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Hello everyone, the game has been updated to version 1.0.3. Here are the changes in this version: Fixed the issue of missing surfaces on connected tables and chairs Fixed a text display error when competitors were about to arrive Fixed the problem of the "low cost-performance" prompt appearing in easy mode After entering STAFF, clicking the screen will speed up and skip Added a low-spec mode, which can be set in the options
Hello everyone, version 1.0.2 has been updated. Here are the update details: Fixed a bug where upgrading attributes would cause issues after lowering surface quality After lowering surface quality, text color will become lighter Added mouse wheel zoom in/out functionality
Hello everyone, version 1.0.1 has been updated. Here are the update details: Adjusted the size of some UI interfaces (mainly the renovation interface) Fixed a text error in the prompt that appears during the first Chef School session Added a content reminder for insufficient staff stamina when the "Customer Popularity" statistic is enabled in the store function Fixed an issue where employees occasionally would not leave work after 9 PM. If they still do not leave, a "Force Leave Work" button will appear. Clicking it will make the staff leave work immediately.
Dear players, Since the Early Access launch, we've completely rebuilt nearly every aspect of the game - from visual effects to gameplay systems. Today, we believe the game has reached a polished state and it's time to conclude the Early Access phase. We've now updated the Early Access version to v1.0 in advance. Thank you to all players who supported us during Early Access - your feedback helped shape the game into what it is today. To show our appreciation, we're releasing the v1.0 content early to all players who purchased during Early Access. On June 6th, the game will officially leave Early Access. The full version price will remain unchanged, and we'll be offering a 10% discount at launch - stay tuned! Finally, we want to thank everyone who believed in us during Early Access. Your trust made this possible!
Hello everyone, Since the launch of the Early Access version of City Noodle Shop, we have received a lot of feedback from players. We have made every effort to address and optimize the issues based on your suggestions. Now, we believe the game's content and experience have reached a polished state, so we are thrilled to announce that City Noodle Shop Simulator will officially exit Early Access and launch Version 1.0 on June 6th! Thank you all for your continuous support and feedback. It is your passion that has helped this lively simulation game grow and improve. In Version 1.0, we have primarily optimized various interactive experiences, fixing over 100 issues in total. The detailed update notes will be announced separately upon release. From now until June 6th, the Early Access version will remain available for purchase and play. The game will automatically update to the official version upon release. We sincerely appreciate all the feedback from our players, which has allowed us to bring the game to where it is today. City Noodle Shop Simulator Producer Feng2
Hello everyone, the game has been updated to version 0.7.2. Here are the update details:
Hello everyone, as of the current version, we have largely adapted the game for Steam Deck, and it is fully playable on the device.
Currently, the game is only available for Windows, but on Steam Deck, it will automatically download the compatibility layer to run. Based on our testing, the game performs very stably.
By using the officially recommended controller template, you can use the joystick to move the camera and the right touchpad to simulate mouse input.
In certain situations, you may need to press Steam + X to bring up the virtual keyboard for text input (e.g., when naming your shop). However, most gameplay content is fully compatible.
We encourage everyone to try playing on Steam Deckour developers are currently using it as the primary device for testing. We also plan to release a version (Linux) specifically optimized for Steam Deck after the game exits Early Access. Stay tuned!
The game has been updated to a new version. The update details are as follows:
Hello, players! The game has now been updated to Version 0.7. The current version includes the following new additions:
Dear Players,
The game has been updated to version 0.6.1, which includes a comprehensive upgrade to the visual effects.
Before the update, the in-game visuals appeared as follows:
After the update, the improved visuals now look like this:
We hope the enhanced artistic effects will provide you with a better gaming experience.
If you encounter any issues, please provide feedback via Bilibili private message to "2".
Version 0.6 has been updated. This update introduces a new difficulty selection feature, offering Easy, Normal, and Hard difficulty options, with Normal set as the default difficulty. You can modify the game difficulty at any time through the settings menu to make your gaming experience more enjoyable. BUG Fixes: Fixed an issue where chefs might leave early when they ran out of stamina. Fixed an issue where the final rival would reappear in the storyline after being defeated for a while.
Hello, players. After two months of development, the EA version 0.5 of the urban noodle restaurant plan will be updated on the morning of February 17th Here is a brief description of the update content for everyone Note: Version 0.5 requires starting a new save file to play. Old save files can still be used to continue playing, but you will not be able to experience the new content. Furthermore, subsequent updates will not require restarting the save file
After about 2 months of development, version 0.5 has been completed. There are a lot of updates in version 0.5, and debugging is currently underway. Moreover, the debugging time for this version will be relatively long The reason for issuing this announcement is to inform everyone of the current status of our project and to let everyone know our current progress. In short, the team is not running away and is about to update. We just need to spend more time on development to ensure that the next version is more mature. Please stay tuned
Hello everyone, thank you for your feedback on the game. We have also learned that there are some areas that need to be polished in the game. Currently, we have started the development of version 0.5, which will be updated before March 31, 2025 at the latest. Of course, we will try our best to update earlier than the expected time. At that time, we will issue an announcement in advance to notify everyone. This announcement is mainly to preview the main content of the new version and let everyone know that we are continuing to produce the new version
Hello everyone, this patch has fixed some bugs Fixed the issue where customers were unable to move when their speed attribute decreased by more than 100% Fixed the situation where costs may become negative when the operating cost attribute is reduced to a sufficiently low level
Hello everyone, the EA version of our game is expected to be launched on December 16th, and the demo will be taken offline on December 15th The reason for going offline is that there are too many differences between the demo version and the EA version. After the game enters the official version, we may launch a new demo At present, the demo can still be used for gaming, but the save and EA versions are not compatible. Please be aware of this
Hello everyone, the demo version has been updated to 0.3.3. The following is the version update:
Hello everyone, the demo version has been updated to 0.3.2. The following are the version updates:
Hello everyone, our game Demo is now available for testing. Here is an overview of the Demo:
The gameplay of this game involves running an ordinary noodle restaurant. You will play the role of the restaurant's operator, responsible for all aspects of the restaurant's operation and management, including recruiting staff, arranging tables, promoting the business, setting noodle prices, and more
You need to consider factors such as the economic situation of the noodle shop, the number of staff, and customer preference levels. Based on the actual situation, you should customize strategies. Only by implementing the correct strategies can you better operate the noodle shop. Otherwise, you may incur losses or even go bankrupt
When the game progresses to a certain stage, competitors will appear to disrupt your operations. You need to outperform your competitors in terms of weekly profits to make them retreat in the face of difficulties, thereby defeating them
After defeating a certain number of competitors, you will reach the end of the game
You can learn the preparation of various noodles to enrich your menu. These noodles are mainly from China. Perhaps you have never heard of these noodles, but in the game, information about their origin and other aspects will be introduced. Perhaps while playing the game, you can increase your understanding of noodles from different regions
(Most of the noodle recipes in the game have been personally tasted by the authors who traveled to the local area for tasting)
Is it better to pursue low profits but high sales volume, or to become an expensive yet exquisite noodle restaurant? Which method can make money? Actually, as long as the operation is reasonable, you can make money. You can completely build a profitable noodle restaurant based on your business philosophy
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