"There is no God anymore –
Satan sits upon His throne.
But hope for salvation is not yet lost,
as long as one warrior of God still breathes."

MISSION
You play as the last priest, descending into the deepest depths to destroy the very essence of evil. Your path is filled with traps, lava, and fear.

GAMEPLAY STYLE
Playing fast and aggressive or slow and steady – entirely up to you. Master your platforming skills while investigating the lore of the devil's adobe and collecting infernal relics.

SKILLS UPGRADE
Use Bless Points to upgrade movement skills. Bless Points are awarded for completing levels and collecting full relics.

LEADERBOARD
Compete with your friends and other players to see who can complete levels the fastest.

FEATURING
10 levels – from mushroom caves to brutalist megastructures
1.5 hours for a first playthrough
horror-infused religious atmosphere
deconstructivist, brutalist, and infernal architecture
retro visuals with a modern flair
unique soundtrack – a fusion of church choirs, ritual percussion, and industrial sound
devil’s suspenseful monologues
movement skill upgrade system
leaderboard – compete with other players in level completion speed
collecting infernal relics
sliding on colossal roots
riding giant snakes
General updates
Japanese localization beta (more languages are on the way)
[/*]Epic game title in the main menu
[/*]Steam Input support
[/*]Official Linux and Steam Deck support!
[/*]
Race Ghost
Now you can race against your previous best run.
To enable this feature, go to Settings>Additional>Race Ghost.
You will need to run level once to be able to see the ghost.
Honestly, I didn't expect this to be that much fun! Go check it out in the game!
In the future, I would love to attach ghosts to leaderboard entries, allowing you to race against other players too!
For speedrunners
Finally, a fix for the dash-slide spam issue is publicly available.
[/*]
Unfortunately, this means some leaderboard entries will be removed, as some of the runs are impossible now.
Fix introduces the "stamina" mechanic to the game, which should remove the burden of clicking buttons as fast as humanly possible, and instead motivates players to seek the best routes.Added input buffer time for dash and jump actions.
[/*]Landing no longer consumes a physics tick.
[/*]Key pickup radius doubles when moving faster than 20m/s.
[/*]Added an experimental option to increase tick rate for more precise movement calculations. This is a performance-heavy setting and should be used only when game is running on more than 200 frames per second. For now, this setting does not persist between sessions and should be manually enabled every time you launch the game.
[/*]
Misc
I'm very proud of myself for adding localizable and device-adaptable input icons to the game.
A small, hard-to-notice QoL improvement for yall.
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Cheers! Thanks for playing!
It means a lot to our team <3
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