Operating a Chinese noodle restaurant
The gameplay of this game involves running an ordinary noodle restaurant. You will play the role of the restaurant's operator, responsible for all aspects of the restaurant's operation and management, including recruiting staff, arranging tables, promoting the business, setting noodle prices, and more
Strategic gameplay
You need to consider factors such as the economic situation of the noodle shop, the number of staff, and customer preference levels. Based on the actual situation, you should customize strategies. Only by implementing the correct strategies can you better operate the noodle shop. Otherwise, you may incur losses or even go bankrupt
Competitor's gameplay
When the game progresses to a certain stage, competitors will appear to disrupt your operations. You need to outperform your competitors in terms of weekly profits to make them retreat in the face of difficulties, thereby defeating them
After defeating a certain number of competitors, you will reach the end of the game
A collection of authentic noodle dishes
You can learn the preparation of various noodles to enrich your menu. These noodles are mainly from China. Perhaps you have never heard of these noodles, but in the game, information about their origin and other aspects will be introduced. Perhaps while playing the game, you can increase your understanding of noodles from different regions
(Most of the noodle recipes in the game have been personally tasted by the authors who traveled to the local area for tasting)
There is more than one way to make money
Is it better to pursue low profits but high sales volume, or to become an expensive yet exquisite noodle restaurant? Which method can make money? Actually, as long as the operation is reasonable, you can make money. You can completely build a profitable noodle restaurant based on your business philosophy
Dear players,
Since the Early Access launch, we've completely rebuilt nearly every aspect of the game - from visual effects to gameplay systems. Today, we believe the game has reached a polished state and it's time to conclude the Early Access phase. We've now updated the Early Access version to v1.0 in advance. Thank you to all players who supported us during Early Access - your feedback helped shape the game into what it is today.
To show our appreciation, we're releasing the v1.0 content early to all players who purchased during Early Access.
On June 6th, the game will officially leave Early Access. The full version price will remain unchanged, and we'll be offering a 10% discount at launch - stay tuned!
Finally, we want to thank everyone who believed in us during Early Access. Your trust made this possible!
Version 1.0 Major Updates (Compared to v0.7)
New Features
New settlement interface
Anti-addiction reminder system
New "Customer Analytics" and "Display Panel" features in [Shop Functions]
Updated cursor styles
Added first-time popup tutorials
Redesigned archive system with customer and competitor analytics
Optimizations
Added current objective reminders in menus
First bankruptcy now grants 50,000 in "grandpa's secret funds"
Reduced text volume in reviews
Improved alternate ending for additional game modes
Adjusted achievements (removed "Operate for 15 Years" achievement)
Batch adjustment for noodle prices and quantities
Now shows base PV (before group purchase bonuses) when relocation is unavailable
Reviews now appear in settlement interface instead of popup notifications
Default game speed increased to 3x (remembers player's last speed setting)
Added 6-tier combo seating with upgrade cap notification
Price setting now displays customer demand analytics
Competitor operation weeks decrease exponentially when you outperform them
Option to trigger competitors early
"Force close" option appears if still open after 9pm
Redesigned new recipe learning logic (no more constant popups)
Added weekly profit charts to settlement screen
Added sales analytics charts
Adjusted some customer demand values
Appendix: Early Access vs Official Version Comparison
Visual Effects
Early Access:

Official Version:

Pricing System
Early Access: Manual price input only

Official Version: Added quick-select buttons

Settings Interface
Early Access: Unfinished UI

Official Version:

Order Menu
Early Access:

Official Version:

[ 6419 ]
[ 2200 ]
[ 4325 ]