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City Noodle Shop Simulator
Terobi Developer
Terobi Publisher
2024-12-15 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Version 1.0.3 Update

Hello everyone, the game has been updated to version 1.0.3. Here are the changes in this version: Fixed the issue of missing surfaces on connected tables and chairs Fixed a text display error when competitors were about to arrive Fixed the problem of the "low cost-performance" prompt appearing in easy mode After entering STAFF, clicking the screen will speed up and skip Added a low-spec mode, which can be set in the options


[ 2025-06-15 10:09:38 CET ] [ Original post ]

Version 1.0.2 Update

Hello everyone, version 1.0.2 has been updated. Here are the update details: Fixed a bug where upgrading attributes would cause issues after lowering surface quality After lowering surface quality, text color will become lighter Added mouse wheel zoom in/out functionality


[ 2025-06-09 07:40:30 CET ] [ Original post ]

Version 1.0.1 Update

Hello everyone, version 1.0.1 has been updated. Here are the update details: Adjusted the size of some UI interfaces (mainly the renovation interface) Fixed a text error in the prompt that appears during the first Chef School session Added a content reminder for insufficient staff stamina when the "Customer Popularity" statistic is enabled in the store function Fixed an issue where employees occasionally would not leave work after 9 PM. If they still do not leave, a "Force Leave Work" button will appear. Clicking it will make the staff leave work immediately.


[ 2025-06-07 13:10:40 CET ] [ Original post ]

1.0

Dear players, Since the Early Access launch, we've completely rebuilt nearly every aspect of the game - from visual effects to gameplay systems. Today, we believe the game has reached a polished state and it's time to conclude the Early Access phase. We've now updated the Early Access version to v1.0 in advance. Thank you to all players who supported us during Early Access - your feedback helped shape the game into what it is today. To show our appreciation, we're releasing the v1.0 content early to all players who purchased during Early Access. On June 6th, the game will officially leave Early Access. The full version price will remain unchanged, and we'll be offering a 10% discount at launch - stay tuned! Finally, we want to thank everyone who believed in us during Early Access. Your trust made this possible!

Version 1.0 Major Updates (Compared to v0.7)


New Features


New settlement interface Anti-addiction reminder system New "Customer Analytics" and "Display Panel" features in [Shop Functions] Updated cursor styles Added first-time popup tutorials Redesigned archive system with customer and competitor analytics

Optimizations


Added current objective reminders in menus First bankruptcy now grants 50,000 in "grandpa's secret funds" Reduced text volume in reviews Improved alternate ending for additional game modes Adjusted achievements (removed "Operate for 15 Years" achievement) Batch adjustment for noodle prices and quantities Now shows base PV (before group purchase bonuses) when relocation is unavailable Reviews now appear in settlement interface instead of popup notifications Default game speed increased to 3x (remembers player's last speed setting) Added 6-tier combo seating with upgrade cap notification Price setting now displays customer demand analytics Competitor operation weeks decrease exponentially when you outperform them Option to trigger competitors early "Force close" option appears if still open after 9pm Redesigned new recipe learning logic (no more constant popups) Added weekly profit charts to settlement screen Added sales analytics charts Adjusted some customer demand values

Appendix: Early Access vs Official Version Comparison


Visual Effects


Early Access:
Official Version:

Pricing System


Early Access: Manual price input only
Official Version: Added quick-select buttons

Settings Interface


Early Access: Unfinished UI
Official Version:

Order Menu


Early Access:
Official Version:


[ 2025-06-02 06:45:26 CET ] [ Original post ]

"City Noodle Shop Simulator" Version 1.0 Official Release on June 6th!

Hello everyone, Since the launch of the Early Access version of City Noodle Shop, we have received a lot of feedback from players. We have made every effort to address and optimize the issues based on your suggestions. Now, we believe the game's content and experience have reached a polished state, so we are thrilled to announce that City Noodle Shop Simulator will officially exit Early Access and launch Version 1.0 on June 6th! Thank you all for your continuous support and feedback. It is your passion that has helped this lively simulation game grow and improve. In Version 1.0, we have primarily optimized various interactive experiences, fixing over 100 issues in total. The detailed update notes will be announced separately upon release. From now until June 6th, the Early Access version will remain available for purchase and play. The game will automatically update to the official version upon release. We sincerely appreciate all the feedback from our players, which has allowed us to bring the game to where it is today. City Noodle Shop Simulator Producer Feng2


[ 2025-05-28 07:12:45 CET ] [ Original post ]

Patch Notes for Version 0.7.2 & Early Access Ending Notice

Hello everyone, the game has been updated to version 0.7.2. Here are the update details:

    []Added an archive feature to view learned noodles and visited customers
    []When hiring staff, you can now directly click "Next" to refresh candidates
  • Added Japanese localization support
In the next update, we will upgrade the game to version 1.0, marking its transition from Early Access to the official release. The upcoming version is expected to bring optimizations to many game features, with an estimated development time of 1-2 months. Stay tuned!

