnified by the addition of holsters and the desire to keep your offhand open.
Finally, the attack animations of the lance have been updated to target the crosshair. If you like this style of attack control, let me know. The additional vertical control will eliminate the need for high/low attacks on weapons like the spear.
0.14.9
A fresh batch Granvir components is available this update in both the Demo and Multiplayer playtest. Back holsters can be used for a massive versatility boost, enabling the rapid swapping of handheld weapons during combat. Holsters can carry and swap between most weapons but extremely large weapons such as lances cannot be stored.
The module pod is another back mounted component arriving this update. This new component supplies a single torso module port allowing for the installation of up to 3 special modules on a well equipped Granvir.
0.14.8
After a long delay to regular updates due to multiplayer development, a regular demo update has finally arrived! Multiplayer development has come a long way and now that more stable sessions than unstable sessions are being played, attention can finally be given to other aspects of the game. This update pushes out a swath of changes that piled up during multiplayer development and focuses on polish items like UI improvements and tweaks to existing parts.
To celebrate multiplayer development finally winding down, a public playtest where anyone can give it a try will be made available soon. This test is primarily to root out any sneaky bugs or oversights that undoubtedly exists so expect a slower roll out starting with invitations distributed through the official Discord server and full blown public access shortly afterwords.
0.14.0
Another small update rolls out this week while work on longer term features goes on in the background. Chainsaw technology infects a second weapon with the arrival of the HC04 Sabertooth, a tier 3 two-handed rifle with a chainsaw melee option. The chainsaw attack has a short wind up but can interrupt a reload in a moment of desperation. Let me know if there are another other weapons you'd like to see combined with a chainsaw. 0.13.0
This week's update dips back into adding new weapons to the battlefield. The CS01 Shredder is a new type of one-handed melee weapon with a chainsaw blade. Instead of having an attack chain, landing a hit and holding the attack control will build heat and grind your target into mulch. The SB02 Stoutsword is a plainer armament bringing the vanilla shortsword format to the second item quality tier. If you get your hands on a Shredder in the field, let me know how you like it and what weapon formats you'd like to see enhanced with chainsaw blades. 0.12.0
After a longer than usual delay, version 0.11.0 of the Granvir Demo is live. This update focuses on adding some extra enemy variety with new small enemies, new enemy Granvirs and improved weapon usage for existing enemies. The first of the new small enemies is a missile truck that will bombard enemies from within outposts. The truck can fire far further than it can see and relies on allies to fire at maximum range. The second enemy, a small combat vehicle, functions similar to the spider drones but fires a higher damage opening salvo and weaker followup attacks. This enemy is far more durable than the spider drones but can still be handily crushed under foot. If you encounter these enemies on the battlefield, let me know how it felt to fight them. Hopefully they can provide a different experience than existing enemies. 0.11.0
This week's update adds a wave of new Granvir parts to round out the catalog. The DB02 Crocodile torso sports the first flamethrower, a short-range heat-based ranged weapon. Jaw arms also further round out the weaponized armature category offering a middle ground between punches and pile-bunkers. Look forward to a combination of the two in future updates. New parts aside, the RHX leg series has been reworked to provide a continuous agile dash similar to the existing rocket dash but with far more control. This new extreme form of mobility is intended to offer an alternate option to low-cost long-range dash legs for those seeking extreme mobility. The part market economy also receives some touch ups with earlier access to the specialized vendors and some high impact bug fixes. The weapon and component vendors are now both available in the starting region, allowing players interested in assuming massive debt to more quickly abandon their starting parts. Additionally, the quality of parts in the specialized vendors have been improved to help balance out a fix for them not charging hours to purchase. 0.10.0
The latest Granvir Demo update is live bringing a massive rework to the fog of war visuals. The pitch black fog covering unexplored areas is all cleared up and replaced with an atmospheric fog that fades in over a much longer distance. Hopefully these visuals are a bit more pleasing and can help improve navigation through the large and less open levels.
A new flavor of weapon arrives this update with the addition of two handheld shotguns. These weapons fire a large burst of inaccurate projectiles and have a shorter effective range than most melee weapons. Look forward to shotguns invading other weapon platforms like shoulder and wrist cannons in future updates.
0.9.0
Major Features
Version 0.8.0 of the Granvir Demo is live bringing a huge list of new features including a day/night cycle, two new melee weapon types and many quality of life features. Check out the full changelist below or dive right into the demo!
The new day/night cycle adds a smattering of environmental variety on top of an additional means for melee focused builds to shorten engagement ranges. Spending hours at rest and traveling to different region types will progress the time of day. Smart selection of regions and the occasional early departure can be used to keep the time of day at a time most compatible with your build.
Two new sets of heavy hitting melee weapons have also been added between a series of 3 two-handed axes and 3 wrist mounted pile bunkers. The axes bring two-handed melee weapons to lower loot levels. The pile bunkers offer a burst oriented melee option that can easily pivot into a build that requires the arm two wield a weapon. The lowest rarity pile bunker also improves early game access to effective melee as it can be accessed by upgrading a starting arm at the mechanic.
Shiny new features aside, the commitment to fixing bugs and smoothing out rough edges continue. Big quality of life improvements available this update include improved bombardment indicators and a new shop interface to better organize large available inventories.
0.8.0
Major Features
This week's update to the Granvir Demo brings rain storms to Inheritance. During campaigns, a storm will sweep across the region map, changing the weather for missions caught inside.
Missions in the rain will impact the visibility range and cooling rate of all Granvirs. These modifiers synergize well with melee oriented builds, shortening the gap to close at the start of fights.
Besides this major feature, a number of quality of life changes have been made to help ammo heavy builds quickly understand their supply situation. Ammo widgets displaying each weapon's current reserves are displayed at rest areas and the munitions vendor is presented outside categories.
0.7.0
Major Features
A new shoulder part, Berserker Plumes arrive this update as part of an ongoing plan to improve the effectiveness of melee only builds. Berserker Plumes are heat management shoulder modules that vent a large amount of heat when heat reaches extreme levels. This new part gives melee only Granvirs a powerful part option for filling any open shoulder ports. On top of the new parts, many existing parts have gained melee damage reduction to help them tough out a brawl. Finally, most high rarity legs have had their dash heat cost reduced to free up the amount of heat available for swinging melee weapons and escaping reactor explosions. The melee only attention won't stop here so keep an eye out for future updates. Additional changes will target melee from a macro-game perspective giving pilots new ways to maximize melee effectiveness when planning campaigns. 0.6.0 Major Features
Tune in to watch content creators take on the first campaign in the Granvir demo.
Tune in to watch content creators take on the first campaign in the Granvir demo.
Tune in to watch content creators take on the first campaign in the Granvir demo.
Granvir is an action roguelite featuring mech building. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.
Complete any campaign in single-player or multiplayer co-op with up to 10 Granvir pilots at a time. Share parts and resources utilizing the squad depot in rest areas as you plan your next moves.
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