Main Points
Procedurally Generated World
Fully Customizable Characters
No Class Constraints – Play Your Way
Animated combat
Characters
Shape your characters exactly as you envision them with unparalleled creative freedom. Choose from diverse races and aesthetics, and develop their skills as they grow through their journey. Equip them with gear that defines unique combat styles, ensuring no two characters play alike. With no rigid class systems, your team reflects your strategy. Beyond individuality, foster bonds between characters, creating meaningful connections that enrich your adventure.
Combat
Rock-Paper-Scissors attack and defense system
300+ unique skills to mix and match
Tactical yet fast-paced turn-based battles
Every fight is a chance to experiment and outsmart foes
Living World
With the power to generate multiple unique realms, it transports you to an open world of infinite possibilities. Witness the dynamic transformation of multiple realms, where your choices can usher in dramatic changes or let nature take its course. Navigate through diverse biomes that mirror the intricate tapestry of nature. Engage with a day-and-night cycle. Immerse yourself in a weather system, embracing the dance of rain and fog that adds an atmospheric touch to your journey. Towns evolve, trade, wage wars, and even strike alliances, painting a canvas of political intrigue. Encounter Evil Centers that spawn formidable adversaries, threatening the world's equilibrium. Explore the enigmatic Ruins, face the challenge of Obelisks, and delve into the mysteries of The Infinite Caves.
The world adapts, changing before your eyes, it presents a living, evolving environment that serves as a testament to your journey's impact, ensuring your adventures remain dynamic and utterly unique.
Rules
Meticulous care has been taken to ensure that every skill and item is finely tuned, creating an equilibrium that allows for diverse strategies and approaches. This meticulous balance not only guarantees fair and engaging gameplay but also cultivates a sense of agency, empowering you to overcome any obstacle that crosses your path. And yet the rules are also pretty simple and straightforward.
Agency
As the director of your own story, you'll navigate a world where every decision you make holds the potential to shape the course of events. In this dynamic realm, there are no rails to confine your choices. Forge alliances, shape destinies, and embrace consequences as you venture forth, seamlessly intertwining your personal narrative with the universe around you. Each quest, every encounter, and all pivotal moments are yours to shape, ensuring that no two players experience the same journey.
Hello everyone, we have some exciting updates and bug fixes to share with you regarding our latest development progress:
From now on, all demo versions will have a level cap (Max Level 3) and a 25 in-game day limit. You can always create a new world and play again up to day 25! Also, all improvements and updates will be carried out on the demo and on the final version.
Here is the list of what was changed:
- Hotkeys Fixed: We've corrected an issue where the speed button hotkeys were not functioning as intended.
- Healing Feedback: When healing via dialogue, such as at a campfire, the system will now accurately display the amount of health restored, even if your character is already at maximum health.
- AI Archer Behaviour: We have refined the behaviour of AI archers, discouraging them from dashing and instead focusing on movement, making combat more predictable.
- Dungeon Darkness: We have implemented a new darkness effect for all ruins and caves, featuring a black spotlight that follows the mouse or the character, which enhances the atmosphere in combats and dialogues.
- Skill Generation Bug: A bug where some Skill buildings were not generating skills has been fixed. This issue was most likely occurring when the town grew.
- Dialogue System Bug: We've addressed a bug in the dialogue engine that was causing issues when a party member was deceased. The system now cycles properly even when a character has died.
- Caves Crash Fix: A crash that would occur when the party wiped while gathering ore in caves has been resolved.
- Speed Button Functionality: The map speed button now correctly cycles through pause.
- Town Display: The town will now correctly display the shop as the default tab.
- Town Shop Improvements: The exit button in the town shop now includes a tooltip that indicates the Esc key is the hotkey to exit.
- Visual clarity:
[list] - We've added a line to separate qualities from other properties in the UI.
- We've added an explanation to the UI as to why a skill is not active, for example due to missing equipment.
Minimum Setup
- Processor: Intel CoreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: Any GPU with OpenGL 2.1 support (integrated graphics should suffice)
- Storage: 200 MB available space
Recommended Setup
- Processor: Intel CoreMemory: 8 MB RAM
- Graphics: OpenGL 3.0-compatible GPU
- Storage: 200 MB available space
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