Known Issues


During the preparation phase, when real-time sales are turned off, reopening sales after adjusting noodle quantities may display incorrect numbers.


[ 2025-04-17 02:55:28 CET ] [ Original post ]

About Steam Deck Compatibility

Hello everyone, as of the current version, we have largely adapted the game for Steam Deck, and it is fully playable on the device. Currently, the game is only available for Windows, but on Steam Deck, it will automatically download the compatibility layer to run. Based on our testing, the game performs very stably.
By using the officially recommended controller template, you can use the joystick to move the camera and the right touchpad to simulate mouse input. In certain situations, you may need to press Steam + X to bring up the virtual keyboard for text input (e.g., when naming your shop). However, most gameplay content is fully compatible. We encourage everyone to try playing on Steam Deckour developers are currently using it as the primary device for testing. We also plan to release a version (Linux) specifically optimized for Steam Deck after the game exits Early Access. Stay tuned!


[ 2025-04-10 03:00:11 CET ] [ Original post ]

Update Notice for Version 0.7.1

The game has been updated to a new version. The update details are as follows:

Optimizations


When tables and chairs are present, clicking on a chair now allows direct level modification. Improved some localized translations. Increased the strength of competitors in additional content.

Known Issues


During the preparation phase, if real-time sales are turned off, reopening the sales display after reconfiguring noodle quantities may show abnormal values.


[ 2025-04-08 07:58:43 CET ] [ Original post ]

Version 0.7 has been updated, adding post-clear bonus content

Hello, players! The game has now been updated to Version 0.7. The current version includes the following new additions:

  • If you have already cleared the game, you can use the "Moving" function to travel to new scenes and take on fresh challenges.
  • The new scenes feature additional tables, chairs, stoves, and new competitors.
  • Moreover, after moving to a new scene, you can also use the "Learn" option in the "Menu" to master new noodle dishes at any time.
We hope the brand-new scenes will bring you a fresh experience! Further optimizations and updates to the gameplay are on the waystay tuned!


[ 2025-04-01 02:52:50 CET ] [ Original post ]

Game Visual Effects Upgrade and Update

Dear Players, The game has been updated to version 0.6.1, which includes a comprehensive upgrade to the visual effects. Before the update, the in-game visuals appeared as follows:
After the update, the improved visuals now look like this:
We hope the enhanced artistic effects will provide you with a better gaming experience. If you encounter any issues, please provide feedback via Bilibili private message to "2".


[ 2025-03-08 02:16:34 CET ] [ Original post ]

Version 0.6 Update Notes: Added Difficulty Options

Version 0.6 has been updated. This update introduces a new difficulty selection feature, offering Easy, Normal, and Hard difficulty options, with Normal set as the default difficulty. You can modify the game difficulty at any time through the settings menu to make your gaming experience more enjoyable. BUG Fixes: Fixed an issue where chefs might leave early when they ran out of stamina. Fixed an issue where the final rival would reappear in the storyline after being defeated for a while.


[ 2025-03-03 01:34:28 CET ] [ Original post ]

Update Explanation for Version 0.5.1

Fix BUGs


Fix the issue of some attributes being 0 after rehiring employees Fixed the issue of PT points increasing after entering the settings during operation Attempt to fix the potential issue of employees not leaving work after the end of operations

Optimization


Adjusting regular recruitment will not hire employees with more than 5 years of work experience Adjusting the school will not appear when the player's amount does not exceed 20000 yuan (if it exceeds 20000 yuan in the month before salary payment, it will appear in the next month)


[ 2025-02-19 04:43:59 CET ] [ Original post ]

Version 0.5 is scheduled to be updated on February 17th, with content preview

Hello, players. After two months of development, the EA version 0.5 of the urban noodle restaurant plan will be updated on the morning of February 17th Here is a brief description of the update content for everyone Note: Version 0.5 requires starting a new save file to play. Old save files can still be used to continue playing, but you will not be able to experience the new content. Furthermore, subsequent updates will not require restarting the save file

