Deck Building With a Twist
Randomized turn order, no shuffling, and multiple win and loss conditions make this a deck building experience like no other!“This is not the end of the world. That already happened. This is what is left: us, gravehold, and the Nameless. For generations we have taken refuge in an ancient and haunted place. It has taken our mages an aeon to hone their craft, but they are ready... and they are lethal. The breaches, the very conduits through which the Nameless travel, have become our weapon.”
-Yaleesa Rhykk, Gravehold survivor
The situation is bleak. The final city - Gravehold - needs the power of the breach mages to hold back the Nameless. Join the fight, and maybe… just maybe, Gravehold will live to see another dawn.
Aeon’s End is a deck-building game where you create a team of up to 4 mages who will fight cooperatively to defeat whichever Nameless nemesis has come through the breach today. You begin with a starting deck of 10 cards, 5 in hand. Each turn you play gems to gain aether, which is used to buy new gems and relics, learn new spells, and increase your casting potential by opening additional breaches. You can also play relics to give yourself or your allies a boost. Then prep spells to your opened or focused breaches to be ready to cast them on your subsequent turns.
What makes Aeon’s End unique is how it uses randomness. Unlike other deck building games, players do not shuffle their deck when it runs out. The order in which you discard is preserved so plan your discards carefully to set yourself up for subsequent turns.
Instead, randomness in Aeon’s End comes in the order of turns. At the start of each round, the turn order deck is shuffled to determine the order of play. Will the nemesis go twice in a row, pushing back the mages’ defense? Will the mages get 4 turns in a row to set up for the coming onslaught? It can be hard to know what’s coming next when you are deep in the melee!
Finally, there’s the city of Gravehold. The breach mages of Aeon’s End are not just fighting for their own survival, but the survival of all of humanity, and the Nameless know it. If Gravehold is ever reduced to 0 life, the mages have lost and humanity is but a memory. Protect the city at all costs!
What is included:
Aeon’s End includes the following:8 Breach Mages:
- Adelheim
- Brama
- Jian
- Kadir
- Lash
- Mist
- Phaedraxa
- Xaxos
The Market:
You build your deck with player cards from the market. 3 gems, 2 relics, and 4 spells allow you to grow your powers to hold back the nemesis. The market is constructed from 27 unique gems, relics, and spells. Either take a randomly generated market, or build the perfect one yourself during setup.
4 Nameless Nemeses:
- Carapace Queen
- Crooked Mask
- Prince of Gluttons
- Rageborne
Aside from their unique mechanics, the Nemesis deck is created before each game from a combination of basic and nemesis-specific cards. You may encounter the same Nemesis many times, but it will never attack you in exactly the same way twice.
Expand your gameplay options with DLC:
- Promo Pack 1 (Free) includes mage Xae from One Deck Dungeon, along with 3 digital exclusive player cards and 3 basic nemesis cards.
- Aeons_End__The_Nameless/]The Nameless
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The last of humanity need your protection! Pick up the mantle, focus your breaches, and beat back the Nameless - We’re all counting on you!
Version 1.3 with The Depths DLC


In the ancient time, before our kind, the troggs walked The World that Was. From what the elders remember of the lost tales, there were three great tribes, each with a purpose. The Yud were keepers of life, gifed with the art of creation, molders of flesh. The Orp were being of shadow, masters of ruination and death, the counterweights on the scales of life, against which the Yud were balanced. And the Zom were neither light nor dark, but instead were dreamers with great minds.
The world was unforgiving and empty then, but malleable, a great marble to be chiseled and shaped as they saw fit. And though the tribes were each different, they lived in great harmony. The world flourished and faded, developed and dreamed, much the way worlds are supposed to. Eventually the world they wove was complete and no longer needed them, so they journeyed into the black of this very cave, to this very city, to sleep and be forgotten.
Now The Crone has stirred the troggs from their slumber. Awakened with new and malicious purpose, they issue from the infinite depths of the cave in their hordes, eager to take back their ancient city and undo their own great feats. And who are we but immigrants here in Gravehold, in this world they made for us? Are we not their children in some measure? Is it not their right to take it all away?

