




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This update brings a range of improvements to core gameplay systems, visuals, and level design. Below is a breakdown of what's been changed or added.
[carousel][img src="https://clan.cloudflare.steamstatic.com/images/44447060/49236aa3249d9d1d9d260f671523fc2d1d1117da.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/44447060/1eceeb002e0fb6420cb481b5acc351dcdc5998a4.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/44447060/a4b92a0867992b138c788210b576b7c63bd7843e.png"][/img][/carousel]Traps are no longer random and now behave consistently after each restart.
Fixed destructible columns they should no longer break on the first touch.
Fall damage calculation has been corrected for more predictable results.
Hitboxes improved so that deaths from traps feel more fair.
Weve expanded the movement system to be more flexible and responsive:
Priest can now dash while crouching in mid-air.
Priest can now jump while sliding.
Added a new Field of View setting. For technical reasons it's capped at 110 degrees.
It's now possible to assign an alternative key binding for each action.
A dedicated dash button has been added for gamepads \[R1-right shoulder].
(Game partially supports gamepad inputs. Mouse is required only to navigate menus.)
Added a blob shadow under the priest for better grounding.
Visual effects for slide, gravity, and dash abilities have been improved.
Blessings Bar finally has new visuals
[img src="https://clan.cloudflare.steamstatic.com/images/44447060/305963cdf44201e716d1ebf5fd3463cac5866ae8.jpg"][/img]
Level design updates have been made across nearly all levels to improve flow, clarity, and challenge balance. Descent got the biggest changes, so go check it out if you're into speedrunning.
[img src="https://clan.cloudflare.steamstatic.com/images/44447060/b3f19b3c5db0cb3146ec0b6d4564348af37d05cf.png"][/img]
Fixed the Maximum power achievement for collecting all relics.
(To retrigger the achievement simply complete any stage.)
Implemented a temporary leaderboard viewer from the Stage Select menu.
(It's clunky for now, but you no longer need to finish the level to see your position on the leaderboard.)
Thanks for playing, and as always, your feedback is welcome!
"There is no God anymore –
Satan sits upon His throne.
But hope for salvation is not yet lost,
as long as one warrior of God still breathes."
You play as the last priest, descending into the deepest depths to destroy the very essence of evil. Your path is filled with traps, lava, and fear.
Playing fast and aggressive or slow and steady – entirely up to you. Master your platforming skills while investigating the lore of the devil's adobe and collecting infernal relics.
Use Bless Points to upgrade movement skills. Bless Points are awarded for completing levels and collecting full relics.
Compete with your friends and other players to see who can complete levels the fastest.
10 levels – from mushroom caves to brutalist megastructures
1.5 hours for a first playthrough
horror-infused religious atmosphere
deconstructivist, brutalist, and infernal architecture
retro visuals with a modern flair
unique soundtrack – a fusion of church choirs, ritual percussion, and industrial sound
devil’s suspenseful monologues
movement skill upgrade system
leaderboard – compete with other players in level completion speed
collecting infernal relics
sliding on colossal roots
riding giant snakes
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