Important new features


Competitor's Strategy


After the game progresses to a certain stage, the "Competitor" feature will be activated. The competitor panel data will be displayed on the screen. Once competitors appear, they will influence the player's business through various means, such as reducing the popularity of the player's store. What the player needs to do is to ensure that their weekly income exceeds that of their competitors. After maintaining this for a certain period of time, the competitors will retreat The overall difficulty of the competitors is relatively low, and it is only with the last competitor that you will be exposed to some advanced gameplay strategies of the game
In the game, besides the novice competitor, there will be a total of 5 competitors coming to challenge. After completing all the challenges from the competitors, the player will reach the game's conclusion According to the author's game time records, it took approximately 10 hours to reach the game's conclusion

Time Reversal Function


Starting from the third month of gameplay, players can rewind their gameplay by one month at a time, with a maximum of 12 months. Time rewinding allows players to continue playing based on their previous records, enabling them to undo their mistakes at any time

General new features


Occasionally, news pop-ups can be seen in the game When the player's funds are insufficient to pay the next month's salary, the game BGM (background music) will change After completing the game, the "skip preparation" feature will be available, allowing players to bypass the setup content at the end of the business phase

Optimization and Adjustment


The game values have undergone significant adjustments. Overall, the difficulty of early-stage operations has been reduced, while the difficulty of attracting mid-to-high-level customers has been increased Customers' choices of noodle dishes have been carefully adjusted to reduce randomness, eliminating the issue of "the more types of noodles served, the harder it is to sell them all." "Exit" during gameplay should be changed to "Title" When setting the price and quantity in the menu, you can modify the digits by clicking the buttons, or you can also enter the digits yourself Optimized some UI elements and added click sounds to buttons that should have them If the recruitment of customers is unsuccessful, they will stand at the entrance of the store to inform A "?" button has been added to some UIs. Clicking it will display relevant help The "Learn New Skill" feature has undergone significant adjustments. After a period of game time, a random skill learning menu will automatically pop up, and the redraw function has been removed When the customer is seated, the waiting text prompt above their head changes to an emoticon prompt Optimize the display of store content, and hide any unchanged content The newly added text prompt for customer appearance rate has been changed to a buff-like icon mode Streamline some plot elements and revise some storyline content Adjust the novice task/reward panel to the right side The notification panel has been unified, with the display of notifications such as cost notifications and promotions being standardized to the same format Optimize the UI hierarchy of the notification panel, ensuring that important notifications will always float on top, even when multiple UIs are stacked on top of each other When recruiting employees, if the recruitment is abandoned, the player will return to the recruitment panel, reducing the need for the player to recruit again The upper limit of popularity points has been changed to 2000 The originally planned takeout-related features have been cancelled, as it was found that they did not significantly enhance the gaming experience Introduce operational strategy features such as "free kimchi" and "free meals" When moving, there will be no more deduction of moving fees, but instead, a sufficient security deposit will be required After this update, you will be able to experience a complete game from the beginning to the end credits. However, our EA version is not yet complete. After completing the game, there will be some hidden content. We will update these contents in the next quarter (the second quarter of 2025, before June 30th)


[ 2025-02-15 03:54:21 CET ] [ Original post ]

Version 0.5 is already in debugging and will be launched soon

After about 2 months of development, version 0.5 has been completed. There are a lot of updates in version 0.5, and debugging is currently underway. Moreover, the debugging time for this version will be relatively long The reason for issuing this announcement is to inform everyone of the current status of our project and to let everyone know our current progress. In short, the team is not running away and is about to update. We just need to spend more time on development to ensure that the next version is more mature. Please stay tuned


[ 2025-02-08 02:50:08 CET ] [ Original post ]

Version 0.5 is expected to be updated in the first quarter of 2025

Hello everyone, thank you for your feedback on the game. We have also learned that there are some areas that need to be polished in the game. Currently, we have started the development of version 0.5, which will be updated before March 31, 2025 at the latest. Of course, we will try our best to update earlier than the expected time. At that time, we will issue an announcement in advance to notify everyone. This announcement is mainly to preview the main content of the new version and let everyone know that we are continuing to produce the new version

The new version mainly includes the following updates


It will add some game music to solve the fatigue problem caused by the current version constantly cycling through one music Add a new gameplay that mainly solves the problem of players lacking challenges after successfully managing their business Optimize the early stages of the game to help players better perceive what reinforcement is needed to attract customers Optimize details The above is not the accurate content of the version update. The specific content will be announced to everyone about 1-2 weeks before the update


[ 2024-12-21 01:41:32 CET ] [ Original post ]