Nym: "A lot of people are afraid of 'The Nameless,' but not me. They think I am too young to know what fear is, but really, fear is the only thing we younglings know. But I choose not to fear them any more. I won't give them anything other than my fire."
Reeve: "Whenever those bells ring I feel my heart swell as I heave my chopper from its sheath. I smell the air burn as the breach opens and I cannot run there fast enough. We all have a purpose, a gift to give. This is mine."
Zhana: "My philosophies on The Nameless are even less popular than Xaxos'. Many times I have slept in the crypts for things I have said to others. But many nights I have fought back the dark, side by side with those who have locked the crypt door behind me."

Learn more about how Steam Trading Cards work here. Visit the Aeon's End Steam Points Shop here.
When the game is over, it will explain what happened and give you the chance to undo (if possible).
Improved the order of playing all gems when you have a Tainted Jade in hand.
Fixed a glitch that could occur if you pressed undo while a nemesis card was being played.
Various other bug fixes and small improvements.
Deep within the earth, lost in the labyrinth of shadows, the Horde-Crone has awakened the troggs to reclaim the ancient city of Gravehold.
https://store.steampowered.com/app/1596830/Aeons_End__The_Depths
The Depths expansion is now available as DLC . It includes:
Horde-Crone - nemesis
Nym, Reeve, and Zhana - playable mages with unique starter cards
One gem - Banishing Topaz
Two relics - Transmogrifier & Vim Dynamo
Five spells - Combustion, Devouring Shadow, Disintegrating Scythe, Monstrous Inferno, & Void Bond
The New Age on Kickstarter
The next wave of Aeon's End digital is about to begin! All new Mages, Nemeses, and new gameplay awaits! Sign up to be notified when the Kickstarter launches on June 1.
New Player Cards

Nemesis: Horde-Crone

In the ancient time, before our kind, the troggs walked The World that Was. From what the elders remember of the lost tales, there were three great tribes, each with a purpose. The Yud were keepers of life, gifed with the art of creation, molders of flesh. The Orp were being of shadow, masters of ruination and death, the counterweights on the scales of life, against which the Yud were balanced. And the Zom were neither light nor dark, but instead were dreamers with great minds.
The world was unforgiving and empty then, but malleable, a great marble to be chiseled and shaped as they saw fit. And though the tribes were each different, they lived in great harmony. The world flourished and faded, developed and dreamed, much the way worlds are supposed to. Eventually the world they wove was complete and no longer needed them, so they journeyed into the black of this very cave, to this very city, to sleep and be forgotten.
Now The Crone has stirred the troggs from their slumber. Awakened with new and malicious purpose, they issue from the infinite depths of the cave in their hordes, eager to take back their ancient city and undo their own great feats. And who are we but immigrants here in Gravehold, in this world they made for us? Are we not their children in some measure? Is it not their right to take it all away?
Breach Mages: Nym, Reeve, and Zhana

Nym: "A lot of people are afraid of 'The Nameless,' but not me. They think I am too young to know what fear is, but really, fear is the only thing we younglings know. But I choose not to fear them any more. I won't give them anything other than my fire."
Reeve: "Whenever those bells ring I feel my heart swell as I heave my chopper from its sheath. I smell the air burn as the breach opens and I cannot run there fast enough. We all have a purpose, a gift to give. This is mine."
Zhana: "My philosophies on The Nameless are even less popular than Xaxos'. Many times I have slept in the crypts for things I have said to others. But many nights I have fought back the dark, side by side with those who have locked the crypt door behind me."
Steam Trading Cards
Aeon's End now has 12 virtual trading cards - one for each Breach Mage and Nemesis in the core game. You earn cards by playing the game on Steam, and can trade them in the Marketplace. Collect them all to discover the available badges, emoticons, and profile backgrounds! Or use Steam Points to get the goodies right away on the Steam Points Shop.
Learn more about how Steam Trading Cards work here. Visit the Aeon's End Steam Points Shop here.
Other new features and fixes
More card sleeves, playmats, and nemesis & mage skins have been added for the core game and expansions. Visit the Customize screen to try them out.When the game is over, it will explain what happened and give you the chance to undo (if possible).
Improved the order of playing all gems when you have a Tainted Jade in hand.
Fixed a glitch that could occur if you pressed undo while a nemesis card was being played.
Various other bug fixes and small improvements.
[ 2021-05-18 15:08:09 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ / Vulkan capable
- Storage: 400 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system
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