0.4.0.1 Update Patch Description

Hello everyone, this patch has fixed some bugs Fixed the issue where customers were unable to move when their speed attribute decreased by more than 100% Fixed the situation where costs may become negative when the operating cost attribute is reduced to a sufficiently low level


[ 2024-12-17 03:26:12 CET ] [ Original post ]

Demo version offline Line on December 15th

Hello everyone, the EA version of our game is expected to be launched on December 16th, and the demo will be taken offline on December 15th The reason for going offline is that there are too many differences between the demo version and the EA version. After the game enters the official version, we may launch a new demo At present, the demo can still be used for gaming, but the save and EA versions are not compatible. Please be aware of this


[ 2024-12-08 10:53:56 CET ] [ Original post ]

The demo version has been updated to 0.3.3

Hello everyone, the demo version has been updated to 0.3.3. The following is the version update:

New content


Game Tutorial System (Settings - Game Tutorial can be viewed) Redesign the waiter upgrade algorithm (details can be found in the game - Settings - Game Tutorial)

Public bug fix


Fix the issue of music pausing when pressing the settings button on the title interface Fix the issue of employee speed initialization the next day Fixed some interface ESC pop-up content bugs

Optimization


When switching scenes, the music fades in and out

Known problem


In the game settings interface, clicking on the game tutorial does not respond because the function has not been implemented. It will be implemented in subsequent versions Wishing everyone a pleasant gaming experience. If you discover any bugs or have any suggestions, please feel free to contact us through the in-game contact information


[ 2024-11-14 05:37:54 CET ] [ Original post ]

The demo version has been updated to 0.3.2

Hello everyone, the demo version has been updated to 0.3.2. The following are the version updates:

New content


The message notification function will be displayed in the form of message notifications for beginner tutorials, employee upgrades, and receiving reviews

Public bug fix


Fixed the issue where the top bar of the window cannot be seen after full screen and windowing settings Fix the issue of music not looping in the title interface Fixed the issue where music in the game stopped playing when some menus popped up

Optimization


When playing a new game, the UI for naming has undergone artistic modifications Adjust the prices of some decoration items Partial windows pop up and close, creating animated transition effects At night, the store will be illuminated (only in the first scenario) Pressing ESC in the game will pop up the settings interface

Known problem


In the game settings interface, clicking on the game tutorial does not respond because the function has not been implemented. It will be implemented in subsequent versions Wishing everyone a pleasant gaming experience. If you discover any bugs or have any suggestions, please feel free to contact us through the in-game contact information


[ 2024-11-10 06:15:59 CET ] [ Original post ]

The limited-time demo test of "City Noodle Shop Simulator" has been launched

Hello everyone, our game Demo is now available for testing. Here is an overview of the Demo:

  • In the Demo version, you can only play for 1 year, 3 months, and 4 weeks
  • The Demo version's save file cannot be used in the EA version
  • Most of the functions can be experienced in the Demo version
  • We will update some UI in the near future
  • The Demo version is scheduled to be taken offline on December 15th
Meanwhile, we also announced that the EA version of the game is scheduled to be launched on December 16th. If you have any questions about the game, you can feedback to the game author through the social platform below


[ 2024-10-31 04:40:17 CET ] [ Original post ]

Operating a Chinese noodle restaurant

The gameplay of this game involves running an ordinary noodle restaurant. You will play the role of the restaurant's operator, responsible for all aspects of the restaurant's operation and management, including recruiting staff, arranging tables, promoting the business, setting noodle prices, and more

Strategic gameplay

You need to consider factors such as the economic situation of the noodle shop, the number of staff, and customer preference levels. Based on the actual situation, you should customize strategies. Only by implementing the correct strategies can you better operate the noodle shop. Otherwise, you may incur losses or even go bankrupt

Competitor's gameplay

When the game progresses to a certain stage, competitors will appear to disrupt your operations. You need to outperform your competitors in terms of weekly profits to make them retreat in the face of difficulties, thereby defeating them

After defeating a certain number of competitors, you will reach the end of the game

A collection of authentic noodle dishes

You can learn the preparation of various noodles to enrich your menu. These noodles are mainly from China. Perhaps you have never heard of these noodles, but in the game, information about their origin and other aspects will be introduced. Perhaps while playing the game, you can increase your understanding of noodles from different regions

(Most of the noodle recipes in the game have been personally tasted by the authors who traveled to the local area for tasting)

There is more than one way to make money

Is it better to pursue low profits but high sales volume, or to become an expensive yet exquisite noodle restaurant? Which method can make money? Actually, as long as the operation is reasonable, you can make money. You can completely build a profitable noodle restaurant based on your business philosophy



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MacGamestore

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